mindx2
Really glad you like the game.
It was our hope that you wouldn't have to grind. I tried to design the encounters so when taking a direct route to them you should be high enough level to overcome them. That makes me sad :-(
That banter can be triggered by high/low morale, high/low karma, low/high provisions, low money, illnesses or many other reasons. They are probably saying you are being cautious because your karma is high.
Straight from the code your ailments....
this.name = "Black Death";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_DISEASE;
this.description = "A painful disease caused by a hemorrhaging virus. The virus weakens the affected character in all areas. The Black Death can only be cured at a chapel.";
this.affectsAgility = true;
this.affectsIntellect = true;
this.affectsStrength = true;
this.name = "Brain Worms";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_DISEASE;
this.description = "Brain worms are parasites that feeds on brain tissue. The victim suffers a lower intellect level. Brain Worms can only be removed at a chapel.";
this.affectsIntellect = true;
this.name = "Cold";
this.canBeCuredWithRest = true;
this.daysToHeal = 1.5f * (severity * -1);
this.type = Ailment.TYPE_DISEASE;
this.description = "The common cold. Afflicted characters heal at a slower rate while camping. A cold can be cured by camping or by visiting a chapel.";
this.affectsHealing = true;
this.name = "Dysentery";
this.canBeCuredWithRest = true;
this.daysToHeal = 1.5f * (severity * -1);
this.type = Ailment.TYPE_DISEASE;
this.description = "Dysentery is caused by drinking unclean water. The infected character's strength is lowered, and they regain health much more slowly while camping. Dysentery can be cured by camping or by visiting a chapel.";
this.affectsHealing = true;
this.affectsStrength = true;
this.name = "Flu";
this.canBeCuredWithRest = true;
this.daysToHeal = 1.5f * (severity * -1);this.daysToHeal = 3;
this.type = Ailment.TYPE_DISEASE;
this.description = "The common flu. A character suffering from the flu will regain health much more slowly while camping. The flu can be cured by camping or by visiting a chapel.";
this.affectsHealing = true;
this.name = "Shaking Disease";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_DISEASE;
this.description = "Shaking disease is a sickness affecting the central nervous system. The victim's Agility is lowered. Shaking Disease can only be cured at a chapel.";
this.affectsAgility = true;
this.name = "SwampRot";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_DISEASE;
this.description = "Swap Rot is a wasting disease. The victim's Strength suffers, and they heal more slowly while camping. Swamp Rot can only be cured at a chapel.";
this.affectsHealing = true;
this.affectsStrength = true;
this.name = "Tummy Ache";
this.canBeCuredWithRest = true;
this.daysToHeal = 1.5f * (severity * -1);
this.type = Ailment.TYPE_DISEASE;
this.description = "The tummy ache. Afflicted characters heal at a slower rate while camping. A tummy ache can be cured by camping or by visiting a chapel.";
this.affectsHealing = true;
this.name = "Broken Hand";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_WOUND;
this.description = "A broken hand affects the character's Agility. A broken hand must be treated at a chapel to heal.";
this.affectsAgility = true;
this.name = "Broken Ribs";
this.canBeCuredWithRest = true;
this.daysToHeal = 2f * (severity * -1);
this.type = Ailment.TYPE_WOUND;
this.description = "Broken ribs decrease the afflicted character's strength. Broken ribs can heal over time while camping, or by being treated at a chapel.";
this.affectsStrength = true;
this.name = "Burn";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_WOUND;
this.description = "The character has a bad burn, which slows their health regeneration while camping. Burns must be treated at a chapel.";
this.affectsHealing = true;
this.name = "Concussion";
this.canBeCuredWithRest = true;
this.daysToHeal = 1f * (severity * -1);
this.type = Ailment.TYPE_WOUND;
this.description = "A severe head wound that affects the character's Intellect. A concussion can heal over time while camping, or by being treated at a chapel.";
this.affectsIntellect = true;
this.name = "Infected Wound";
this.canBeCuredWithRest = false;
this.type = Ailment.TYPE_WOUND;
this.description = "A festering wound that wont heal on its own. The afflicted character will regain their health more slowly while camping. Infected Wounds must be treated at a chapel.";
this.affectsHealing = true;
this.name = "Sprained Ankle";
this.canBeCuredWithRest = true;
this.daysToHeal = 1f * (severity * -1);
this.type = Ailment.TYPE_WOUND;
this.description = "A sprained ankle affects the character's speed in battle. A sprained ankle can heal over time while camping, or by being treated at a chapel.";
this.affectsSpeed = true;