Hormalakh
Magister
- Joined
- Nov 27, 2012
- Messages
- 1,503
That's why I think a smaller inventory for top of stash makes more sense. If you have a large enough inventory where you don't have to make difficult decisions as to what you want to bring with you on an adventure, then it really doesn't do its job right. They need to fine-tune the number that plays about right. I think even changing your inventory space in difficulty settings would be an improvement.
Inventory space is the limiting factor here, not weight. It erally does play like a MOBA, in DOTA2 for example, the most cost effective item is a iron branch. It gives you the best bang for your buck. The problem is that you only have 6 inventory slots, so "better" items aren't the best value because they're awesome; it's because they save you inventory space. If you had unlimited space in your inventory in DOTA2, then iron branches would be no-brainers.
If implemented correctly, the stash,top of stash, and quick items inventory system can play really well. It's not your run of the mill D&D inventory system, but you still have to make choices as to what to buy and what to carry.
Inventory space is the limiting factor here, not weight. It erally does play like a MOBA, in DOTA2 for example, the most cost effective item is a iron branch. It gives you the best bang for your buck. The problem is that you only have 6 inventory slots, so "better" items aren't the best value because they're awesome; it's because they save you inventory space. If you had unlimited space in your inventory in DOTA2, then iron branches would be no-brainers.
If implemented correctly, the stash,top of stash, and quick items inventory system can play really well. It's not your run of the mill D&D inventory system, but you still have to make choices as to what to buy and what to carry.