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RPG modders continue to be retarded turds

  • Thread starter Multi-headed Cow
  • Start date

Multi-headed Cow

Guest
Why the fuck would he even want to do that? Fuck him. Fuck a shit. Fuck the moderator too. FUCK MODDERS. FUCK A FUCK.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Is this the "Connary's World" comprehensive replacer pack or whatever it was that he was working on for about two years? I don't really want to add it if it makes some things look great and leaves the others the same, I'm not DraQ-level of Aspergian but that's just too inconsistent for me.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
When I was mixing and matching texture packs for Morrowind a few months ago, I got frustrated that Connary had basically rage-quit and tried to make everything vanish off the main Morrowind modding sites. Until I realized I could just put in 'connary textures' in Yahoo and Google and find a couple working links within a maximum of a few glances downward.



Silly Connary, don't you know that once you post your shit will never disappear from the internet?


TF2heavy023.jpg



"Cry some more!"
 

Flanged

Scholar
Joined
Jul 4, 2009
Messages
395
Nael said:
Admiral jimbob said:
Balmora Expansion is retarded anyway.

Meh.. I like it if only for the greenhouse above Caius' house

I liked the zoo. More games should have a zoo in one of their civillized areas, showing off a few of the beasts you'll face later. It builds anticipation and acts as a sort of in-game bestiary, if there's basic (possibly misleading) information about the monster types available there. Deus Ex did it in a way with the holograms of the various factions at the end of training. Helps build the lore and aids immersion in the world, which pleases storyfags like me.

Course, by the time everybody tried Balmora expansion they already knew all the monsters from experience, but it would've been great on a first playthrough.
 

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