(Image dedicated to SCO)
Chapter The Fifth, the Sage of FedEx.
In which our heroine braves the most boring dungeon of the entire game and not a whole lots happens: She meets a famous sage and sorcerer, saves her friends, kills or charms a couple thousands of demons, gets some new minions, and then escapes. Virgin Mary, this part of the game is AWFUL! Good thing next update we are back on Earth and not only does it goes back to being cool but gets cooler than ever before! Yay!
Last update ended just as Tokyo was becoming a city-sized nuclear fireball and Koneko was being hurled somewhere by a last-ditch spell cast by Helena. We awake in a somewhat featureless blue place, and some hermit guy is here with us. He introduces himself by the name of En-No-Ozuno, which is another name for En-No-Gyouja, a pretty well known in certain circles mystic from japan's eight century who is usually considered to have been a magician and an enlightened hermit, founder of the Shugendou school of religious and occult thought, and is popularly held to be both a Bodhisattva and the quintaessencial wise guy in the mountain. So, yeah.
I am En-no-Ozuno.
Let's see now, there are two more who have found their way here as well. You know them both quite well. Find them and return. When all three of you are here i shall fill you in on the details. If you are injured or want to rest, my minions Zenki and Goki will take care of everything for you. You can find both of them in the rooms next to me.
Finding it obvious that those two others who were hurled here as well are Aquino and Bardon i decide to first visit those two minions En mentioned: Zenki saves our game while Goki revives, heals all our wounds and status ailments, and replenishes our MP completely for free. That's the kind of comunity service i like, yessir. You will get to meet them both at the end of the update, so wait until then for the screenshots. Also, i notice i am completely alone by now: All my minions are missing and as such i have to be extremely careful.
Just a couple of steps away fron En's house i find a Jakyo Mannor, but having no minions i just keep the location in mind and keep going. Close by i find a room where my Jack Frost is camping! He recognizes me and i invite him back to the group, so now we are two against the unknown.
We also meet the first locals: Youma Kinnari, whom you already met, and Majuu Tangie, a new demon. He is somewhat grumpy, likes to drink liquor, kicks like a mule, and can raise a wall of water that nulls Agi spells used against his party. At times if you don't have liquor on you he will get angry and attack, other times he will just go back to whatever he was doing, and in occassions he will not even ask about that at all. Since this first contact ends with him angry and a Jack Frost is no match for a Tangie we just run until he gets bored. Soon afterwards we also find Aquino, going crazy of fear and despair in some small room.
Koneko!? Is that you!? Thank God!
Shit, this just isn't my day!! In any case, the demons here are pretty tough, and i'm really asking for it if i try to take them on by myself. So, I'm coming along with you!
He tells truth: This part of the game can get pretty ridiculous very quick since you lack demon variety to fuse what you want to get and even the support demons can be pretty strong given the right conditions. Also, most of the demons you are brought back from Tokyo are no match for the creeps that live here, so until you get a good variety of locals you will be running a whole lot. Also, after becoming confident with Thor and Gotou many find the last boss battle in this dungeon made of, like, solid unfair or something.
Once back outside the first thing we meet is a Youjuu Nue, whom we already know from our battle with Gotou. When alone those aren't hard, but if you start meeting packs of them before having a full functioning team of locals they can pack quite a lot of hurt. They are Dark demons, too, so you can't just recruit one of them and have them cover you in gifts and stuff: If you go the negotiation way and try to they will surprise attack you, getting a free round and, like, thingies. Your best bet is to just follow the Negotiation path i do in the example, since it almost always works and they give good MAG (600). Some times they do not recognize who you are and will attack but in a normal battle, without giving them the free round. Some other times they will recognize you and leave, without giving you anything before. Also, they are weak to Zio.
(Nue seems like it's trying to provoke you.)
Intimidate
You are meat...
Identify yourself
I see...
Magnetite
(Nue gave you something.)
