You realize I pretty much detest Sawyer's views on pen & paper RPGs, right?
What views exactly?
1. He has some legitimate criticism of older P&P systems. He uses this criticism to infer that "they all get it wrong" and "I don't know why people are OK with their games having problems, they paid for them, they should work without problems." Even if we agree that Sawyer is right and is a good games designer, he is basically Niels Bohr calling Einstein stupid here. The things he is doing, what he is criticizing and the lessons he's learned are possible because of the games he's calling bad. Also, though some of the games he dislikes straight up have not held up to today (like AD&D, which was stupid to begin with), some games actually function fine and work very well despite their problems (like WoD). This point also concerns his dislike for the need of houserules. This particular dislike is pretty hilarious considering that his own game will probably be the subject of a lot of mods. House rules aren't just for fixing games (also: "fixing" is subjective here) - they're for modding! Customization to suit the specific needs of different playgroups. That said, I currently only have three house rules for my GURPS campaign, so it's the perfect system for Sawyer
2. According to Sawyer, 3.5e, GURPS and other very complex games are bad because they are not balanced(tm). Sawyer often compares these games to 4E or other systems that he likes, claiming those systems to be surperior because they lack the faults of the first systems. What he completely fails to take into account is that the systems he most often criticizes for balance issues are very complex and sustain several things that the other systems do not: mechanical and functional diversity of builds, complexity almost ad infinitum (at least in theory), very high levels of simulationism if you're into that kind of thing, incredible player modularity and universalism. These things make for systems that simply cannot be developed with the kind of mathematical or usability tightness that Sawyer wants with the price tag they come with and the teams that can profitably construct them. Sawyer calling these systems bad is effectively him saying "I don't want systems that enable a/b/c playstyle until we live in a magical world where such systems can be developed as mechanically balanced/usable as something more ultralinear like 4E." That's... an incredibly odd opinion, and I can only laugh at Sawyer when he exlaims it. It's like me saying I don't want drive a car until it can fly, make coffee and dance the Tango. Like, recently I saw a quote where he protested that his friend couldn't play a diplomatic fighter in 3.5E because he had cheesed a Noble who was much better at it. This demonstrates two things: 1) Sawyer does not actually talk with his friends about what we in Danish call "forventningsafstemning" (rough English translation: "management of expectations"). Otherwise, they would have agreed on things like power level and role assignment before starting. 2) Sawyer does not understand or accept "the excuse" of real world impact on high level complexity game design. With these very complex and therefore very open-ended and unbalanced systems, you need adult players who can make adult decisions and are very well informed of the systems they're using.
3. Sawyer has a very narrow experience of P&P yet speaks very broadly about the subject anyway. Like, he criticizes "skill classes" because they're bad in combat. This is completely legitimate criticism but fails to ackknowledge games where fights are short, scenic or the very point is player diversity. That third part refers to games where "realism" is front and center and there's a point in one player literally seeking cover during a hectic fight (the "diplomatic VIP" panicking for safety, getting blown out cover, etc.) while the other player tries to keep him safe (the "bodyguard"). Bad examples but you get the point. Like, for instance, in my Witcher game, you actually have players built for as much as 175 point with others being built for less than 100 (the functional equivalent of about 5 levels of difference in D&D-terms). Yet this is no issue because player power holds little relevance for play in that game. It is a story about certain characters, and the players don't play for the mechanics, but for that story and their respective influence on its outcomes and direction. (
EDIT NOTE: actually, in some games, player inequality is facilitated for fun. Like playing a small state in a multiplayer Europa Universalis game or something like that)
4. In some of the game types in #3, systems exist solely as facilitators and "neutral arbiters" to determine outcome based on player action. They're not there to be "fun/tactical things to interact with" in all situations. Sawyer can't fathom this, because he is so focused on systems as facilitators of fun, not just background simulation or "~*feels*~ of realism." Example: say you're playing a realistic middle ages campaign telling the story of a farmer and a knight meeting during a war under incredible circumstances who must make their way around the ravaged countryside. Normally I think I wouldn't use a system for this game, but let's say we did for some reason for the sake of argument. Here, the system would
obviously differantiate between these characters to an incredible degree. Player equality and balance has no meaning here, the system solely exists to provide a neutral "physics engine" or whatever you want to call it. Something that is completely unbiased (unlike GM or players) when determining the outcome of the characters' attempts to avoid the mob or sneak through the enemy war camp.
Point #2 also stands for his criticism of cRPGs in some cases, btw.
tl;dr: Sawyer is the Excidium of RPG designers. He has some correct and well thought-out criticism, but he infers from that criticism that some hypothetical standard of perfection is the only desirable standard and that everything that has actually been produced is shit. That's an over the top comparison, but you get the idea.
That's pretty much the gist of it. Also, since we're on the subject of things I don't like about Sawyer, I think this quote that
Infinitron linked to recently is straight up retarded: