Excidium
P. banal
I believe all MCA did was the Ag. Center and the novel
He was involved with Highpool too I believe.I believe all MCA did was the Ag. Center and the novel
He was involved with Highpool too I believe.I believe all MCA did was the Ag. Center and the novel
Looks like a less putrified version of the Master. The quote is also pretty much identical to the Master's ideology.
Huh. Have you tried it? I haven't played the whole beta, but pretty much my whole team has multiple fighting skills. Keeps combat much more interesting.
So your contention is that every party has to have an expert in every skill? You're welcome to that perspective, but I would say "You're doing it wrong."Sure it does, but even with 6 int all around, you'll have to sacrifice some skills for that. Maybe not the greatest ones (like perception or demolitions), but still.Huh. Have you tried it? I haven't played the whole beta, but pretty much my whole team has multiple fighting skills. Keeps combat much more interesting.
I see your point, but I don't know. If you insist on building your characters in a way that is not fun, and doggedly sticking to it even when it continues to be not fun ... come on, man. That's on you.And it's bad design anyways - for example, people say that critical hits are boring and broken in the Fallout 1-2. But if you play 2 with the flarethrower build, suddenly, this brokenness ceases to be and different targets for the aimed shot (at the very least eyes/head/legs) become perfectly viable, the system begins to work extremely well. But does that mean that the system is not broken?
While you're often forced to do it, in reality, it shouldn't be the player's task to metagame around the game, trying to squeeze fun out of it. It's the game designer's job.
So your contention is that every party has to have an expert in every skill? You're welcome to that perspective, but I would say "You're doing it wrong."
If you insist on building your characters in a way that is not fun, and doggedly sticking to it even when it continues to be not fun ... come on, man. That's on you.
Fair enough, but I repeat that I was able to build a party that's versatile in combat as well as being able to handle many noncombat challenges (although it's true that they can't laugh off every single obstacle as if it weren't there). Maybe I'm just magical, but I was able to make a party that's fun both in and out of combat.It's the choice between two kinds of unfun, pretty much.
So your contention is that every party has to have an expert in every skill? You're welcome to that perspective, but I would say "You're doing it wrong."
I've already addressed that - W2 has a rather scarce amount of content and I see no reason to deprive myself of it even further. This is certainly not a game to replay seven times.
I am not sure what is going on here but the Wasteland 2 system sucks
CLASSIC system is really flexible and good, allowing for a variety of party & character builds.
so I'm entitled
7. Music - I can barely remember TOEE's ost
You should also play D:OS. Seems like on kickstarter race dark horses win.Since I'm a poor (and also dumb) monkey who asked our research budget to be spent on a Wasteland 2, making me stuck with this hype trainwreck (while everyone seems to enjoy D:OS immensely)
WAT? One of the best Dark Ambient video game soundtracks of all time. Second only to Pagan.
You should also play D:OS. Seems like on kickstarter race dark horses win.
I'm having and fun, and don't regret it. I can't convince other people to like what I like, so.. yeah all good.
I-I- wasn't...arguing?