Ok so I played the demo because I had some kind of misguided belief this would be an interesting experiment. I only played 1 map and I assume that's all the demo has. Let's start with the bad:
-linear fucking map, no Thief style "choose your own approach" here. You see a corridor, you go into it kill everyone and you emerge to the next one.
-checkpoints in between said corridors
-life regen
-cover and chest high walls everywhere. Oh but there's a reason why, the whole town is bombed to shreds, only the chest high walls remain.
-you are fucking Rambo. Your SMGs have low ammo so the game boils down to sniping everyone behind some invincible cover.
-horrible AI. you fire 1 bullet, everyone in the corridor knows exactly where you are and they fire at you. There's no stealth here, you try to run to another window they still see you. Instead of close range cover shooting it's just long ranged cover shooting. Don't think for a second you're some stealthy sniper.
-KILLCAM ON 80% OF KILLS. I haven't found a way to disable it.
-fucking interface that's nothing but a console port. They even have "vibration" greyed out. Stupid confirm buttons everywhere and just overall console feel. Why, why is it so hard to make a PC interface? A console interface just because it feels so off makes a game 50% worse. It's like the developers have never played a PC game.
-fucking "press e to open", "press q to cover" every -fucking- where. There's no way to disable it it seems. My immersion, why are you raping it, god why, it's already dead.
-uncentered 3rd person view. Is this some gritty cinematic shot? Because I hate it, I want to personally shoot any game designer that forces on me uncentered perspective.
-objective markers everywhere that can't be disabled.
-"stop breathing" feature that may sound hardcore but actually is nothing but some bullet time. It then takes forever to recharge.
Now for the good:
-bullet trajectory that's changed by distance and wind direction. Not that it matters too much since you're not here to make the perfect shot, but to empty your clip as fast as you can in the enemy squad.
-a bunch of aim assists and shit.
-all those are customizable with the difficulty rating.
-they released a demo. Isn't that a million times worse than pining if the trailer looks good or bad? Nothing like a demo to instantly tell if you'll enjoy a game or not.
This game deserves to burn in the deepest circle of hell. It actually felt in many ways like Deus Ex: Human Revolution in that you had objective markers, cover, button tutorials everywhere, tagging, ballistic trajectory, last position marker, corpse searching except every single one of those things is optional in DXHR. I felt like playing a horrible popamole, WW2, streamlined, inferior, consolized version of a sniper run in DX:HR. I hope the developers and publishers of Sniper Elite 2 are proud of themselves. They made a game that's just about 95% the same as other games out there in the market. Why? is it because the developers have no actual talent? They just outsource everything? Everything feels so familiar and everything is just so decline. Overall it's just a colossal failure and shows the worst of today's game publishing industry.