Unradscorpion said:How about finishing up your roguelike, eh?
Don't worry, it's about done. Releasing on a friday end of this month.
Unradscorpion said:How about finishing up your roguelike, eh?
JarlFrank said:IS THAT THE VAULT DWELLER WITH DOGMEAT?
shihonage said:Actually in this game you control the rusty car on the right, and it barely missed them.
JarlFrank said:THIS GAME IS GONNA BE SO AWESOME ITS LIEK ROADWAR 2000 MEETS FALLOUT
Also you can play either a male (blue) or a female (red) car and you have different stats like acceleration, max speed, handling etc. You also can make biofuel from killed enemies.
Durwyn said:Looks and sounds nice. Update frequently and don't loose your spirit.You have my early stamp of approval
Avernum Turn-off, Lessons Learnt
This is partly an Avernum post, and partly a post on the lessons I learnt from playing the demo. First off, I must say that Jeff Vogel is somewhat of a role model to me. I enjoyed Geneforge, but not enough for me to buy it. I tried Avernum 6, and decided that the setting and story was well worth the money, but the interface leaves much to be desired.
In fact, the only thing holding me back seemed to be the extremely clunky interface.
I’ll explain. Avernum 6 is a primarily mouse-driven game, with keyboard helpers to give you quick access to various UI panels. But this is where it all falls apart, at least from my point of view. First off, item management...
soggie said:Those who left the Combine traveled north and eventually settled down in Oasis. They eventually merged with the Lorekeepers whose sole objective in life is to rediscover pre-desertion knowledge, forming a semi-religious order known as the Awakened Order.
soggie said:
A lot of games seem to be developed in some kind of a strange design vacuum where they don't even consider the UI/usability advances from the past 20+ years.shihonage said:I read your blog, and agree. UI doesn't have to be fancy but there's a certain minimum that it has to do, and Vogel's games, somehow, managed to omit a number of axiomic accessibility requirements.
Mastermind said:soggie said:Those who left the Combine traveled north and eventually settled down in Oasis. They eventually merged with the Lorekeepers whose sole objective in life is to rediscover pre-desertion knowledge, forming a semi-religious order known as the Awakened Order.
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zeitgeist said:some kind of a misguided reactionary reflex caused by the "streamlining" (i.e. dumbing down) of gameplay features in modern games, where the designers, and more importantly the players/fanbase, think complexity, obscurity, and difficulty are one and the same.
In the past, melee and ranged pretty much operated differently, making it difficult to memorize the details of each without going back to long winded design documents. So we decided to turn it into something more intuitive and easy to understand.
Firstly, we have ditched turn-based combat for tic-based combat. In tic-based combat, a round is defined in a number of tics. Let’s say for now 1 tic = 100 milliseconds. This means that there are 10 tics in a second, and assuming a round is 10 seconds long, you’d have 100 tics per round...
For those not familiar with martial art jargons, the term striking arts refer to techniques that have you on your feet, at a comfortable distance, using your elbow, forehead, fists, knees, legs, etc to land hits on your opponent. The goal is to cause enough damage through striking impact.
Taking a cue from our unified combat model discussed earlier, we have 5 major categories of actions: Maneuver Modes, Stances, Weapon Positions, Attack Modes, and Attack Stances. The same applies to striking too...
Jaesun said:Mastermind said:soggie said:Those who left the Combine traveled north and eventually settled down in Oasis. They eventually merged with the Lorekeepers whose sole objective in life is to rediscover pre-desertion knowledge, forming a semi-religious order known as the Awakened Order.
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Yeah. Are you sure you can use Combine? I knida doubt it, but never really looked into it.
Mastermind said:Jaesun said:Mastermind said:soggie said:Those who left the Combine traveled north and eventually settled down in Oasis. They eventually merged with the Lorekeepers whose sole objective in life is to rediscover pre-desertion knowledge, forming a semi-religious order known as the Awakened Order.
y halo thar plagiarism lawsuit
Yeah. Are you sure you can use Combine? I knida doubt it, but never really looked into it.
I was referring to the BoS under another name. Blizzard has the Kel-Morian Combine in the Starcraft Universe and there's been no clash between them and valve AFAIK.
I just received some textures and props from my contract artist, and decided to do some screen mockups in Photoshop to figure out the exact settings for everything. Right now, since per-pixel lighting and shadows are but “nice-to-have” features, I’ve decided to use a colored overlay to show different times of the day.