I have a bunch of ideas that I believe (I am biased obviously) would make for some great indie games. The problem is I would rather not code them myself, and I have zero artistic talent. So ideally, I would love to hook up with a programmer and an artist and stick to design and whatever else needs to be done outside of programming/art. So I was wondering, are there good forums or something else online for meeting other people like that?
The thing is that
everybody working on indie gaming projects have their own ideas that they want to work on. There are no programmers sitting around thinking "hmm, I'd love to work on a computer game, but I really need somebody else to come along with an idea of what to make."
I get your guys' point about bringing something other than ideas, but first of all, I think ideas are very important, and perhaps underrated in the current indie scene. You have all these people learning to code, produce art, etc, but there are so many bad games out there, and a lot of it, in my opinion at least, is due to them not being designed well. And secondly, it's not like design stops after you settle on some ideas. Things change over the development course, and you have to keep designing around obstacles and newly learned information and so on. So I don't think a designer is some light-weight position that just has it easy while others do the real work.
Of course ideas are very important, but they are absolutely not underrated. When it comes to making games, ideas truly are a dime a dozen. There is no shortage of good ideas -- it all comes down to execution.
Successful game designers also need to do some programming themselves, especially on a small indie team. Some studios have "writers" and "world builders" but actual game designers need to be able to implement their ideas and not just tell a programmer how it should work. Programmers build the game engines, and game designers script the gameplay.
What you're describing sounds more the the role of a
producer on an AAA title, and that is a role that no indie team needs to have filled.
The problem is, most of my ideas are for systems-driven games with emergent content, so it's not very easy to mock that up on existing stuff.
Then start with smaller ideas. It doesn't matter what forum you post on, nobody is going to be interested in what you are proposing.
Also, you might be surprised by what you can do with the right tools. There are several good
visual scripting tools available for the Unity engine:
Playmaker is the most popular and best-supported. It integrates with virtually every other major Unity add-on, and it works particularly well with
Behavior Designer for creating AI systems.
Makinom is a new visual scripting system created by the guy who does the ORK RPG Framework.
plyGame is another visual scripting system that also contains an RPG module.
uScript is the most expensive of the bunch and I have no experience with it, but it is very well-regarded.
Adventure Creator is focused on 2D and 3D adventure games, but it can be used to build games of any genre.
So my advice is to get the free Unity Personal Edition and one of the above visual scripting tools and start prototyping some of your ideas on your own. Once you have something that looks like an actual
game, then you will have more luck finding people to work with you.