hiver
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There were several reasons, not one.
I dont feel like going into details in this thread but ... thats how it was.
I dont feel like going into details in this thread but ... thats how it was.
guize guize guize
Why didn't they just use a phoenix down on Aeris/Aerith? Why didn't the eagles just fly the Hobbits to Mordor? These are some deep thoughts here.
I think we can all safely assume that having a resurrection spell in your roleplaying game is retarded and undermines the whole setting one way or another. Unless, of course, it's integrated into the plot itself (see: torment, planescape).
Actually this does come up in BG2. Jaheira says that Khalid cannot be resurected, because his body is all fucked up and he stinks really bad. In Saradush you can resurrect the guy who dies in front of you, by any means available, because he's still warm. A ton of people get disintegrated or blown up to avoid the issue. It is there to cover the fact that this is just a necessary mechanic that is demeed to create plot holes. At least they made some effort.Commissar Draco said:Biowhore devs are lazy
Also, they pretty much got rid of the whole concept in later games. No death, no resurrection, no problem.
Not knowing how to implement material components is part of the reason why porting Player's Handbook spells directly to a video game sucks in all kinds of ways, and the "rest everywhere" mechanic delivers the killing blow.
A level 1 fighter is already above average is considered to be good enough to be in a lord's personal body guard.Most high magic fantasy worlds are just silly, and D&D is no excpetion. You can come up with hundreds of things that just don't make any sense whatsoever.
If you really want to rationalize this shit, well, I always draw a line between the common folk in the gameworld and the heroes/adventurerers. So while the latter have the required physical, mental and magical predispositions to use things like ressurect and other kinds of powerful magic, the simple folk are simply cut off from most of it in their everyday life.
I'd imagine even simple stuff like cure disease spells/ potions to be rather expensive and hard to produce in quantities that would satisfy more than just the needs of some powerful individuals and adventure parties. In general, since you see the world trough the eyes of your heroes and mainly deal with people akin to them, magic will play a much bigger role for you than it really does for the average inhabitant of the game world. While paying 100 gold pieces for a healing potion might seem a trivial amount for a party of adventureres, for the average peasant this is the price of feeding his family for a year's time.
I'd also imagine that adventurers are a different breed altogether from the average inhabitant of the game world, and being a level 1 "adventurer" already makes you much more powerful, gifted and talented than the simple peasant or citizen of a city and means that you posses certain predispositions that allow you to use powerful tools which are mostly closed off to mere mortals.
You can resurrect him because they bothered to script it.Actually this does come up in BG2. Jaheira says that Khalid cannot be resurected, because his body is all fucked up and he stinks really bad. In Saradush you can resurrect the guy who dies in front of you, by any means available, because he's still warm.
Not knowing how to implement material components
Not to mention that if Sauron sees them flying above Mordor, the Nazguls would tear them apart in a minute.They didn't used the eagles to throw the ring into Mordor because one simple reason: their mission required secrecy and sneaking abilities. Even in the movies Sauron gets confused about who really has the ring due to random people using the palantir (which was something like his radar). Have you guys played a little game called Thief?
Not to mention that if Sauron sees them flying above Mordor, the Nazguls would tear them apart in a minute.They didn't used the eagles to throw the ring into Mordor because one simple reason: their mission required secrecy and sneaking abilities. Even in the movies Sauron gets confused about who really has the ring due to random people using the palantir (which was something like his radar). Have you guys played a little game called Thief?
Not knowing how to implement material components is part of the reason why porting Player's Handbook spells directly to a video game sucks in all kinds of ways, and the "rest everywhere" mechanic delivers the killing blow.
Not wanting to frustrate the players is probably even more important for game designers.
Implementing a simple gold/gem/whatever material requirement shouldn't be to difficult, you would just have to check the inventory and remove the component.
But if dying is happening fairly frequent in an cRPG (quite possible considering how combat-centric they usually are), many players will be very upset if their beloved char has died yet again and they are out of diamonds. Likely result will be save-scumming.
The best way would be striking a balance between combat that is challenging, but were death can still be avoided unless the player makes stupid mistakes. Not so easy probably.
Oh, why does ANYBODY dies in D&D if there's a ressurect spell? Why can't you rezz Gorion in BG1, if it is possible with any of your party members? Why can't you rezz that chick who dies in NWN2?
OH TEH QUESTIONS!!!111!
You could carry your dead teammates around for months on end and still would be resurrected just fine, and ten-twelve hours (approximately) is suddenly too much?Oh, why does ANYBODY dies in D&D if there's a ressurect spell? Why can't you rezz Gorion in BG1, if it is possible with any of your party members? Why can't you rezz that chick who dies in NWN2?
OH TEH QUESTIONS!!!111!
First, I have always loathed resurrections. That said, you couldn't rezo Gorion because too much time had passed since he died. Rezo in AD&D had a time limit, if I am not mistaken.
They didn't used the eagles to throw the ring into Mordor because one simple reason: their mission required secrecy and sneaking abilities. Even in the movies Sauron gets confused about who really has the ring due to random people using the palantir (which was something like his radar). Have you guys played a little game called Thief?
