Startropy
Startropy Games
- Joined
- May 19, 2017
- Messages
- 33
Update 28/05/2017 - A big self-contained demo is now available - http://www.indiedb.com/games/startropy/downloads/startropy-pilot-demo
Hi all,
My name is David and I'm the developer of Startropy, a new sci-fi adventure game with RPG elements in the making.
My background is in AAA games where I've worked on a couple of big games like Batman: Arkham Knight and Grand Theft Auto V, but I've left the scene about 2 years ago to pursue a personal passion project which is to become this game.
Startropy puts you in the role as the captain of humanity's first starship capable of FTL travel. Your task will be to explore the universe to discover strange new worlds, and then befriend (or blast) the aliens you meet.
Features:
Expand for screenshots:
If you've ever played Star Control 2, then you'll have a pretty good idea of how the game plays out: You will have the ability to freely explore the universe gathering up resources so you can upgrade your ship to explore further out, and on the way you will encounter alien civilisations that will have a major “quest” involving them.
The plan will be that each quest will have a cool sci-fi plot kind of like an episode of Star Trek, but rather than just riding along the game's story, you will be able to have your say on the quest's outcome and/or ethical quandary, which will also have an effect on the game's overall storyline.
I've mentioned that this game is a passion project. Well Startropy is basically my attempt at trying to put together a lot of the amazing experiences I've had that made me go “wow, this is a great game” that got me into computer gaming, and that I hope will bring joy to others as well.
Lucasart-style graphic adventures were a big part of my childhood, and while I discovered SC2 much later during my college years, I was blown away by the sheer depth and charm of the game. The away team stuff as you can see is a nod to dungeon-crawling RPGs. For the space combat I looked towards Blackguards and the Etrian Odyssey games for engaging encounter designs, and as strange as it sounds I even threw in a bit of Virtua Fighter for the tactical decision making.
HERE'S THE BIG SHILL MOMENT: So I'm pretty happy with how my game is shaping out, but recognise that it is a niche game. If any of what I wrote sounded mildly relevant to your interests, then please show your support by voting for my game on Steam Greenlight to help spread the word to anyone else who also might be interested, with the link I have conveniently pasted for you below:
VOTE ON STEAM GREENLIGHT!
Thanks for reading guys. Let me know what you think. If you have any questions please ask and I'll do my best to answer.
The usual links:
Game Website
Facebook
Twitter
Hi all,
My name is David and I'm the developer of Startropy, a new sci-fi adventure game with RPG elements in the making.
My background is in AAA games where I've worked on a couple of big games like Batman: Arkham Knight and Grand Theft Auto V, but I've left the scene about 2 years ago to pursue a personal passion project which is to become this game.
Startropy puts you in the role as the captain of humanity's first starship capable of FTL travel. Your task will be to explore the universe to discover strange new worlds, and then befriend (or blast) the aliens you meet.
Features:
- A Lucasart-style adventure where you can explore, talk and interact with the world.
- Away team missions will have you assign different crewman to explore hostile planets to gather resources and sometimes enter “dungeons”, where dice rolled against your party's stats play a factor in your success.
- Space combat that emphasises tactical choices over twitch reflexes, and sometimes feature environmental hazards and other quirks.
Expand for screenshots:
If you've ever played Star Control 2, then you'll have a pretty good idea of how the game plays out: You will have the ability to freely explore the universe gathering up resources so you can upgrade your ship to explore further out, and on the way you will encounter alien civilisations that will have a major “quest” involving them.
The plan will be that each quest will have a cool sci-fi plot kind of like an episode of Star Trek, but rather than just riding along the game's story, you will be able to have your say on the quest's outcome and/or ethical quandary, which will also have an effect on the game's overall storyline.
I've mentioned that this game is a passion project. Well Startropy is basically my attempt at trying to put together a lot of the amazing experiences I've had that made me go “wow, this is a great game” that got me into computer gaming, and that I hope will bring joy to others as well.
Lucasart-style graphic adventures were a big part of my childhood, and while I discovered SC2 much later during my college years, I was blown away by the sheer depth and charm of the game. The away team stuff as you can see is a nod to dungeon-crawling RPGs. For the space combat I looked towards Blackguards and the Etrian Odyssey games for engaging encounter designs, and as strange as it sounds I even threw in a bit of Virtua Fighter for the tactical decision making.
HERE'S THE BIG SHILL MOMENT: So I'm pretty happy with how my game is shaping out, but recognise that it is a niche game. If any of what I wrote sounded mildly relevant to your interests, then please show your support by voting for my game on Steam Greenlight to help spread the word to anyone else who also might be interested, with the link I have conveniently pasted for you below:
VOTE ON STEAM GREENLIGHT!
Thanks for reading guys. Let me know what you think. If you have any questions please ask and I'll do my best to answer.
The usual links:
Game Website
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