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Well, in principle you can play it two players one pc - one player has to control the movement of the party, then when dialogue starts, each player chooses the response for his own char. Combat is TB and can be hotseated as is. Only restriction would be that you need to keep the party together.
Now stop 'spergin, hiver.
Split screen would be a waste of time and resources; and I imagine it would ramp up the tech-requirements for hardware as well since you would effectively be processing twice as much?
... well, hmm... considering this is a turn based game, you could actually play it with just one keyboard+mouse, but two players - If devs would allow such an option.
Hot-seat is pretty standard for multiplayer tb games, but it gets sort of tedious in my opinion. Was doing some 2v2 in HoMM3 end of last year with a couple of friends, and it ended up feeling like a single-player 4-race game once we got tired of throwing the mouse back and forth.
Hot-seat is pretty standard for multiplayer tb games, but it gets sort of tedious in my opinion. Was doing some 2v2 in HoMM3 end of last year with a couple of friends, and it ended up feeling like a single-player 4-race game once we got tired of throwing the mouse back and forth.
Thanks, genious. Now fuck off and go back and read what i actually said instead of reading posts by imbeciles and then replying to me. If that wouldnt be TOO GODAMN HARD?
Linux (well, systemd linuxes) will soon have 'multiseat' which is two sessions on the same computer going to different monitors. Should be usable for playing lan games without special support. Maybe.
Obviously it would be extra processor painful, so not the best solution.
Is it actually built for co-op, i.e you want a second player with you or your ability to play the game suffers etc, or does it simply support co-op but does fine without it? Also, while tb-combat means you can take turns with P2 (although, why would you, when you can control both players while P2 just tells you what to do?), the rest of the game, I assume, works differently. Just have P2 char follow you around on a leash until combat or dialog presents itself?
Linux (well, systemd linuxes) will soon have 'multiseat' which is two sessions on the same computer going to different monitors. Should be usable for playing lan games without special support. Maybe.
Obviously it would be extra processor painful, so not the best solution.
I like. You can do something similar with virtual OS as well at this very moment, no? Just involves semi-painful config controls for anything mouse-based like an rts.
Very possibly yes. Setup the window manager to send a workspace to another monitor and start the virtual machine there.
But systemd would allow using cgroups to enforce things like 'each user gets 50% of the processor' i don't know how the scheduler would like the virtual machine scheme.
Graphics card would be another PITA too that i dont think cgroups manages. But its probably possible to assign machines with multiple cards to a seat (if you're curious : http://www.freedesktop.org/wiki/Software/systemd/multiseat/ )
Very possibly yes. Setup the window manager to send a workspace to another monitor and start the virtual machine there.
But systemd would allow using cgroups to enforce things like 'each user gets 50% of the processor' i don't know how the scheduler would like the virtual machine scheme.
Graphics card would be another PITA too that i dont think cgroups manages.
Hell, I got 6 cores that do fuck all for the most part. Guessing that could come in handy here. Only really useful for old games anyway, stuff that utilizes outdated IPX etc. I'd give it a shot for the hell of it, but no one wants to play ancient games anymore.
I believe cores are assignable. Heck you can do it from the normal shell with a wine and a affinity utlity. The question is if it is going to be easy to use and integrated into the user session. Id love to partition a core or two to a user, create a new session and plugin in a keyboard and a monitor and instant lan party. Small lan party of course.
Or for instance, there would be no reason for you to wait for your parents to quit the computer or viceversa since the hardware is managed. Just turn on the monitor and start your session.
hiver Larry-Ann need not worry about local coop, bro. Do an SCO setup, Linnux or VPC -- no matter -- and you can play your favorite Direct-IP games in local coop on a single rig practically hassle free.
Is it actually built for co-op, i.e you want a second player with you or your ability to play the game suffers etc, or does it simply support co-op but does fine without it? Also, while tb-combat means you can take turns with P2 (although, why would you, when you can control both players while P2 just tells you what to do?), the rest of the game, I assume, works differently. Just have P2 char follow you around on a leash until combat or dialog presents itself?
oh, no... nooo, its not built for co-op, nooooooo, of course noooot. what ever gave you that idea.
- its a system where another player can jump in and out at any time. while where there is just one player, you get to have ordinary companions and play solo.
companions are also available for co-op.
I believe cores are assignable. Heck you can do it from the normal shell with a wine and a affinity utlity. The question is if it is going to be easy to use and integrated into the user session. Id love to partition a core or two to a user, create a new session and plugin in a keyboard and a monitor and instant lan party. Small lan party of course.
Or for instance, there would be no reason for you to wait for your parents to quit the computer or viceversa since the hardware is managed. Just turn on the monitor and start your session.
its a system where another player can jump in and out at any time. while where there is just one player, you get to have ordinary companions and play solo.
Linux (well, systemd linuxes) will soon have 'multiseat' which is two sessions on the same computer going to different monitors. Should be usable for playing lan games without special support. Maybe.
Obviously it would be extra processor painful, so not the best solution.
