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SoZ will have perma death

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
I like this perma-death.

Times for games to get back to being a challenge like the old days!
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,415
Location
Flowery Land
Raapys said:
I'm not such a big fan of restricting resting, since it puts spellcasters at a severe disadvantage compared to non-spellcasters.

Learn to play them right stupid, a good spellcaster doesn't spam fireball at a foe (direct damage SUCKS) but instead uses instant kill spells, useing them right will let you get threw most enoucnters with only a handful of spells used.


Vaarna_Aarne said:
Random HP is not to my tastes. Especially in the 3rd Edition it leads to ridiculous things.

And max HP is not what made NWN2 so easy. There were plenty of more important factors, like how you rarely faced enemies who'd properly use stealth or buffs. And how often you could rest uninterrupted.

But anyway, this is great news. Now Raise spells will have proper uses.

Hence why you make it max at the first level, then every other level has average (d4 gets 2 hp, d6 gets 3 ect)
 

The Dude

Liturgist
Joined
Mar 17, 2007
Messages
727
Location
An abandoned hurricane.
This death system actually sounds rather good, would be even better if the death and resurrection of some characters would have consequences though. Like a healer needing an ingredient to do a resurrection (resulting in a quest) or a resurrection going wrong in some way, making the dead character some kind of undead. I dunno, just random thoughts.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
just frickin reload, only an ironman would care or "deep" roleplayer, or perhaps a total newb....
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,494
Location
Djibouti
Thrasher said:
just frickin reload, only an ironman would care or "deep" roleplayer, or perhaps a total newb....

:declineofrpgaming:
 

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