PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,182
I was thinking more along the lines of Talhoffer, actually.
Lindybeige is quite cool and can be pretty fresh and insightful at times, but I wouldn't compare him to an actual XV century master swordsman and mercenary, and Talhoffer's fighting manual features an awful lot of grappling, hooking and binds (typically followed by people getting brutally stabbed in all sorts of places).
Well, a few points:
1) All those manuals come from late Medieval times (you mention 15th century), so yes, plate armor was seen more during those times, but that particular era represents a relatively short period of the entire Dark Age - Medieval Ages timeframe.
2) Since mercenaries/soldiers/duelists in those times engaged in something that was a matter of life and death, they would want to cover all their bases. Just like soldiers today in most armies train hand-to-hand combat, because there might be rare occasions where they have to use it, but overall, it's a very fringe thing, and completely overshadowed by firearms. I imagine grappling in late Medieval times was similar to that, it was a nice thing to have in your arsenal should there be an occasion to use it, but ideally, you would want to bring an actual weapon that works against plate (warhammer, mace, flail, axe, halberd, crossbow, etc), and not put yourself in harm's way.
3) The "binding" you are talking about in those manuals is not the kind of binding Hollywood typically potrays, where two guys cross swords and both start pushing as hard as they can, to see who can win the pushing contest. In real swordfighting, sometimes swords do cross, but swordsmen might just try to push the other guy's sword out of the way quickly, so they can attack his undefended body, and in those cases, you would probably get better results from proper technique, accuracy and timing than from physical strength.
Also, a few words regarding grappling and RPG combat in general:
cRPGs typically don't simulate historical reality. They borrow a lot of elements but their settings are also very different in some regards no matter how much realism and meticulous worldbuilding they involve. cRPG settings involve things without RL counterparts, like strange races and beasts, magic, weird materials, strange environments and so on and that puts a lot of mechanics in a different context. For example no matter how common grappling was in real life melee combat, if you're facing a magician who has rendered himself pretty much impervious to any sort of damage you may inflict by the means of Stoneskin or somesuch and is about to incinerate you with a well aimed fireball, dogpiling him may be a surprisingly effective tactics.
I get that, but in that scenario, if the skinny Royce Gracie could grapple with the massive behemoths in early UFC, I am sure your average warrior wouldn't need too much strength to take some nerdy mage down. Well..., unless the mage looked like Azar Javed...