CreamyBlood
Arcane
- Joined
- Feb 10, 2005
- Messages
- 1,392
I just finished playing Risen a few moments ago, yet I didn't actually complete it. For those of you that have heard bad things about the final battle, it really is that bad. I didn't finish it, I tried for about forty-five minutes, gave up and watched three youtube video endings, all the same. To the asshole from PB that designed this: yes, you could probably get a job at God/Gears of War studios, work for Peter Moly on Fable or whatever else shit-trash crap that gets put out there. Why this was dumped at the end of an otherwise brilliant game I'll never know. I thought Deep Silver and Piranha Bytes were somewhat independent and didn't need to pander to the retard crowd. I'd really like to know why that was put in there.
Anyways, now that I'm done spitting that bad taste out of my mouth I can say that the last couple of 'chapters' were fun in their own right. I had to stop playing a few months ago while partly into chapter three and just started up again a couple of weeks ago. I had a half decent character.
Yes, it did turn into a dungeon slog, many repetitive monsters and a lot of "to'ing and fro'ing". The quests and character interaction became non-existent but the dungeons became big. Much larger than I expected. They finally put to use some of the magic that we had, giving you options sometimes, using the z-axis and interesting design.
To me, it reminded me of a modern day Dungeon Master game, using their limited tools to build puzzles. They did become obvious and perhaps boring after awhile because they packed it all in at the end.
I'm thinking that if they had eliminated the last chapter altogether but interspersed the preceding chapters with the smaller dungeons here and there and then put the bigger ones in later as you learned the concept it might have made a much better game. Some of those dungeons were pretty large by todays standards and although reusing the tools at hand the designers made them fun. The tedium came from packing them altogether at the end with the same monsters and concepts.
Besides all of that I had a great time. Piranha Bytes still is my favourite action-adventure-rpg studio to date. I have a list of games to play but after Risen there isn't much else. I still think that Gothic 2-NoTR is the better game but Risen came close, in fact if they'd mixed up the dungeons with the earlier chapters a bit it would be right on par. Still, definitely worth it despite it's faults.
I wish other game companies would follow their lead but as is evident here and elsewhere, quality and hand crafted love doesn't matter anymore. I truly hope they keep to their ideals with Risen 2 as I don't think there's much left for true gamers if they follow their peers down the tubes.
Anyways, now that I'm done spitting that bad taste out of my mouth I can say that the last couple of 'chapters' were fun in their own right. I had to stop playing a few months ago while partly into chapter three and just started up again a couple of weeks ago. I had a half decent character.
Yes, it did turn into a dungeon slog, many repetitive monsters and a lot of "to'ing and fro'ing". The quests and character interaction became non-existent but the dungeons became big. Much larger than I expected. They finally put to use some of the magic that we had, giving you options sometimes, using the z-axis and interesting design.
To me, it reminded me of a modern day Dungeon Master game, using their limited tools to build puzzles. They did become obvious and perhaps boring after awhile because they packed it all in at the end.
I'm thinking that if they had eliminated the last chapter altogether but interspersed the preceding chapters with the smaller dungeons here and there and then put the bigger ones in later as you learned the concept it might have made a much better game. Some of those dungeons were pretty large by todays standards and although reusing the tools at hand the designers made them fun. The tedium came from packing them altogether at the end with the same monsters and concepts.
Besides all of that I had a great time. Piranha Bytes still is my favourite action-adventure-rpg studio to date. I have a list of games to play but after Risen there isn't much else. I still think that Gothic 2-NoTR is the better game but Risen came close, in fact if they'd mixed up the dungeons with the earlier chapters a bit it would be right on par. Still, definitely worth it despite it's faults.
I wish other game companies would follow their lead but as is evident here and elsewhere, quality and hand crafted love doesn't matter anymore. I truly hope they keep to their ideals with Risen 2 as I don't think there's much left for true gamers if they follow their peers down the tubes.