You could carry your dead teammates around for months on end and still would be resurrected just fine, and ten-twelve hours (approximately) is suddenly too much?Oh, why does ANYBODY dies in D&D if there's a ressurect spell? Why can't you rezz Gorion in BG1, if it is possible with any of your party members? Why can't you rezz that chick who dies in NWN2?
OH TEH QUESTIONS!!!111!
First, I have always loathed resurrections. That said, you couldn't rezo Gorion because too much time had passed since he died. Rezo in AD&D had a time limit, if I am not mistaken.
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So, what is your complaint? Like you pointed out, any PC can be of any class, not any NPC. If that kind of thing bothers you, DCC RPG has rules for starting out as a 0-level PC without a class, but a trade. In fact, Arcana Unearthed added rules to start as a 0-level or even a -1-level PC, though you had to select your class before hand. Old D&D alsop had a rule where clerics only started casting spells on their 2nd level, so 1st level clerics could be seen as similar to NPC clerics without spells.
But still, at the end of the day, the PCs have some kind of great, "heroic" power to solve their problems. They might start as normal humans. But assuming they don't die as that, they will eventually become larger than life. That doesn't imply the setting should abandon all semblance of logic and cause and effect just because of that, though.
Thats not how things go at all.Not to mention that if Sauron sees them flying above Mordor, the Nazguls would tear them apart in a minute.They didn't used the eagles to throw the ring into Mordor because one simple reason: their mission required secrecy and sneaking abilities. Even in the movies Sauron gets confused about who really has the ring due to random people using the palantir (which was something like his radar). Have you guys played a little game called Thief?
not a chance.. although nazguls seems to be far more massive and powerful for some reason they always losed the battle and another thing is that we dont know how many eagles are in total.. maybe there are like 300 of them
[
So, what is your complaint? Like you pointed out, any PC can be of any class, not any NPC. If that kind of thing bothers you, DCC RPG has rules for starting out as a 0-level PC without a class, but a trade. In fact, Arcana Unearthed added rules to start as a 0-level or even a -1-level PC, though you had to select your class before hand. Old D&D alsop had a rule where clerics only started casting spells on their 2nd level, so 1st level clerics could be seen as similar to NPC clerics without spells.
But still, at the end of the day, the PCs have some kind of great, "heroic" power to solve their problems. They might start as normal humans. But assuming they don't die as that, they will eventually become larger than life. That doesn't imply the setting should abandon all semblance of logic and cause and effect just because of that, though.
I don't really have a complaint -- I just ended up rambling.
Basically, my point goes back to the thing I sad in my first post -- it's pointless to play logistics and dragons because no game system is perfect. You just have to accept whatever scenario is presented to you... or not play the game. Inquiries about how D&D society functions is silly because it doesn't function, it exists only in vacuums and because it's not a real system that functions outside of the players -- it functions around the players.
My point about clerics was just a single example in a long list of many of how the system can be broken if we put in even a minimal amount of effort.
I don't really have a complaint -- I just ended up rambling.
Basically, my point goes back to the thing I sad in my first post -- it's pointless to play logistics and dragons because no game system is perfect. You just have to accept whatever scenario is presented to you... or not play the game. Inquiries about how D&D society functions is silly because it doesn't function, it exists only in vacuums and because it's not a real system that functions outside of the players -- it functions around the players.
My point about clerics was just a single example in a long list of many of how the system can be broken if we put in even a minimal amount of effort.
Thats not how things go at all.Not to mention that if Sauron sees them flying above Mordor, the Nazguls would tear them apart in a minute.They didn't used the eagles to throw the ring into Mordor because one simple reason: their mission required secrecy and sneaking abilities. Even in the movies Sauron gets confused about who really has the ring due to random people using the palantir (which was something like his radar). Have you guys played a little game called Thief?
not a chance.. although nazguls seems to be far more massive and powerful for some reason they always losed the battle and another thing is that we dont know how many eagles are in total.. maybe there are like 300 of them
Lets just say that that "how it should have ended -end" is only possible if everyone knew how things are going to go, before any of those things happened.
Its simple case of being a smart general after the battle.
Nazgul did not always loose a battle either.
In short:
Tolkien does not scale to your level.
fuck man, why is there a magical dagger in a chest in someone's front porch?
NWN's visuals were indeed pretty disappointing. The comic-like item pictures. The sometimes simply surreal level design/tilesets, low poly 3D models, etc...
Coming from IE games, NWN 1 was an eyesore, with the exceptions of some spell effects, at least.
Rpgsaurus Rex:
Infinity Engine wasn't that different in matters of containers, I think, at least the Bioware IE games (not sure about IWD).
Backgrounds were pre-rendered and container functionality just added on top of it, afaik. Unless the level designer decided to add an container overlay to some visual feature, you wouldn't be able to interact with it.
On the other hand, the level designers probably were less lazy and made most chests, cupboards, etc. interactive.