I believe cores are assignable. Heck you can do it from the normal shell with a wine and a affinity utlity. The question is if it is going to be easy to use and integrated into the user session. Id love to partition a core or two to a user, create a new session and plugin in a keyboard and a monitor and instant lan party. Small lan party of course.
Or for instance, there would be no reason for you to wait for your parents to quit the computer or viceversa since the hardware is managed. Just turn on the monitor and start your session.
What would be really cool is if you could dynamically allocate resources. User 1 gets a min of 1 core and a max of 3 user 2 gets a min of 2 cores and a max of 5. The scheduler figures how to best assign the "middle" cores.
for fuck sake, another complete moron whiteknighting developers like a retard. Nobody fucking asked you to you fucking imbecile. Whats youre so desperate for?
what a stupid dumb shit, look at that butthurt...
whatcha did? you wrote code didya? was that before foaming at the mouth or after
yes, youre a newfag. and a laughably stupid one, again. go back to the basement and tell mother about your awesome code
plus grasping for that tag put there by a pathetic shitty coward, to let everyone know how stupid and cheap he is... mhhmm...
You were the "Dumbfuck" trying to demand "split-screen" in a PC game. Don't get angry at me because your mother changed from pro-life to pro-choice after having you. Don't fret it kid, these days stupid is in fashion and you fit right in. So sail along there and here is hoping you win this years Darwin award!
Why? A computer is a single person input device. You are asking for something extra ordinary for PC's and more specific to a fucking console. Go ahead moron, give me some examples of PC games providing "split screen" to any commonality? What is that? You can't? /boggle
Split-screen isn't very common, but it's hardly unprecedented. Apart from S2, which was mentioned earlier in the thread, I can only recall Serious Sam as another PC-centric game with split-screen support. As for local coop PC games, well there's actually plenty of those. In the realm of PC-only aRPG's one can point to Magicka, which would be a fairly typical example. Just check "Couch-coop" in the search filter on co-optimus, you might be surprised.
No, i was a someone who mentioned a split screen option among several others, yes for a PC game, where such games and various double control setups were common.
You on the other hand are the real, literal dumbfuck with ludicrous whitekngihting devs arrrghh!!! reaction is that "people should not play PC games if they dont have two computers!!".
- and its additionally funny that it is always, always, 100% cases that only real dumbfucks feel the need to reach for the tag, in that fucking same hysteric desperation as always. I just said it to someone not a day or two ago. welcome to the super club of greatest dumbfucks, imbeciles and pathetic subhuman shits of the codex.
That wasnt "coming out swinging". That was just laughing at the simpleton retard and his brain failing. You. Which you then promptly confirmed in that frothing display of utter idiocy, imbecility and sub human stupidity.
Also, St. Toxic post is ironic. Not an actual praise. Cheap stupid shit.
Nor am i a kid, whoever you may want to imagine it - which, btw, just shows how pathetic you are - and is pretty laughable around here.
No need to lug a second PC/laptop around. No need to connect them and set it all up - if you dont feel like it. You sit next to each other and play - together.
Toxic. Im talking. About. Playing with someone next to you. I know youre alone and everything but that actually happens. Besides, if you want, you can set up LAN yourself, with the current scheme and plan for the game.
As in, you have that option.
No need for awkward control-schemes, mouse v.s controller or double-mouse set-ups, screen-lock bullshit or on-screen confusion, halved field of vision and other local coop nonsense.
Sure, they would all be flashing over the screen together.
If I don't feel like setting up a lan, I'll either stay at home and play over the net, or I'll come over and we can do something other than play videyogayms.
Of course it is not a novel concept, it is one very well known and working for a wide group of consumers. Especially in US market, if it is marketed right. Its not rocket science.
doesnt generate... heh... any profit he tells me... heh...
(mumble.fuckin knock his teeth out..) yes, yes thanks Toxic. thumbsup - Lucky i have the relevant person like you to ask and get that amazing fact from.
Ever heard about them steam boxes lately maybe? Steam OSes and shit?
Dots dont connect? maybe you should go work for EA marketing. that should bring the fucks down finally...
If you choose one screen - then you cannot separate characters in the game. If you choose split screen option, then as players go in opposite directions the screen just soft fades into two - which kinda... come together (that would play in the "trailer") - into one single screen - when they come together again.
I've seen that somewhere. I mean, it works, but it can also get pretty fucking confusing when there's a lot going on. How do you want to split the screen, vertical or horizontal?[/quote]
Whatever. i dont care dimwit.
Whatever works better. In a theoretical option of a theoretical possibility of devs actually adding this - which is highly unlikely anyway.
Is there any special reason why you got hung up on split screen options and co-op that you would never use?
Did it steal jam from you donut maybe?
Are you going to be all ........ if some two people play it together, sitting together?
You have some...split personality problems?
Whats the fixation?
tell me... ill help.
-edit-
well ok, thats not fair of me.
