laclongquan
Arcane
After project Ettu is out, there's no need to play F1. F1in2 is where it's at~
Underrail and Pathfinder: Kingmaker are probably the best ones. They gave me a lot of variability; they allowed me to screw up completely, yet they rewarded me greatly for the knowledge of the game mechanics.If Fallout combat is trash, then what games that have good combat you got in mind?Which 'half' is not implemented? I vividly remember, that all of the skills except traps and possibly throwing were somewhat useful in the first game (but not all character attributes - charisma was useless) - and that in the second game barter became useless. What was so spectacular about Fallout 2? Fighting mutants casually strolling around a ship inhabited by humans? Convincing hardened war criminals from the Enclave that committing genocide is morally questionable? Or maybe the idea of playing ~50 hours game with a lackluster combat and an uneven exploration?It plays like a tech demo for what would be Fallout 2. A proof of concept. Half of the skills are essentially unimplemented, half of the half that are implemented are weapon skills.I'd sooner replay Fallout 1 over every other Black Isle game + every Kickstarter era game. It's not perfect, but it kicks every kind of ass.
Fallout 2, Olympus 2207, Nevada and Sonora surpass it in every single way. It's unfair to even compare, it didn't get enough time to cook.
I don't know any game that gave me experience similar to the first Fallout - short and sweet, not text-heavy (unlike Age of Decadence), allowing me to avoid half of the content if I wanted to, with only three dungeons - but all of them memorable. The Glow is the only location with radiation in the game - where it is possible to stay too long, then die on the way back from radiation syndrome; one of the few places giving some sort of story, and the AI. The cathedral was a journey into madness, and in the Mariposa base, I was able to penetrate it either from the bottom (after submitting to the supermutant in Necropolis) or the top - I don't think I remember any game, that gave me that sort of choice - and it made great difference depending on how I want to play the game (for example, it was much easier to play a pacifist going from the bottom).
I remember myriads locations in Fallout 2, that were completely uninteresting - rat caves, raiders' cave, wanamingo mine, Redding tunnels - all of them consisting of multiple levels. Why add those time sinks, if the combat is trash? And why bother replaying the game, if so much of the content is mediocre at best?
I don’t think it’s fair to criticize F2 for not capturing the same atmosphere as F1. F1 was the novelty game and obviously F2 had no chance of recreating that. Also it is a good final dungeon but the Oil Rig is more gimmicky which gives it the edge despite the forced last encounter.Fo1 is pleasingly brief, Fo2 (and NV) is just straight-up bloated in comparison.
Still the best Fallout game. Used to prefer Fo2 when I was younger but in retrospect I don't know what the fuck I was thinking, Fo1 is obviously better.
That sense of eerie surrealness, that ramps up further and further as you go deeper into the game, has never really been recaptured by any of the subsequent games. Fo2 went too far into comedy (and I'm saying that as someone who generally likes the comedy aspects of Fo2) and had too much jarring ill-fitting shit smashed together, while NV was much too mundane and grounded. Fo3 did actually try to recapture Fo1's tone of queasy unreality at times but the writing ability just wasn't there and it mostly came across as completely retarded. Fo4 is not worthy of mention.
Spoilers for BruceVC's sake:
the Cathedral is the best last dungeon in any game ever (and yes, it is the last dungeon, only a complete dickhead would do Mariposa last). No glorious battle against hordes of minions or any of the usual RPG shit. Just absolute horror and confusion that gets worse the deeper you go, and then the achingly sad final confrontation.
The corridor leading up to the Master has stayed with me ever since I first played the game. "A voice calls to you. You turn your head and see the image of a forgotten friend, obviously dead. The worms fall from her rotted jaw as your headache grows." Fuck!
'Optimizing' still reduces to 'dumping a lot of skill points into weapons' (unless you play a pacifist) and 'Maximizing action points' or 'Maximizing expected damage' with perks - and its aim is primarily reducing the tedium of a tactically shallow combat.Heh, while i agree that Fallout 1 can be completed with trash build, the second game kinda is important to create munchkin to be able to beat later stages of the game.
Are you still killing rats in V15 at 6 hours? Wtf. Also, why are you sing FIXT? what a shitty mod. Bro even when I was noob the game only took like 15 hours at most. You can only get 30 by playing slow as hell or by playing as a retard.I am playing FO1 for the first time with the Fixt mod and Im about 6 hours into the game
Its good fun, its taken me time to learn some of the basic mechanics but now Im comfortable with that and the left and right clicking required. I still am enjoying killing rats in Vault 15 and I always appreciate the specific targeting of enemies that Fallout games provides, I like to aim for the head
Further updates to follow once Im 30 hours or so in
It speeds up traversing the game world - for example a road from Necropolis to Vault 13 takes:Outdoorsman is useless in FO1
Both games had it IIRC, frame rate goes BRRRR.Wasn't there a design flaw which meant your PC CPU dictated the speed at which you moved on map, or only FO2 had it ?
