Good interviewers and game commenters like Total Biscuit are not afraid like sstacks to callout bullshit in games. That is why they are well known and sstacks is begging listeners on Codex.I think the point isn't about if your guest deserves it, but rather what your listeners deserve. If I'm listening to a radio/pod-cast on games, I would like the most contentious gameplay-related issues around said game to be raised in an interview. I think that's what Mustawd is getting at. Discussing with developers gameplay-impacting decisions, that a not-insignificant part of their userbase has responded to negatively, beyond a nominal single question. That's the expectation for a broadcast that we're interested in.If a guest ever deserves it in my opinion maybe I'll go there but I am not trying to bring people on to pummel them.
Again, it isn't about the guest being a fuckwad who "deserves it", it's about you raising the real issues that potential customers/fans would care about. You can discuss contentious issues, in depth, without treating your guests disrespectfully. There is nothing disrespectful about logic and truth. It's in your guests hands how they handle themselves when confronted with a reality that they may wish to distort.
Man, you are better equipped than the average Eurogamer "Will Torment be like Mass Effect or Walking Dead?" journo, use that to your advantage. The developers will always try to BS you and give you the PR line, try as hard as you can to avoid that without being hostile, take them out of the script, be too nice and they will love it but they only care about themselves and their game not your show.Mustawd agris
The show is live talk radio that is simultaneously streamed online for a reason: to be interactive. It's not just a podcast, it's talk radio.
I go out of my way each show to give out the phone number and my Twitter account multiple times.
If the host isn't bringing up stuff you want, feel free to call on in or send a tweet.
Between all of my other responses today and this one, I don't feel like I can say anything else to add to the discussion
Guys and gals, seriously, create the show you want to watch and/or listen to. I'm working pretty hard on the show I want to do.
You came to us, not opposite. If we desperately needed a show we would have one already.Guys and gals, seriously, create the show you want to watch and/or listen to. I'm working pretty hard on the show I want to do.
Guys and gals, seriously, create the show you want to watch and/or listen to.
Thats is a really fucked up thing to say.Guys and gals, seriously, create the show you want to watch and/or listen to. I'm working pretty hard on the show I want to do.
He's on the radio (even if it just a local station in Arkansas). He probably wants to be like "the voice of RPG gaming" in his entire region and that calls for a certain sort of placid neutrality.
Guys and gals, seriously, create the show you want to watch and/or listen to. I'm working pretty hard on the show I want to do.
I generally agree that sstacks should be more incisive (although he's not as bad as Matt Barton can be) and would direct him to my Codex interviews for an example of how to do so without sounding like a complete jerk, but one thing worth considering is that he's not just some dude on Youtube. He's on the radio (even if it is just a local station in Arkansas). He probably wants to be like "the voice of RPG gaming" in his entire region and that calls for a certain sort of placid neutrality.
To reference Immortal 's comment above.... I enjoy hanging out at the Codex but I try to participate in general and not just make it about the show. There are a lot of shows I never mention but if it is cRPG related I definitely try to let you know.
To reference Immortal 's comment above.... I enjoy hanging out at the Codex but I try to participate in general and not just make it about the show. There are a lot of shows I never mention but if it is cRPG related I definitely try to let you know.
You can use that on your site if you want. No royalties required.
http://www.ign.com/articles/2015/02/12/new-dungeons-dragons-game-storm-coast-legends-coming-in-2015“When I directed Dragon Age: Origins the mission was to create the ‘spiritual successor to Baldur’s Gate’ and I think players really felt like Origins achieved that,” said Tudge. “With Sword Coast Legends we are also continuing the legacy of the Baldur’s Gate series so you will see strong influences from not only those games, but from Dragon Age: Origins as well.