Look here, split screen is just an option that inevitably pops up when you think about two people playing co-op on one computer. You cant just avoid considering it. And it does have its own demands, as any features does, but generally, nothing overblown since its such a well known technology that was used in many games.
Larian could avoid it by making it mandatory that two characters are traveling together.
LAN itself is a zero problem, of course. A lot of people will probably bring over their laptops to play together.
But thats just a part of the audience.
I believe that back during the Kickstarter, someone from Larian made comments that they realize not every house has two full-fledged gaming computers, so they were aiming Original Sin to be playable on laptops that may be a bit lower-end. So even back then, it was about having two computers, not a split-screen thing.
Implementing split-screen would be a great deal of interface work.
Is it actually built for co-op, i.e you want a second player with you or your ability to play the game suffers etc, or does it simply support co-op but does fine without it? Also, while tb-combat means you can take turns with P2 (although, why would you, when you can control both players while P2 just tells you what to do?), the rest of the game, I assume, works differently. Just have P2 char follow you around on a leash until combat or dialog presents itself?
It does fine without co-op. You still get the second party member, and they still have dialogues with each other. In the alpha, you have to manually choose both responses, but eventually, you can eventually assign an AI personality to your companion
that will pick responses to the dialogues automatically.
BTW, I Know I am stupid but its been awhile that I played Divine Divinity, but when I Level up my character, what more can I Do than allocating a point to a stat? Like, get another skill, attack or such? Doesnt that work with the Books rather?
The game is also really beautiful, but I can hear my GPU making really loud noises, so I toned the eye candy a Bit down..
I assume you're talking about Original Sin. When you level up, you always get 3 Ability Points, which you can spend to increase your Abilities. Abilities increase the effectiveness of your skills, weapons, or something else depending on the ability. Additionally, when you reach even-numbered levels, you get one Primary Attribute point, and when you reach odd-numbered levels, you get one Talent point, which grant you special perks.
What, you don't think it's a common problem for split-screen games? We're talking about a potential of a duplicate character p. screen when you intersect, if they go for the cheap route.
doesnt generate... heh... any profit he tells me... heh...
(mumble.fuckin knock his teeth out..) yes, yes thanks Toxic. thumbsup - Lucky i have the relevant person like you to ask and get that amazing fact from.
I hadn't heard about SteamOS, but it sounds awful. We were talking about cloud computing earlier though, and how it basically doesn't need a local-coop mode if you can run several instances of the game simultaneously. JUST THINK ABOUT THE ALMIGHTY DOLLAR WE CAN MAKE HERE! Challenge everything, Hiver, challenge everything.
Look here, split screen is just an option that inevitably pops up when you think about two people playing co-op on one computer. You cant just avoid considering it. And it does have its own demands, as any features does, but generally, nothing overblown since its such a well known technology that was used in many games.
Larian could avoid it by making it mandatory that two characters are traveling together.
LAN itself is a zero problem, of course. A lot of people will probably bring over their laptops to play together.
But thats just a part of the audience.
What split screen games? I was talking about a game that is made to be played with someone. Sitting next to you, for a change, instead of all this... dehumanization evil internet technology.
:changes voice into an american car salesman: With friends, ... loved ones.... family.
(ca-thciiiinggg)
What, you don't think it's a common problem for split-screen games?
Like, hurr durr motherfucker, I can't possibly understand the point of local coop because I've never actually played a game with another person in the same room. Give me a break here. How about local area networks, though, huh? They're pretty good, and impose practically no distance limitation. You can even form a human pyramid with your friends and play computer games at the same time. And when you're tired of doing that, you can nip down to the kitchen and play with your friends from there too.
Its not blatantly obvious. I am telling you there was no such intent. For a second or third time now. You should know i dont go lying about things like that. If i wanted to make such a stupid shitty connection i would tell you. And if i did then i would apologize for being a stupid shit.
No such intent.
Sorry if it came off differently.
Like, hurr durr motherfucker, I can't possibly understand the point of local coop because I've never actually played a game with another person in the same room. Give me a break here. How about local area networks, though, huh? They're pretty good, and impose practically no distance limitation. You can even form a human pyramid with your friends and play computer games at the same time. And when you're tired of doing that, you can nip down to the kitchen and play with your friends from there too.
yes, yes... all that will be more or less possible, i figure, since they do mean to support LAN, as someone said.
But what is not possible is for me to sit a girl next to me (not palls, buddies or "friends") and play together directly on a single machine. (which you completely disregard throughout this discussion, which was a reason for that sentence)
While the whole game approach seems to point that is its main attraction.
Actually, the two monitor setup would be the easiest and best of the options - but it does require another monitor. While split screen is simply the cheapest option to get two people to play the game together, directly.
Not from the other side of the room or from other parts of the house or online.
If i was doing the marketing for DoS, that would be one of the big selling points.
Which would be pretty much unique in the world of games, currently. (which by itself is a very valuable marketing angle)
Actually, the two monitor setup would be the easiest and best of the options - but it does require another monitor. While split screen is simply the cheapest option to get two people to play the game together, directly.