Pretty bad yes, but DA:O traps require purchasing. BG2 traps are completely free.
Pick one legit cheesy tactic and try to beat the whole SoA using it. Can't do it.
Trap spam. Boom.
You do realize there's a limit, right? 7 per location.
It's not going to work when you don't have time to prepare (vampire ambush in Brynnlaw etc.)
It's not going to work against large groups of enemies.
Irenicus (Nine Hells) will teleport and heal (scripted).
Can't beat Kangaxx like this. Dragons can survive it (I'm also pretty sure they will attack you if you start to mess around with summons and traps around them). These enemies are optional, but then again, most of them are. Because this is a proper cRPG.
Try again.
(Not to mention rest-traps-rest-traps-rest-traps is hardly an intuitive playstyle while
DA:O has unbalanced shit in the most basic game mechanics. See the difference?)
I assure you, you can beat DA:O using only CoC and hex supported with potions. Well, last time I checked anyway (Funny how every patch was nerfing this spell a little bit). And it's not exactly a complicated master plan. Actually, It doesn't require almost any metaknowledge.
With three mages, very likely (though you'd want to use crushing prison and stonefist so it's no longer "only CoC"). Not with just one, maybe not even two.
Stonefist or prison are not necessary, it's just much quicker with them. With 3 mages you can keep anything frozen almost constantly (Except for adult dragons I guess.), not to mention okay-ish damage.
If you're in a battle, it's always a good time to cast spells. Alpha strike, alpha strike, alpha strike. Why would you hold off on healing
Because you have limited amount of heavy healing spells. And sometimes (rarely, I admit) you will run out of them during the combat. If you cast them too early it's a waste. If you cast them too late it's a death.
or not make interrupting a caster your priority? False dilemma.
Because fighters may pose bigger threat, depends on situation.
Think again.
In DA:O? Mana potion. Spam. Spam. Spam. Potion. Spam. Spam. Spam. Whatever your tactic is, it's all about repetition. Cast whatever you want, whenever you want, you can do it without limits.
Potions are a crutch for people using poor tactics. It's not unlike buying all the cheat items from the adventurer's mart and then complaining about the lack of effort involved.
You're also forgetting cooldowns.
Potions - I know, right? They suck! Unlike in BG where you have varied selection of mixtures and healing potions don't spawn when you need them.
Lol, cheat items from the adventurer's mart. That reminds me free blood dragon armour...
Lol, cooldowns. Coc - 15s cooldown, freeze time 10s
With two mages you can keep low and medium enemies frozen all the time. With three...
I meant the end of act I.
That's an unwinnable fight by GM fiat. Had you been given the option, they'd just keep sending level 20 templars at you until you died.
Of course.
But it's silly because gameplay makes Hawke look like an unstoppable avatar of death.
Imoen and cloaked wizards is a simmilar BS, but you don't have reasons to believe you can defeat them (and Irenicus).
Not to mention CW are doing thier jobs, unlike the order of blind cretins. Again, gameplay and story are killing each other.