(..)
This is all Goblin Works - How Paizo ever gave or sold these jokers the rights to use the Pathfinder IP is beyond me. I play tabletop pathfinder and love the ideas of this game on paper, I AM their target audience and I wouldnt play if you paid me.
even if the game is good (this isnt) I would be a bit leery about a box price, sub AND cash shop in an "early access"game or whatever- However, this game looks, plays and just IS shit and they still want the box price, sub and cash shop.
Population is around 3 people and even those 3 admit the game isnt worth it but they play and pay because of the "potential"- The CEO blamed the players for the lack of population (They should be recruiting more and bringing in friends)and sent them to go recruit other players on a list of sites he gave out including mmorpg.com. Hilarity ensued.
(....)
1. I agree they might be butchering the Pathfinder IP, but hat wouldn't be new.
2. Are you sure you're their target audience?
3. You don't need to pay for a box price. You can get 15 days free. Monthly payment is ~$15. Not sure about cash shop.
4. I bet more than 3 people play--do I sense hostility?
So what's your beef? Did you play and you hated it? Did a patch kil it for you? Just based on what I see on the outside without playing it, t looks fun. A blend of PvE/PvP/Sandbox is nice. Attractive.
The only issues I have with the game are its early phase in development and its cartoony look. And why would I spend MORE $$$ to play Pathfinder when I can stay with the older more reliable Wurm Online where I have a developed character? I only need to spend ~$19 for two months of gametime. And I have 1-month of gametime FREE if I do some work and sell things. And moreso, I can play Wurm Online in Linux which I am doing at the current time. For some players this'll matter.
Given Wurm Online doesn't have many of the features found in popular MMO's, like in-game radar and quest-driven progress and fast travel and instances, and throws you into the world with little direction and imposes heavy consequences when dying, I doubt Pathfinder would cause me trouble. WO also ONLY has first person and its in-game map has no GPS. I started Wurm Online in 2012 and its graphics were very old looking, so bad graphics don't bother me. This is why I think Pathfinder ONlie MIGHT be fun to me, since most players expectations are very different from mine. If a review says a game is bad, chances are it's good.
And based on what I'm reading, Pahtfinder is EASIER than Wurm Online in these respects. In fact, based on videos I'veseen, it actually reminds me of EQ2 or WoW. It looks almost nothing like Wurm ONline. I may try to play this game sometime to see the turth. I seriously doubt I'll get the truht here or elsewhere without playing it, since even Wurm Online was never popular.
If anyone has played Wurm Online and played Pathfinder Online, I'd love a comparison between them. For people who aven't played Wurm Online, it's
very crafting focused and
very grindy. Yet its sandbox is immense. It's skill-based. It has very little hand holding, mostly the result of its lack of development resources and its audience--the audience is forgiving. And a lot of us, including msyelf, LIKE the lack of hand holding. It greatly increases the feeling of consequences. You must stay alert, esp on the pvp servers. You realy do lose things in this game. It's not a question of if, it's a question of when and how often.
Sorry for being agressive. I hate to be his way, but damn it, I have to stand up for what I believe and what I play, otherwise who's going to know people like me areout there? Soembdy has to speak. So I speak: We're out there.