Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
We are not just only talking about BG2. Besides, this suggested use is exactly what you are proposing with consumables. The only difference being that they are more on demand, but it shouldnt matter if you provide enough consumables in your game to beat the challenges.
Do you have a memory that reaches more than one post prior? Single charge or multi charge is not on par with perma.
Not every party composition will have an arcane caster.
Edwin, Imoen, Aerie, Jan or Nalia can don the RoV. The majorly reduced casting time means you get the jump on the enemy, and break encounters. That's just one item, though. I've listed dozens in the past that are OP.
Rest restriction is there in almost every game, you keep complaining about it as if it meant more, but truth is the narrative allows for nigh unlimited rest spaming. We are talking about an adventure that could take place in many months, or even close to a year. So your problem is also with games that dont impose narrative urgency?
Who cares what the narrative allows for? Besides, there is a (false) urgency to find Irenicus and Imoen, anyway. It doesn't make sense to spend months rest spamming in the dungeons of the countryside, when one can quest in Athkatla to raise the funds to pay the guild for transportation, within a more reasonable time-frame.
The Vancian system employed by AD&D was not designed with unrestricted resting in mind: unload spells on enemy, rest, rinse repeat. You defended this once by saying that BG2 encounters are balanced with full spellbooks in mind, but its encounters mostly consist of bite-sized packs dotted thoughtlessly about the maps, and almost none of the tougher foes unleash a repertoire in the same ballpark as the party.
Whats a DPS? im not familiar with that denomination on BG2. Other than that you gotta remember, its just 1 of your guys thats protected, not your entire party.
DpR, then (dmg per round). That's why you just send in the mind shielded unit to soak up the initial castings. Also, Chaotic Commands.
Just saying it can happen, and could be used to great effect in games. No need to make items boring. You can either reduce gear slots or simply make gear less reliable.
I'm not rooting for boring or banal itemization. Pls stop saying that. Swordflight and Durlag's Tower don't have boring itemization: it's rewarding without going Monty Haul.
Quite a few arent.
See above.
Boots of speed dont grant haste, only give you better movement speed.
Boots of Speed round up fractional ApR. Improved Haste doubles your ApR, meaning your mundane DPS units are boosted to 10 ApR, pre-GWW. Double movement speed also means you can outrun the vast majority of foes, fleeing to break LoS and then healing, rebuffing or even resting at-will. So yeah, broken.
Im not pretending anyway, they are not flaws.
Unrestricted resting, reload-based gameplay and OP itemization that trivializes the campaign are indeed flaws. I don't want to play RPGs like this, anymore.
How is it lame?
Using prior knowledge from reloads to beat an encounter (i.e, trial-and-error as opposed to on-the-fly tactics).
You can go with those too, but if every encounter is like that it gets boring. You fall into a routine and start setting rules in stone about who to attack what and with that.
There is that danger, yeah. It requires a good dungeon master to get just right, which BioWare has never had.
Fun to come up with ways to beat something thats almost unbeatable. I remember thinking for several hours how to beat kangaxx, i dont think i beat him on my first playthrough.
I'd rather use that time strategically delving a dungeon, uncovering lore about liches, fighting through its minions using actual tactics, and then facing off against it and destroying its phylactery. Siege of Dragonspear, HotU, Icewind Dale and Swordflight do lich encounters right.
Cheese always comes from non balanced systems, they are an unevitable byproduct of you making a game without minding balance. And no, they are not the worst thing in the world.
Have you no faith in the AD&D system to host a balanced campaign? Cheese is not the worst thing, but it's up there. I'd rather not see it in my RPGs, if possible.