SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
In most RPGs you need lots of strength if you want to be able to hit someone in melee, while you need a lot of dexterity and/or agility to be able to use a bow or a firearm.
In reality, the primary thing you need to effectively use a bow is strength. Great strength for longbows and composite bows. About 50 kg on average for a bow used in war. And you need to be able to keep it drawn for a bit, so you can aim.
And while you don't need to be strong to fire a gun, strength is still the most important stat for effective gun use in war, as your strength determines how good you can aim, how fast you can re-acquire a target and how effectively you can use sub-machine guns and automatic rifles.
For the effective use of swords, you primarily need a lot of dexterity and agility. Swords aren't all that heavy, they weigh between one and two kilograms. And, while they have a cutting edge, that only works against unarmored enemies. In general, they are used to pierce the weak points, lightning fast. And agility helps to prevent getting stabbed yourself.
The only melee weapon that requires strength is a maul. A hit is surely very destructive, but you leave yourself wide open to counterattack during the (comparatively) long, slow swing. I cannot think of any other melee weapon that requires strength to improve the chance of scoring a hit.
Pole-arm users would mildly benefit from strength for endurance in long-lasting battles. But as individual battles lasted mere seconds and even in large battles with many combatants the actual fighting tended to be over in minutes, that wasn't a concern very often.
Interestingly enough, the same goes for the use of heavy armor as well. A full suit of plate mail weighs less than the backpack of a current infantry soldier, and is distributed around your body. Again, strength is mainly useful to improve the endurance, not during the actual fighting, where dexterity and agility rule.
And last but not least: light armor is often heavily padded boiled leather, which tends to be more stiff and bulky than full plate, and certainly chain mail.
In reality, the primary thing you need to effectively use a bow is strength. Great strength for longbows and composite bows. About 50 kg on average for a bow used in war. And you need to be able to keep it drawn for a bit, so you can aim.
And while you don't need to be strong to fire a gun, strength is still the most important stat for effective gun use in war, as your strength determines how good you can aim, how fast you can re-acquire a target and how effectively you can use sub-machine guns and automatic rifles.
For the effective use of swords, you primarily need a lot of dexterity and agility. Swords aren't all that heavy, they weigh between one and two kilograms. And, while they have a cutting edge, that only works against unarmored enemies. In general, they are used to pierce the weak points, lightning fast. And agility helps to prevent getting stabbed yourself.
The only melee weapon that requires strength is a maul. A hit is surely very destructive, but you leave yourself wide open to counterattack during the (comparatively) long, slow swing. I cannot think of any other melee weapon that requires strength to improve the chance of scoring a hit.
Pole-arm users would mildly benefit from strength for endurance in long-lasting battles. But as individual battles lasted mere seconds and even in large battles with many combatants the actual fighting tended to be over in minutes, that wasn't a concern very often.
Interestingly enough, the same goes for the use of heavy armor as well. A full suit of plate mail weighs less than the backpack of a current infantry soldier, and is distributed around your body. Again, strength is mainly useful to improve the endurance, not during the actual fighting, where dexterity and agility rule.
And last but not least: light armor is often heavily padded boiled leather, which tends to be more stiff and bulky than full plate, and certainly chain mail.