I don't remember it causing insanely fast game speed in the game, or maybe was it hardlocked to 30-60 fps?Both games had it IIRC, frame rate goes BRRRR.Wasn't there a design flaw which meant your PC CPU dictated the speed at which you moved on map, or only FO2 had it ?
you didn't miss out on much then, though, Boneyard is complete code spaghetti and unlike every other location that's barely populated and barely has content to justify itself as a location, it's not neatly tied upFirst time i played Fallout 1 i went straight from Mariposa to Cathedral and skipped the whole Boneyard without knowing it was the endgame town. So playthroughs do leave you things to discover.
it's not only that the skills get an actual use, but actually the perk system was actually implemented for a game that actually has enough content to call it a game and not just as a placeholder system like with FO1, so yeah - now you get to doctor around if you invest in doctor, but you also get to pick Living AnatomyNeither Fo1 or Fo2 is fully fleshed out - go ahead and build a character with Doctor, Gambling and Outdoorsman as tag skills and see how many roleplaying opportunities that offers.
they're not, you're just a boneheadThe issues with Fo1's mechanics not being fully implemented aren't remedied, they're actually exacerbated.
Disco Elysium is a better tabletop recreation, Fallout 2 is a better Fallout gamebut it's a superb recreation of a short tabletop campaign in videogame form, in a way that few people have ever recreated
Im loving it, its definitely your quintessential CRPG that is true sandbox, real C&C and open world. I absolutely will be playing FO2. In fact I will probably play it after I finish FO1BruceVC, how is it going? Will you play Fallout 2 after F1?
We have played these games already many times, I'm interested in your newbie-first-time opinion.
I don't think you need mods btw. This isn't Morrowind(daggerfall etc) or Arcanum or VTMB. Original F1/F2 are perfect.
EDIT: re: mods
I came back to Necropolis to buy ammunition and the whole town was a dead zone ...because of me
In FO2 the CPU speed affected the frequency of random encounters on the overland map.Wasn't there a design flaw which meant your PC CPU dictated the speed at which you moved on map, or only FO2 had it ?
SFall is mandatory for both as far I'm concerned. Need mousewheel for the inventory and combat speed shortcuts for the excruciatingly long Melcar-heavy fights.I don't think you need mods btw. This isn't Morrowind(daggerfall etc) or Arcanum or VTMB. Original F1/F2 are perfect.
Yes, I have noticed that. My companions have once to twice blocked me and you cant do anything about short of killing them, it happened to me in the Khan main building, luckily I save regularlyIn FO2 the CPU speed affected the frequency of random encounters on the overland map.Wasn't there a design flaw which meant your PC CPU dictated the speed at which you moved on map, or only FO2 had it ?
FO2 also lost the feature of having the encounter area match the overland map terrain where the encounter occurred. (IE. city, desert, coast, cliffs/cave, etc...)
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Hint/tip: Save the game [FO1] anywhere near close quarter/cramped areas of the map if you have party members, because there is no way to force them to move out of the way. They can block doorways, and block the PC into tight corners with no way to escape other than direct combat.
I had just an epic battle to free Tandi from the Khans and its an example of why I love this type of CRPG and combat mechanics . It was chaotic and frenetic and I needed to restore several times because I got killed about 5 times before defeating the Khans and freeing her. Also there are several strategies you can use but this was mine
- I was level 7 with Ian, Dogmeat and Katja in my party. You would assume having companions would always be a combat benefit but they dont always fight logically and sometimes draw aggro outside of my plans or what I instruct them to do. But they still good to use
- I defeated the Khans outside the tents first using my AK and very useful plasma pistol
- Then Ian decided to run into the main building by himself while we were fighting outside, he was eventually killed but his sacrifice will he remembered because he seemed to distract most of the main mobs inside the building and they didnt come outside
- I then used grenades and my AK to defeat the main enemies inside with Dogmeat playing a huge part of the success
I found loads of loot and items to sell which is appreciated because I am constantly short of money. But then I had to be selective and leave lots of stuff behind. But the reality of inventory limitation is something I like because it adds to realism and immersion. Now I have finally upgraded my armour
And I was down to 4 hp with no Stimpacks when the last Khan died, literally on my last legs of survival. But fun battle and very strategic
just use wine/proton, sfall is still not implemented and most of the work is now done on iwd2:re. I think he's more interested in reversing than in reimplementing sfall (understandable). I'd use the community version only if you're on a non-x86 platform. Maybe in a year things will be different?Since I'm running Linux now: How is the Community Edition sourceport? The game should run fine on Proton, but native is always better.
I kind of wondered about that too, so I had a look. AFAIK the condition is (GARL being dead AND less than 13 raiders left alive) OR (less than 7 raiders left alive; including GARL). I guess I should try it and see.As long as we're having a Fo1 thread, and since BruceVC just finished this part - does anyone know what exactly finishes the "free the slaves" quest? I can never figure out what the speciifc victory conditions are. It's not just killing every Khan on the map, because the quest often completes with several exterior guards left standing. And it's not just killing Garl, because I've assassinated him with reverse-pickpocketed dynamite (and beat him to death in the one-on-one fight, which the other Khans seem to let you get away with) and the two women are still considered to be captives after that.
I don't think you even have to kill every named Khan, since you can leave weirdos like Petrox alive and have the quest complete, iirc. It's always confused me. I find it more fun to fuck around and do targeted assassinations rather than engage in all-out combat, but I always end up massacring the entire Khans base because I can't find out who precisely the game wants me to kill to free the captives.