Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,178
I haven't played the previous Shadowrun games, are they continuation of a single story or separate?
Separate.
I haven't played the previous Shadowrun games, are they continuation of a single story or separate?
I would just like to remind people that Bioware didn't invented the character arc, sure, they are lazy, inept and juvenile at it but if people use this criteria of "Character change to the positive so it is a Bioware archetype thing" half the novels on the planet would be made by Bioware writers... actually, thinking better at this, if you use Bioware = terrible writing, yeah most writting is Bioware writing.I was more making a comment on the fact that each companion has to have a "Quest" that always results in their issue being resolved and leading to some pay off. A unique item, they don't betray you later on, they survive or do something in the finale of the game. Etc..
This is what I consider the Bioware Tropes in Video games. You get a bunch of multi-diversity companions and give them all troubled pasts (that you have to resolve) which leads to cheap 20 minute side quests which after completion always leads to a resolution for that companion.
Gloria started as a brooding quiet girl.. but then you do some shit and go some places and now it's all better.
Ogre chick hates you, hates your leadership, do some quests and now she will give her life for you.
Dude Bro is Dude bro until you save his bro and now he's all like duuude bro!
I actually liked the companion stories in Dragon Fall.. I just understand where this "Bioware Archetype" thing is coming from.
I would just like to remind people that Bioware didn't invented the character arc, sure, they are lazy, inept and juvenile at it but if people use this criteria of "Character change to the positive so it is a Bioware archetype thing" half the novels on the planet would be made by Bioware writers... actually, thinking better at this, if you use Bioware = terrible writing, yeah most writting is Bioware writing.
The problem with the "Bioware archetype thing" is the premise that the other characters are always nice with you and there should ever be serious differences between them and you that can't be easily fixed. They can't be mean, betray you or use you or they loyalty be questionable or if they are all of that, at some point they will repent and become best friends and that is some sort of fan service that pretty much most RPG developers do. Bioware is just unique about it because they are uniquely bad when it comes to fan service.
I would just like to remind people that Bioware didn't invented the character arc, sure, they are lazy, inept and juvenile at it but if people use this criteria of "Character change to the positive so it is a Bioware archetype thing" half the novels on the planet would be made by Bioware writers... actually, thinking better at this, if you use Bioware = terrible writing, yeah most writting is Bioware writing.
The problem with the "Bioware archetype thing" is the premise that the other characters are always nice with you and there should ever be serious differences between them and you that can't be easily fixed. They can't be mean, betray you or use you or they loyalty be questionable or if they are all of that, at some point they will repent and become best friends and that is some sort of fan service that pretty much most RPG developers do. Bioware is just unique about it because they are uniquely bad when it comes to fan service.
Because I'm too lazy to convert stupid amercian timezones, could someone tell me when will the game unlock in GMT time?
Because I'm too lazy to convert stupid amercian timezones, could someone tell me when will the game unlock in GMT time?
Not true it does have a countdown. The preorder deal has a countdown when the discount expires.I didn't even see a preload option before going to work..
I had to check to make sure the release date was still Aug 20th.. also the store page doesn't have any count down to release..
Steam is fucking with my head.
I was more making a comment on the fact that each companion has to have a "Quest" that always results in their issue being resolved and leading to some pay off.
Well, none of their issues were resolved really:
- Glory: I chose to save the kids instead of stop the cult leader. At the end of the game Glory leaves the team to track him down on her own (apparently there are a bunch of different ways her mission can end, don't know about the others).
- Eiger: You stop one guy from her past from doing some bad stuff, and find out that the org he's working for is going to do much worse stuff that you can't stop. And she stays unrepentant about torturing/executing people when she gets mad.
- Blitz: You help him out of a debt problem he has, but he doesn't change much. If you try to get him to save his girlfriend, you screw up his relationship and he gets depressed.
I like that the best Blitz outcome is only possible if you repeatedly tell him to knock it the fuck off.
There's a new trailer up on the STEAM page featuring some dundundun voiceacting. Pretty cool.
My Point:
- The side quests all resolve the issues as far as the game is concerned.
- Is there more story after the game is over? Of course there is but I don't care because it doesn't affect the game I am playing.
- It's nice flavour text and I appreciate it but to say it adds depth or momentum to the decisions I made is weak.
Not sure what you're saying. The issues aren't resolved, but when you finish all of the missions dealing with XYZ, naturally there are no more missions dealing with XYZ. You wanted there to be more than one mission for the character sidequests? Or for stuff from them to show up in other missions?