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Shadows in FO: New Vegas

Mangoose

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Genma:TheDestroyer said:
I hardly ever play with shadows on in any game, actually.
I don't really care about player or object shadows, but environment shadows make a big difference.
 

Hirato

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Raapys said:
Elwro said:
In general, I'd say Stalker looks a lot better than everything I've seen made with Gamebryo... but has zones, as opposed to a seamless world.
Sooo, what are all the loading screens in Oblivion/Morrowind/anyotherGamebryo games for?

it's done that way to give consolefags a chance to play it on their inferior systems :smug:
 

Elwro

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Raapys said:
Elwro said:
In general, I'd say Stalker looks a lot better than everything I've seen made with Gamebryo... but has zones, as opposed to a seamless world.
Sooo, what are all the loading screens in Oblivion/Morrowind/anyotherGamebryo games for?
For loading indoor locations. Big indoor locations also require a loading screen in Stalker. Point is, the external world looks a lot prettier in Stalker, but is fragmented. In New Vegas, you can walk from Goodsprings through Primm, Nipton, Novac, Boulder City, Camp McCarran to Vegas without a single loading screen, and with all the LOS options properly set you can see buildings from a great distance... but as a whole, the world looks worse. Shame that Vegas itself is also fragmented to a high degree...
 

Raapys

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Strictly speaking, Oblivion even used separate loading for cities/towns as well as the demon portals I believe, as does New Vegas and Fallout 3 in many cases. And most if not all Gamebryo games use loading screen for *all* indoor locations. Morrowind also had you loading between the different large islands, if I remember correctly. Divinity 2 also had tons of loading, even between outdoor areas. My point being that I'd hardly call the Gamebryo games seamless.

A better example of 'seamless world' would probably be Gothic 1/2/3, but even those have areas which require loading. Not sure if there are any better examples.
 

commie

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Raapys said:
A better example of 'seamless world' would probably be Gothic 1/2/3, but even those have areas which require loading. Not sure if there are any better examples.

Where were the loading screens in Gothic 3?
There's Risen too. Talking bout RPG's only of course.
 

coldcrow

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Speaking of Risen: that has to be one of the best 3D-streaming engines I have seen yet. You almost never notice the loading, even older GPUs can draw the ridiculous amount of foliage and on top of it it has a decent scripting support. I wished PB would release the SDK; hopefully after Risen 2.

Comparing to Gamebryo ... :roll:
 

laclongquan

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There's absolutely nothing wrong with liking good graphic. As long as you are upfront about it and dont lie.

I mean, if you are upfront "I am a graphicwhore and I like it" I have no problem at all. It's when you cloak your nature with the masks of storyfag and mechanicfag clumsily and incompently that it itch me.
 

DefJam101

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Is Risen's engine in-house? It's badass; every 3d RPG should use or imitate it.
Elwro said:
commie said:
Where were the loading screens in Gothic 3?
Between Myrtana and Nordmar and between Myrtana and Varant?
There are no loading screens separating the different regions. I remember a quest in which you fight through the Myrtana - Varant pass and another where you are escorted from some northern Myrtana town to Nordmar.

'Sides, you can climb over the mountains in and out of Varant:
http://www.youtube.com/watch?v=P5ZHEKKDWqk
 

coldcrow

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Yes, it is the overhauled Genome Engine, which was already used in Gothic 3.

Good coders > generic lazy shit.
 

JarlFrank

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Raapys said:
Morrowind also had you loading between the different large islands, if I remember correctly.

Nah. Moving from Vvardenfell to Solstheim via boat only got you the normal fast travel loading. Anyway, it was divided into zones so you'd always have some loading while walking through the countryside, it would only happen "on the fly", without big loading screens getting in the way.
 

Elwro

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Heh, I must play G3 again. I'd have sworn Myrtana, Nordmar and Varant were 3 zones which had to be loaded separately. My bad.
 

DalekFlay

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JarlFrank said:
Raapys said:
Morrowind also had you loading between the different large islands, if I remember correctly.

Nah. Moving from Vvardenfell to Solstheim via boat only got you the normal fast travel loading. Anyway, it was divided into zones so you'd always have some loading while walking through the countryside, it would only happen "on the fly", without big loading screens getting in the way.

And on a modern PC those loading breaks take like 1 second.
 

Raapys

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DefJam101 said:
Is Risen's engine in-house? It's badass; every 3d RPG should use or imitate it.
Elwro said:
commie said:
Where were the loading screens in Gothic 3?
Between Myrtana and Nordmar and between Myrtana and Varant?
There are no loading screens separating the different regions. I remember a quest in which you fight through the Myrtana - Varant pass and another where you are escorted from some northern Myrtana town to Nordmar.
Yeah, I think they managed to remove them with the community patch...? I definitely remember there used to be loading between the major zones, but at the same time I remember being able to walk freely without loading on my play-through using the community patch.

The loading screen for Varant used to be right after that fight, if I remember correctly.

JarlFrank said:
Raapys said:
Morrowind also had you loading between the different large islands, if I remember correctly.

Nah. Moving from Vvardenfell to Solstheim via boat only got you the normal fast travel loading. Anyway, it was divided into zones so you'd always have some loading while walking through the countryside, it would only happen "on the fly", without big loading screens getting in the way.
Ah yeah, might have been. Still, the 'loading to get in/out of houses' bit really bothered me with the Gamebryo engine. The Gothic games definitely did that part better. Granted, one could argue that houses in MW/Oblivion have far more detailed interiors than most of those in the Gothics. I just think it sort of breaks immersion with repeated loading screens to get inside buildings, not to mention the whole 'can't look inside/outside' thing.
 

DefJam101

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I dunno. Look at the Don's house in Risen; that shit's pretty detailed, along with most of the upper Harbor Town houses. 'Course Risen doesn't have hundreds of useless physics items sitting around everywhere. That can eat up a few CPU cycles.
 

CrimHead

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Gothic 2 has only about 2-3 areas that require loading iirc
 

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