We keep wandering the dungeon. We come across Rusalka, who returns to the pack, and get our very own Tangie after negotiating with him for a while. As you will see on his sheet he has very high stamina, two skills (crush and wall of water), and the Suku-Kaja spell. The good thing of having Crush and Wall of Water is that usually Wall of Water remains active for several rounds, so if a couple of turns go by before he decides to recast it you will still be protected of all Agi spells. The problem is when it happens the other way around: He does nothing but cast Wall of Water, never trying to Crush and thus acting like little more than a movile Anti-Agi shield battery, or doing nothing but try to Crush the enemy while he burns your party to a crisp.
We keep moving, finding a closed gate we will be crossing later and our first pack of Yousei Ghandarvas, Hindi nature spirits somewhat similar to Satyrs but with horse thingies instead of goat thingies, without the part about being always in heat, and with an emphasis on pretty music and dances, so they come around as closer to The Dreaming's version of Satyrs than the original greek ones. In Shin Megami Tensei they are frail but very fast Yousei armed with the lethal Zio Exploit, so you do want to get one of those A.S.A.P just to keep them out of your backs and abuse the middle bosses of the dungeon. Note also the number of creeps on that war party. Ghandarvas love to be in big bunches, i supose because doing so allows them to better exploit Zio throughly.
Since i am a lucky cat i get my own, first try. Yay! As you can see in the Sheet they also have Lullaby, a go-to-sleep skill, and that Happy thingie that engulf your demons in bliss. Add Zio and he is a pretty good control caster, his worse point being that control casters are kind of useless in a game where you meet an enemy encounter of three to four demon bunches every other step to the point when by the end you will be having a nervous breakdown every time you face a random encounter you can't just AUTO through while pressing the TURBO key.
SMT2 is better on that since you can also AUTO spells, so most battles you just do your thing first turn and then AUTO+TURBO until you need to heal someone or change something or, like, stuff. As long you have good reflexes and a sense of timing you can even play the hardest battles that way, and since some of the last battles are bloody endless and by then you should have a bunch of demons that can take a wild beating before going down i do not know how those weird japanese guys and girls managed to play that game before the emulator age, nor this one to be fair.
We also meet some Chirei Bucca-Boos, but i do not really know what those are suposed to be, and Youma Apsaras, Ghandarvas' wives. The later ones ask some pretty weird questions every now and then, and can get pretty bizarre as you will see below. We also meet a suicidal Kinnari that acts weird, goes wacko, and gets killed.
Then finally discover Bardon was going all sob-sob in some room while we were sending tens of demons back to the Abyss in our search for him.
... Koneko!! So you're here too?
What is this place... I was searching for Helena, when all of a sudden this blinding white light engulfed me. The next thing I knew, I was here. Anyhow, that doesn't matter now, let's try and find a way out of here!
This dungeon is divided in three diferent areas: An inner one, the one where we are now, being where En-No-Ozune and his two demons live and where the Jakyo Mannor is located; a middle one, divided in two halves by the corridor that leads from the inner one to the outer one and where two powerful spirits have their houses; an outer one, where both the Soma springs and the exit are located. We will be going around those as En-No-Ozuno gives us more tasks, so right now we finish exploring the inner area, rescue Unicorn and Angel, and meet our first Majuu Nekomata.
A Nekomata is a Bakeneko, a ghost cat with shape-shifting powers, that has a forked tail. They are one of the most popular kind of Youkai, the wild spirits of Shinto folklore, to the point they appear in lots of manga and anime and japanese games and stuff. In the Megami Tensei universe they are a kind of
Cute Monster Girl with either one or two tails, depending on her having her own sprite or using a variation of another's. In this one she uses the Werecat's sprite with a palette change, so just one tail it is.
She is one of the Demons with a greater level of fan recognition. She doesn't have her own art on this one game, but her Nocturne art is so amazing i will be using it instead. It was pure bliss to discover not only they had done a 3D Nekomata on Nocturne, but a fully dressed one! Yay, hurray for Japs thinking with the upper head for once!