http://www.rpgcodex.net/forums/inde...pre-release-thread.96970/page-35#post-3801863"A DM can do pretty much anything a DM does in a regular pen and paper game"
http://www.rpgcodex.net/forums/inde...pre-release-thread.96970/page-50#post-3841455"On the subject of alignments, Tudge mentions that chosing the alignment at the beginning of the game in a videogame can be weird, because a player could potentially choose an alignment and then take choices throughout the rest of the game that won't fit it. He stresses the important of providing choices in the game, but from the answer it wasn't completely clear whether alignments will be in the game in some capacity."
http://www.rpgcodex.net/forums/inde...pre-release-thread.96970/page-50#post-3853082"I definitely think with all those great classic D&D RPGs. there has been a longing for people to go back to that.", "We all grew up on those games, and we all love those games, and we all want to continue to make those games", "The opportunity to bring an adventure back there ourselves was just too much to pass up"
Making interviews with developers is reporting. Or maybe in the same way Dan Tudge was unaware he wasn't making the next Baldur's Gate & Dragon Age Origins, you were unaware that when you create video content with game developers asking them questions on their upcoming game this counts as reporting?Oh, P.S.: sstacks, you lost all credibility for me as a reporter on games. I may watch your LPs, but that's all.
Well, seeing as how I'm not a "reporter" I guess I'll live
Everyone and his mother had already asked the devs those questions anyway. So, asking them again would have just gotten the same boring answers anyone could read anywhere. Not to mention, if the devs have a marketing team on payroll, those are the exact questions they would have been coached for. That's how the system works. The red meat questions (or the tofu questions, as I like to call the public radio versions) are just things to throw to the base, so the base can nod to themselves and agree that the interviewer is one of them. The answer matters not. Which is good, because there never is an answer to those questions.
If you want real off-script answers, and you're not interviewing someone who's out of the industry and doing a tell-all, what you need to do is get the interviewee talking about one of their pet subjects. Get them on one of their own pet rolls, and then get out of the way. You still probably won't get any dirt, but you will get something unique
Everyone and his mother had already asked the devs those questions anyway. So, asking them again would have just gotten the same boring answers anyone could read anywhere. Not to mention, if the devs have a marketing team on payroll, those are the exact questions they would have been coached for. That's how the system works. The red meat questions (or the tofu questions, as I like to call the public radio versions) are just things to throw to the base, so the base can nod to themselves and agree that the interviewer is one of them. The answer matters not. Which is good, because there never is an answer to those questions.
If you want real off-script answers, and you're not interviewing someone who's out of the industry and doing a tell-all, what you need to do is get the interviewee talking about one of their pet subjects. Get them on one of their own pet rolls, and then get out of the way. You still probably won't get any dirt, but you will get something unique
Everyone and his mother had already asked the devs those questions anyway. So, asking them again would have just gotten the same boring answers anyone could read anywhere. Not to mention, if the devs have a marketing team on payroll, those are the exact questions they would have been coached for. That's how the system works. The red meat questions (or the tofu questions, as I like to call the public radio versions) are just things to throw to the base, so the base can nod to themselves and agree that the interviewer is one of them. The answer matters not. Which is good, because there never is an answer to those questions.
If you want real off-script answers, and you're not interviewing someone who's out of the industry and doing a tell-all, what you need to do is get the interviewee talking about one of their pet subjects. Get them on one of their own pet rolls, and then get out of the way. You still probably won't get any dirt, but you will get something unique
I usually abhor Internet bullying but this time I have to agree with Irenaeus II (even if he is generally a dumbfuck) all the way from page 30, that you should kill yourself immediately.Well, I never hid the fact that I like the game. The story campaign and voice acting is actually really good, and the Characters are interesting (Izhkin and Hommet Shaw are the highlights). Act 2 and 3 are better than Act 1, so you'll have to stick in there a while to really appreciate it. I rank the story campaign above NWN2 (which was quite dull), on par with NWN1, but bellow BG1,BG2 and Planescape Torment. The Icewind Dale games didn't have companions with personality, so I didn't find them that interesting.