Also the Technocracy was an antagonist better that anything nMage was able to come up with, especially the laughable Seers of the Throne.
I agree with all that shit (remember I still think nMage is significantly worse), I just think it was much more like the original than Vampire was.
Alex said:
I am curious about what you consider better about their rules.
Oh jesus I don't even know where to start. I'm playing The Giovanni Chronicles (oWoD, Dark Ages) with a group right now with the old rules, and it's horrific. Any combat situation lasts a million years as celerity turns drag out, one player's turn lasts a minute, the next player's lasts 10 (and then come the celerity rounds). Nothing makes much sense neither from a gamist nor a verisimilitude perspective, and defining actions is a nightmare.
I always loved the structure of WW's rules - so simple, lots of dice (mmm), easy to roll with. But their combat rules have always sucked hard. That's cleaned up soooo much Requiem.
Combat is quicker to resolve and way easier to remember (less looking shit up), just like anything in WW rules should be.
Combat in WW should be fast and easy, over without much thought. At this point I'm almost ready to ask the GM to just larp us through the fights.