The negotiation with her goes my way since cats understand each other. She first tries to set us up but when we do not lower our guards and decide to leave she stops being a jerk and starts, instead, being greedy: She asks for a Ruby, we do not have so she sets for a couple of Magic Stones and joins us. She has the Claw skill, that is a melee attack that hits several enemies, and two spells: Zanma and Marin-Karin. In Devil Survivor she is one of the best low-level brawlers, and there she is pretty cool with a high speed, fair attack strenght, and a good attack spell.
Then we find the last sealed door in our way back to En's place. Once we are here he decides to explain where we are and what has happened to the world we just left behind.
Very well. Let me start by telling you where you are. This is the Kongokai. From your point of view, it is a place much like the after-world or the Abyss. As for the world that you were formerly in, it is no more. The destruction of Tokyo has sparked worldwide nuclear holocaust. Civilization as you know it is gone.
The Kongokai is the Diamond Realm of Budhism, related to all things eternal and unchanging. The five Budhas of Wisdom, among other thingies, live here. Its oposite is the Womb Realm, related to all things physical and active. Their mandalas put together form the Mandala of the Two Worlds, whose symbology can be interpreted as similar to the Seal Of Salomon as apropiated by Western Hermetics and similar occult riddles or poetic symbols, like the Fiery Name and the Humid Nature of old hermetics and, like, stuff.
Bardon
How did this happen? What is the earth like now? Is it destroyed?
En-no-Ozuno
There is no reason to worry. Despite the scale of the destruction, humanity has somehow managed to survive.
Aquino
Then please send us back!
En-no-Ozuno
Are you sure that's such a good idea? The world is not like it used to be. It might even be a worse place to be than the Abyss, with the destruction and chaos that runs rampant there.
Bardon
That only makes me want to go back even more, to defeat the demons and bring peace back to the world!
En-no-Ozuno
If you insist, it is possible to return to your world. If that is what you wish, then will you hear my plea first?
We are his guests after all and i am a cat of good family, so i pick
Yes.
En-no-Ozuno
Very well. here is a spring within the Kongokai. I would like you to retrieve some of the Soma that is flowing from it. If you don't hurry, the spring will dry up, and you will have to wait for it to start flowing again. I have opened the south gate. I'm counting on you.
I believe he is trying to either change our minds about returning, testing our chances of survival if we do, or hoping we fail so we must wait a fair time before returning to Earth: He will give us two FedEx quests, then a hard combat quest, and then a last test before we are allowed to return to Earth. There should be an option to just stay here and become a wise hermit cat since i really can think of far worse places to be than the Kongokai and far worse company to share than the Five Wisdom Budhas and some super-famous hermit-magicians from old times, but whatever. Let's get this party rolling.
We heal, then save. Then we go south. A bit later we find our first Chirei Tsuchigumo, whose art is pretty amazing if you like spiders, and i do. He is also one of the few demons that you can see animated in pre-rendered 3D, so watch Kuzunoha Raidou Vs The Souless Army's
intro if you care to. Things do not go well while negotiating with them, so it will be a while until i can see one's sheet and remember what powers, spells, and skills did they have.
While you wander the outer regions of Kongokai you will come across the gate leading back to Earth, now sealed, and small rooms where either an apparition of En-no-Ozuno gives you councel on Demon Summoning and choosing your own path or where some event from the past repeats itself, like the Mesian girl talking about God or the bald satanist going all fangirl about Lord Lucifer. Only En's ones are about something new: The first time you meet him he explains again what i said about how the alignment of the demons you currently have slightly modifies your own, but since his image blinks in and out of existence i have no worthy screenshot.
You always find him on the rooms located on three of the four corners of the Kongokai, in the last one being the Soma Springs. Those rooms are in the middle of a small complex of rooms and corridors conected by one way doors, so if you encounter hostiles here you can't run away. While leaving the first corner i come across a Kinnari who again asks me if i intend on saving the world and again i say that yes, i do. This one joins us instead of attacking, must be moon phase or something. I return to the Jakyo Mannor to fuse Rusalka and this Kinnari into my very own Youma Apsaras.
