Are you saying because you can multiclass in 3.5, everything is the same? Because you could multiclass in 2nd edition too. If that's not it, I don't see how a rogue can do what a mage can or vice versa.oldmanpaco said:I know what you mean about the merging of classes in D&D. When everyone can do everything then everyone is the same. It's what makes D&D 3.5 games shit in my opinion.
Unfortunately the only party games out there are D&D. BG, IWD, PS:T are the best party games I have played. You could go old school with M&M but the roles are blurred there as well.
circ said:Are you saying because you can multiclass in 3.5, everything is the same? Because you could multiclass in 2nd edition too. If that's not it, I don't see how a rogue can do what a mage can or vice versa.oldmanpaco said:I know what you mean about the merging of classes in D&D. When everyone can do everything then everyone is the same. It's what makes D&D 3.5 games shit in my opinion.
Unfortunately the only party games out there are D&D. BG, IWD, PS:T are the best party games I have played. You could go old school with M&M but the roles are blurred there as well.
Ah ok. Well I don't know how other people play their games much, but I never multiclass with 3.5 because you end up with a weak ass build. I tried a monk+rogue, and pure monk and pure rogue kicked its ass easily. Not that it wasn't a fun experiment.Serus said:In 2nd edition option for dualclassing are very limited - only some combinations possible and only 2 classes max. In p&p 2nd edition you rarely have the stats to dualclass. Not comparable with 3.5 possibilities.
circ said:Ah ok. Well I don't know how other people play their games much, but I never multiclass with 3.5 because you end up with a weak ass build. I tried a monk+rogue, and pure monk and pure rogue kicked its ass easily. Not that it wasn't a fun experiment.Serus said:In 2nd edition option for dualclassing are very limited - only some combinations possible and only 2 classes max. In p&p 2nd edition you rarely have the stats to dualclass. Not comparable with 3.5 possibilities.
And oddly captivating game as well.Darth Roxor said:You can't go wrong with Wizardry 8. Party-based combat at its finest, really.
There are prestige classes like Enlightened Fist that make monk hybrids more than viable. They are P&P-only, though.circ said:I tried a monk+rogue, and pure monk and pure rogue kicked its ass easily. Not that it wasn't a fun experiment.
BearBomber said:circ said:Ah ok. Well I don't know how other people play their games much, but I never multiclass with 3.5 because you end up with a weak ass build. I tried a monk+rogue, and pure monk and pure rogue kicked its ass easily. Not that it wasn't a fun experiment.Serus said:In 2nd edition option for dualclassing are very limited - only some combinations possible and only 2 classes max. In p&p 2nd edition you rarely have the stats to dualclass. Not comparable with 3.5 possibilities.
You have little experience in DnD. I'm not very experienced, but most uber builds posted on the foras are some multi-classed bastards. In 3.5 multiclassing is a key to powergaming,
(265728-400)/200 x 1d6 + 5d6 = 1331d6 damage. Plus strength bonus (+39).
An average of about 4697 damage a hit.
:shock:JarlFrank said:3.5 is extremely exploitable. If you know exactly what you're doing, you can create an almost invincible character. Best character concept I've ever seen was the "hulking hurler".
http://forums.gleemax.com/showthread.php?t=142565
(265728-400)/200 x 1d6 + 5d6 = 1331d6 damage. Plus strength bonus (+39).
An average of about 4697 damage a hit.
Yes, D&D pen and paper players are horribly creative in things like that.
I'm guessing it's due to the ( ) in the address?Hümmelgümpf said: