racofer
Thread Incliner
Of course it is. You can't understand shit out of that shitty dialog.
I remember having something like that with DoWn installer.KalosKagathos said:The hell does it even do for so long? Shouldn't it just unpack some files and drop them in the right directories? Why does applying a patch take 5 times as much time as installing the damn game did?
English subtitles.racofer said:Of course it is. You can't understand shit out of that shitty dialog.
1eyedking said:Play it with polish voice-over. It's a world of difference.
ChristofferC said:English subtitles.racofer said:Of course it is. You can't understand shit out of that shitty dialog.
DraQ said:Crispy, saying this like a bro to a bro, you're a faggot.Crispy said:I tried replaying Witcher myself about a week ago in anticipation of the sequel, but I gave up after about 5 minutes. Ugh.
You readily admit to have played oblivious, which is one of the vilest turds ever, yet somehow you cannot stomach a game that is at the very worst decent.
(Also, posting dunk on the codex)
This.Jaesun said:This is why we don't quote or reply to this dumbfuck, Mr. Gordon Freeman.
Why does he still post here?
RK47 said:Geralt: "Got a moment?"
"Sure, Geralt...what is it?"
Geralt: "I warn you...there's philosophy involved...."
then Geralt goes about some threat about the witchers unable to face with their swords. Because monsters are no longer monsters, they are merely humans hiding behind the laws etc.
I can accept the point of that conversation, but giving the player literally 3-5 word dialog choice and suddenly just tossing THAT long line right there with the other choice being 'Never mind.' is odd. I don't even know where the conversation is going from the first choice.
villain of the story said:Usually I'm of the opinion that all dubbing is evil but potato people cannot into translation. Even after a Tranny's Cut Enhanced Sex Change Operation Edition.
I have to wonder if the game was initially conceptualised as an isometric title closer to Neverwinter Nights. There's too many scenes where they clearly did not have the animation and whatnot to pull off what they were trying to convey, so they tried to compensate via dialogue with pretty mixed results. If it were an isometric/2D game it would work just fine, but seeing that sort of thing with 3D graphics is jarring since it's much harder to abstract out that stuff via imagination.Trash said:Prologue was rather wooden. Enviroments still look nice but voice acting is crap and so are character animations. Just started chapter 1 and laughed my ass off. The scene were the kid survives the dogs has everyone standing around talking about how much they want to help the kid. While the kid lies alone on the ground in the back. It's unintentional but hilariously cold. Anyway, the enviroment and art direction are top notch. Very atmospheric. Combat is lame though. Like the folk feel and am enjoying it.
sea said:I also agree with some of the dialogue being completely out of left field as far as what Geralt says. Some of it is excellent but other times it feels less like you're deciding what to say and more like you're just nudging Geralt in different directions, only for him to do what he wants (though long tirades don't make much sense for him in the context of the original stories). They improved that a little in the sequel but it's still very much "Geralt's story" rather than the player creating an identity from scratch... going into it with that expectation in mind, you're bound to be let down.
"lolwut"? HAVEN'T YOU READ THE BOOKS?PrzeSzkoda said:a "witcherine" (LOLWUT).
Elwro said:"lolwut"? HAVEN'T YOU READ THE BOOKS?PrzeSzkoda said:a "witcherine" (LOLWUT).
Trash said:Use the OTS and Geralt seems to be gliding along. It clearly was made for isometric.
And yeah, dialogue can be pretty jarring. Right at the start of Chapter 1 there is this alchemist who gives you a long treatise on alchemical procedures and equipment. None of which has any use whatsoever in the game. It's...wierd.
, orTrash said:WTF.
HE NOT LOOK LIKE CRYING.
GAME LIE TO ME.
?Trash said:CRYING ZOMBIE NO RELEVANT TO GAMEPLAY. I CONFUSE?
Kalin said:sea said:I also agree with some of the dialogue being completely out of left field as far as what Geralt says. Some of it is excellent but other times it feels less like you're deciding what to say and more like you're just nudging Geralt in different directions, only for him to do what he wants (though long tirades don't make much sense for him in the context of the original stories). They improved that a little in the sequel but it's still very much "Geralt's story" rather than the player creating an identity from scratch... going into it with that expectation in mind, you're bound to be let down.
Very well put. I actually had exactly those very expectations when I first played the original game. I should have known better, of course, but the introduction with Geralt waking up with no memory in an unknown environment seemed so Torment-like, a perfect pretext for identity customisation. Suffice to say, I was rather disappointed when it turned out that I could not join the Order, or properly help purge the realm of non-human infestations.
Made me feel sad on the inside.
Elwro said:Nah, I was only refering to Ciri.
Why didn't you read the whole saga? You didn't like it?
sgc_meltdown said:villain of the story said:Usually I'm of the opinion that all dubbing is evil but potato people cannot into translation. Even after a Tranny's Cut Enhanced Sex Change Operation Edition.
the subtitles worked great in the first one
I don't know what the hell made them decide that you were getting subtitles only if you were looking at the people in question so you'll be walking along and someone's talking and oh boy you turned too late so you get only potatospeak also you don't even know which one was talking if there's a group
is this fucking radiant dynamic subtitle system or something? why the hell change a core facet of UI that worked 100%?
XButton1::exitapp
;Switch between Left-Right in OTS Camera
WheelDown::
{
send {f}
sleep 100
return
}
;Turn around in OTS camera
WheelLeft::
{
send {g}
sleep 100
return
}
;Turn around in OTS camera
WheelRight::
{
send {g}
sleep 100
return
}
;Switch between Low Isometric and OTS camera
WheelUp::
{
switch := !switch
if switch = 1
{
Cam = 2
send {F2}
sleep 100
return
}
else
{
Cam = 3
send {F3}
sleep 100
return
}
}
;4th Mouse Button to toggle hotkeys
XButton2::
switch2 := !switch2
if switch2 = 1
{
setTimer, Controls, 1
HotKey, WheelDown, On
HotKey, WheelUp, On
}
else
{
setTimer, Controls, off
send {w up}{MButton up}
HotKey, WheelDown, Off
HotKey, WheelUp, Off
}
return
Controls:
Loop
{
;Right Mouse Button to move forward
GetKeyState, state, RButton, P
if state = D
send {w down}
else
send {w up}
;Free Look in OTS camera by keeping Middle Mouse Button pressed
if Cam = 2
send {MButton down}
else
send {MButton up}
break
}
Well, in general I agree with your diagnosis. The stories are definitely better than the books. Although I still found the books to be immensely fun to read, despite some cringe-worthy moments.PrzeSzkoda said::snip:
Draq said:Trash, you're a moron.
sgc_meltdown said:villain of the story said:Usually I'm of the opinion that all dubbing is evil but potato people cannot into translation. Even after a Tranny's Cut Enhanced Sex Change Operation Edition.
the subtitles worked great in the first one
I don't know what the hell made them decide that you were getting subtitles only if you were looking at the people in question so you'll be walking along and someone's talking and oh boy you turned too late so you get only potatospeak also you don't even know which one was talking if there's a group
is this fucking radiant dynamic subtitle system or something? why the hell change a core facet of UI that worked 100%?