She has Raku-Kaja, that raises the party's defense, Makajama, that seals the magic powers of its victims, and Me-Dia, the basic party wide healing spell. She is quite fast and also has a high HP count, so we are not going to be left without her half-way through a battle. On my way back another Kinnari does the same question, i answer the same way, and again decides to join me. Then we get to the second corner and find the Soma Springs.
We get some of it for En-no-Ozuno's quest and continue exploring the outer area: I find my old Spartoi but he doesn't seem to recognize us, what means my party is full and thus he cannot join. Then we get to the third corner and En-no-Ozuno talks about how we must decide for ourselves what is good or bad and all that stuff, and how our alignment, and thus the Demons we can recruit, will change to reflect this decision. Then in the fourth and last corner of the outer area he has more to tell us.
Be carefull of which demons you choose to kill.
And after a small walk we are back at the center. We give En-no-Ozuno the Soma he asked and then...
... Hmm, that's still not enought. Could you go back and get some more for me?
... he decides to abuse us more to see if we decide to stay or, like, something. Before leaving i go to the Jakyo Mannor and fuse Jack Frost with the last Kinnari i got to get a Yama Cyak, a chaos demon i can't use but at least will free one slot and give me some extra fusion choices. The Yama Family is composed of demons of the night that feed on human energies: Living nightmares, creatures that feed on sexual energy, vampires, etc.
As we go back to the Soma Springs we recruit a Tsuchigumo, too, but i forgot to screenshot his sheet, so it surely had nothing important.
We wander around, get more Soma, then return to Mister Quest Giver and give it to him.
I hate him so bloody much.
By the way, there are two phantasms that live here in the Kongokai. I hear they carry rather powerful weapons. Go and find them, and bring them back here. All right?
Do I really have a choice? I pick yes because i am a good guest.
I have opened the gate to the north. However, Koneko must go there alone. I have other tasks that I would like Bardon and Aquino to do.
Fuck my good upbringing: Someone should say a couple of things to this moron, but whatever. We go through the north gate and then the corridor divides in two, going opposite directions. Each one takes us to the house of one of the Ghosties after a needlessly long walk. I pick a random one and start kicking. Along the way i find my old Jack O'Lantern, but i have a full party so he can't come, bloody sob. I then find a big door, and beyond the Red Ghost of... Law? Someone mixed up their colors, i think. When he sees i am also, for now, aligned with Law he turns into the pope or, like, someone like that.
He gives me the Kodachi of Light, a powerful melee weapon aligned with LAW, so only those aligned with the same force can use it. Since my character is currently of Law, Bardon is going to be left without a new melee weapon for a long while. We go back rest and save before going to face Chaos Ghostie. Along the way i come across the Kinnari i had before Tokyo went boom, but since i have a full party you already know she didn't recognized me. Once i find Evil Ghostie hideout i prepare to face him along with Nekomata, Apsaras, and Gandharva. He receives us like a true warrior of diversity should.
It seems your alignment differs from my own! Then you must die here!
Nekomata opens casting Zanma and getting dodged. Then Apsaras casts Makajama to the same effect. Gandarva shocks and does 5 damage to the blue evil thingie and then Koneko slashes for 7 damage. This battle is not going to be short, sigh.
Second turn ghostie opens with Maha-Agi, doing 11 damage to Apsaras and 29 Gandarvha, Nekomata, and Koneko. Then Gandharva shocks him for 5 damage, facepalm. Apsaras raises our defense, then Nekomata uses his claw attack for 6 damage and Koneko again slashes for 7. Sigh.
Third turn Nekomaka Zanmas our enemy's ethereal butt for 15 damage, Apsaras casts Me-Dia to heal the burns evil thingie caused the turn before, and Gandharva shocks him for another 5 damage, yay! Thus he gets no turn, and Koneko slashes at him for 7 damage.
Fourth turn Apsaras opens casting Me-Dia. Nekomata casts Zanma against Blue Phantom, for 15 damage, and then he answers with Maha-Agi, so unfair. Same damage as above to all but Gandharva, who dodged and THEN went to casts Zio on the evil creep, shocking him for 5 damage. Koneko slashed for 7 damage, etc.
Fifth turn begins with Apsaras casting Me-Dia, then Gandharva casts Zio on the phantasm for five damage and a lost round, yay! Nekomata casts Zanma but is dodged, then Koneko slashes at him for 7 damage.
Sixth turn: Nekomata zanmas Evil Ghostie for 15 damage, Apsaras casts Makajama but misses, Gandharva shocks Ethereal Thingie for 5 damage, Koneko slashes for 7 damage.
The seventh turn is exactly the same, thus convincing me Ghostie is immune to Apsara's Makajama and making the eighth one alike but for Apsaras slaping him for 6 damage. And again, identical would have been the tenth, were not for Gandharva missing with Zio and thus Phantasm doing the Maha-Agi thingie to us for the damage already told about above.
The next turn, the eleventh, turns to be made of pure fail. Both Nekomata's Zanma and Gandharva's Zio are dodged, and Evil answers now with an Agirao of his own, sending Nekomata back to the COMP after one strike that meant 100 damage to her. Somewhere along the line Apsaras casted a Me-Dia that did nothing to change the round's final result and Koneko slashed for the usual 7 damage, feeling useless.
Twelfth turn begins with Apsaras slaping the Ghost of Chaotic Christmass for 6 damage, then Gandharva shocks him for 5 damage and Koneko summons Tangie in place of Nekomata. Then in the begining of the following one Gandharva shocks him for the usual 5 damage, then Koneko and Apsaras attack for 7 and 6. Tangie raises a wall of water.
Fourteenth turn and we aren't still there. Phantasm opens with Maha-Agi, but the Wall of Water nulls it. Gandharva is useless with a Zio that not only comes too late but MISSES. Koneko attacks for 7, Apsaras for 6. Tangie tries to raise a Wall of Water but the Skill is still in effect, so nothing.
Now phantasm is angry: He opens casting Agirao to Apsaras, but the Wall of Water protects her. Apsaras attacks for 6, Koneko for 7, Gandharva again for 7, and Tangie rams into evilghostie for bloody 20! Yay! He's still alive, though. Sixteenth turn is opened by Phantasm slaping Gandharva for 67 damage, owie! Then Apsaras hit him for 6, Koneko for 7, Gandharva tries but misses, and Tangie goes back to try raising Walls of Water that are already there.
Apsaras opens Turn Seventeen with Me-Dia. Phantasm Maha-Agis the group but the Wall of Water nulls its effect. Then Gandharva shocks him for 5 damage and he dies, yay! AT BLOODY LAST! He left ÂĄ1536, 640MAG, and the Guillotine Axe, a powerful melee weapon aligned with Chaos so it will be christmass for Aquino once we get him back. I hurry to En-no-Ozuno with both weapons, stoping just to heal and revive and save and stuff.
En-no-Ozuno
Good job, everyone. Koneko, this is for you.
He gives me Mikezuchi's Techi, a powerful melee weapon aligned with Neutrality.
En-no-Ozuno
You are now ready. It is time for you to return to your world, if you so choose. I have opened the east gate. You may return whenever you wish.
Yay! We are now free of this utterly boring level, right? No! As we get to the door we discover Zenki and Goki, En's minions, blocking our path. I have long tried to find out who those two are suposed to be, but the only Zenki i ever found is
this one and since i avoid Shounen like the plague there is no way i am going to watch that series just to see if both are somehow related, so in ignorance i will remain. The song's catchy, though.
... but first, you must defeat us! If you cannot defeat us, we will not let you pass!
