MetalCraze said:
So much dumb butthurt PS3 fanbois in this thread. So will anyone bother posting at least one counter argument to Gamespot's article? To Kojima? To Cliffy B?
All I can hear is - devs are just lazyyyy, they aren't lazy when it comes to X360, but lazy when it comes to PS3 (which why they spend time cutting stuff out, lazy duh)
It's not that developers are lazy, but they have budgets and target sales numbers to hit. For this reason, they don't give a flying fuck about the potential of an architecture. What they do care about is a function of architecture potential as a function of development cost. And since most developers are mouth-breathing pseudo-developers, this function is driven by some shitty cross-platform middleware which leverages the 360 hardware much better than the PS3 hardware (through a combination of the 360 hardware being less esoteric than the PS3, and these middleware packages favoring the 360 because of early market penetration and MS backroom dealings).
From a practical standpoint it no more that the PS3 is hard to program for, than it is the PS3 is different to program for. Developers that take the time to learn a platform inside-and-out (like in the olde times) are doing fine on the PS3. Meanwhile the middleware clicky-clickers are making games that look like ass on the PS3, ok on the 360, and only marginally better on a PC super-rig that is 10X the machine the 360 is.
In summary, platform wars have always been annoying, but cross-platform development is a terrible, terrible scourge on the progress of game development.