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Tamriel Rebuilt

Joined
Jan 14, 2008
Messages
29
Location
cave
wasnt it also heavily bugged?

The only time I ever had trouble with it was when I ran it with pursuit enhanced (Lets npcs actually go through doors/leave caves ect.) and Children of Morrowind , but those two mods generally fuck everything up so I don't think it's really the fault of CE.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
I've got about 20 new games to play b4 going back to ths one.

You'll be waititng forever for TR to be "finished".
 
Joined
Jan 14, 2008
Messages
29
Location
cave
Still doesn't it mess the stat-basedness of the combat up too much?

Morrowind Enhanced has these little sliders to raise enemy strength, agility, health ect and actually hitting in the firs place is still centered around dice rolls. But yea, I can see how it could kind of unbalance things if your using it as your only mod. To tell the truth allot of the mods I use make the game harder, like Morrowind Comes Alive, Morrowind Advanced, Wakims Game Fixes, economy adjuster and so on, and I turned the difficulty up to plus 40. Under these conditions combat is extremely lethal so CE more gives me a fighting chance rather than unbalancing anything.
Oh and about the children mod it conflicts with either morrowind comes alive or necessities of morrowind, I forget which one. But it doesn't have any problems with CE so my bad on that one. Hey DraQ, what was the problem you where having with getting it to work?
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,162
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
DraQ said:
Rufus_T_Firefly said:
Hey DraQ, what was the problem you where having with getting it to work?
Back when I tried it MWE didn't want to work with Polish version, or something like that.

Torrent the English version. Mods always work better on their original language version.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
JarlFrank said:
DraQ said:
Rufus_T_Firefly said:
Hey DraQ, what was the problem you where having with getting it to work?
Back when I tried it MWE didn't want to work with Polish version, or something like that.

Torrent the English version. Mods always work better on their original language version.
Nah, I have too many mods on my MW, including at least one awesome PL-exclusive one.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,412
Location
Flowery Land
The mod needs more hand placed goodies. The area design is pretty good (Love the waterfall in the south west area of map 2) but it lacks Morrowinds "You looked there? We're impressed" traits, lets hope they add it with the quests (but part 1 doesn't have any stuff like this, so I doubt it).

And how was I meant to save the guy in the necromancer lair (fighters guild quest) of map 1 anyways? I just randomly told him to step off the platform, then walked through the barrier somehow (it turned off for a bit)
 

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