This battle can be very, very though if you are not prepared for it, and sometimes even if you are. Lucky you, the supercat is more than ready and we will be home free before you blink twice. Before coming, though, i changed Gandharva for Unicorn since the former would have lasted around two seconds on this fight.
The battle begins with Apsaras casting Raku-Kaja and raising our physical defense. Aquino casts Agirao against Goki, doing 67 damage to him, and Bardon follows with Zanma, for 49 damage. Doki answers with Makajama, but the spell is resisted. Koneko shoots back at him for 9 damage, then Unicorn dashes forward but is dodged. Zenki now does a critical attack against Tangie for 57 damage, and Tangie raises a Wall of Water because he is random like that.
Second turn begins, again, with Apsaras doing the Raku-Kaja thingie, and then Goki casts Makajama but the only Magic he manages to seal is Unicorn's. Aquino casts Agirao at him, again for 67 damage, Bardon heals Tangie with Diarama, and Koneko shoots shorty for 9 damage. Zenki again uses Critical, this time against Apsaras an for 82 damage. Then Unicorn dashes forward, again missing, and Tangie again raised a Wall of Water, making Kuroi Neko cry.
Third turn again begins with Asparas casting Raku-Kaja, and then Bardon heals her. Zenki casts Zionga against Tangie, shocking him and doing 69 damage, and Goki casts Me-Dia, healing himself. Aquino then casts Agirao against Goki for 67 damage, Koneko shoots him for 9, and Unicorn melees him for 15.
Fourth turn begins, as always, with Apsaras casting Raku-Kaja, then Bardon heals Tangie with Diarama and Aquino casts Agirao against Goki, defeating him. Koneko shoots Zenki for 6 damage, then Zenki does a Critical attack against Tangie for 34 damage. Unicorn and Tangie both miss.
Fifth turns opens with Zenki casting Zionga against Bardon for 20 damage, shocking him. Apsaras then casts Raku-Kaja but there is no longer an effect, since the group's defense is maxed. Aquino casts Agirao against Zenki for 71 damage, Koneko shoots him for 6, Unicorn dashed him for 17, and Tangie attacked him for 14. Almost there!
Sixth turn Apsaras opens with Me-Dia, healing the group. Aquino Agiraos Zenki for 71 damage, Bardon Zanmas him for 53. Zenki tries to Zionga Apsaras but she reflects the attack back to him for 18 damage. Then Unicorn dashes to impale evil thingie for 17 damage, Koneko shoots for 6, and Tangie attacks for 14. Seventh turn Apsaras again opens with Me-Dia, and then Aquino defeats Zenki with an Agirao. Way to go, us!
Given how diferent the party levels actually have gotten Koneko only gets 6144EXP from this fight while Bardon gets 24576 and Aquino 12288. We also get ÂĄ3078 and 1280MAG for our troubles, and then En-no-Ozuno receives us beyond the door.
En-no-Ozuno
So, you've defeated Zenki and Goki... Fine, go ahead and return to your world then, but don't be shocked whne you see how much it's changed...
Light blinds us, and then Tokyo, circa 202X, reveals itself to us!
Maybe we should have stayed in Kongokai...
Next update our heroine becomes the cat with no name of the post-apocaliptic wasteland, wandering around and shooting thingies and stuff! Also, Aquino discovers what intimacy really means, one of the last havens of humanity against the ravages of demonkind will fall to Tokyo's Dream Team depredations, and we will finally be able to tell Ozawa a couple of things! And Kuroi Neko goes back to teach darke magicks, nya!
'Til next time!
@ SerratedBiz
Yes, the chaos paths aren't badly done and actually manage to be how Bioware lied Jade Empire was going to be, but every now and then (and even more on the second one with Arcadia and all that) i feel like a jerk trying to keep my alignment Chaotic when my nature is to just try to be nice to everyone. Not even in games i can be that kind of kill or be killed, pseudo-nietzchean, power-of-steel kind of jerk
I end feeling guilty and restarting, this time as a civilized person.