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The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

cvv

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For the record: I don't think there was a downgrade. There's no need for conspiracy theories. I bet the PC version is just a crappy console port. It's happened before, it'll happen again.

And their E3 demos were just bullshots, like all E3 demos. Strictly PR stuff, nothing in common with the actual game.

I think downgrade is very logical. After all they did start building W3 before they had a chance to get their hands on the next-gen consoles. And we all know how big was the gap between the expectations and the ho-hum results of the next-gens.

That said from all the screenshots W3 looks dramatically worse than AssCreed Unity that was also build exlusively for the next-gens.
 

MasPingon

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You need better glasses. I can also see weaker textures, much worse foliage, crappier sky, worse water and so on.
Yeah, and those are things you can change in game gfx options. What you can't do is to apply all those technologies they ripped of the game since 2013.
 

Infinitron

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It's almost like they're following in the steps of Rockstar, which did EXACTLY the same.

GTAIII - TW1 (PC first: great game, rough but innovative)
GTAVC - TW2 (PC first: kept the first game formula, improved everything improvable)
GTASA - TW3 (Console first: PC players get a shit port, running fairly mediocre graphics shittily)

That said, if TW3 is 1/10th as good as GTASA is, sign me up.

Uh? Rockstar have always been a console developer.

Grand Theft Auto III is an open worldaction-adventurevideo game developed by DMA Design and published by Rockstar Games. It was released on 22 October 2001 for the PlayStation 2 console, on 20 May 2002 forMicrosoft Windows, and on 31 October 2003 for the Xbox console.

Grand Theft Auto: Vice City is an open worldaction-adventurevideo game developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2 console, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox console.

Also, GTA3's PC version actually had inferior graphics to the Xbox version.
 

Bliblablubb

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The_Witcher_3__Wild_Hunt_20150507155231.0.jpg



:lol: holy shit those textures
:what:
Who the hell is that guy? That old fart makes Vesimir look like some well groomed teenager! And those textures look like they come from a XBawx threeshitty game...

Heck, even my toaster should be able to run it, and I played Potatoman 2 on such low settings that I thought the blond girl (Ves?) was full of bruises until a screenshot informed me those where blurred trashy tatoos.
Let's hope the gameplay delivers...

I for one will be waiting for RK47-kun to make a LP from his unlabeled Singapork streetcopy. :salute:
 
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Akratus

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One year later: CDPR: You guys. . interested. . . in pre-ordering. . .


THE ENHANCED EDITION?

ONLY SIXTY BUCKS!!!

:jew:
 

MicoSelva

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THE ENHANCED EDITION?
Enhanced Edition with DX12 graphics patch? Certainly possible.

Here is a rather informative potatop review (ignore the introductory ranting):

http://pclab.pl/art63637-6.html

google translate said:
The third and supposedly last part

Since the advent of the second part of the computer adventures of Geralt of Rivia, they passed nearly four years. In this industry a very long time. However, the witcher title thanks to Andrzej Sapkowski's literature has grown into a cult figure and at the same peculiar and complicated on many levels, extremely interesting, which often says. The world depicted by the author of his book adventure is extremely dirty, dark Middle Ages, and therefore the times in which most of us would not want to live. Sapkowskiemu masterfully managed to create a bleak realities full of wars, racial conflicts, conspiracies and terror. The whole seasoned magic, prophecy and the like. The crew of CD Projekt very skillfully moved it all into a virtual world of the game. Computer Witcher, both part of the first and the second, a very good game. For the matter of Geralt of Rivia already knows virtually every self-respecting player.

Four years is a long time perhaps, but since we have the first information that formed the third and final part pecetowego / console Witcher interest in it grew rapidly. The atmosphere is hot, everyone looks at CD Projekt RED. The creators of outstanding Witcher 2: Assassins of kings themselves have set ourselves very high standards. Finally, after years of waiting, we can evaluate almost the final product, as well as a fan of the series, with great pleasure I will do. To our editorial hit a special platform for the PlayStation 4 with the full version of The Witcher 3: Wild Hunt.

The action of the Wild Hunt is going on in half a year after the events of its predecessor, which was heavily based on the conflict of people with elves, as well as the pursuit of the villain responsible for the deaths of several wealthy Witcher world. The Troika Geralt recovers memory, combines facts, moves along with Vesemir on the lookout for Ciri and Yennefer. Apparently this first great danger. The storyline will not write anything more: it is so good that it would be giving away anything out of place. It is very strongly linked with the title Wild Gon, probably the hardest owianym mystery of being embedded in the witcher realities.

Text that you read this review of The Witcher 3: Wild Hunt in a version for the PlayStation 4. The requirements of the latest production of CD Projekt RED for CPU and graphics card will be able to read soon.

The Butcher of Blaviken

Compared with the previous parts of the series the character of Geralt of Rivia has undergone quite a few modifications. The Witcher changed virtually every respect, from the appearance, and ending on skills. The title character certainly wyładniał what she's not surprised. She came also the option to change his hair: in Oxenfurt a barber, who for a small fee can fasten his hair, shave the sides, it completely dissolve or be up with them ponytail. Geralt with each passing day overgrown. After a few spent in the wilderness on the face initially smooth like a baby's backside appears full beard. It's a trifle, but it lends the game a bit of realism, showing that life on the trail not a bed of roses and there are no conditions or time to take care of herself.

Geralt has access to a few new things, even though a good portion already appeared in previous sections, in the witcher potions, unguents, signs, decoctions and firecrackers. What is new is the crossbow, which admittedly does not ask a lot of damage, but knows how to successfully download any flying bogey on the ground. It's the only weapon working under water. Yes, Geralt learned to swim and snorkel and will exploit these capabilities often unexpectedly. Available range is truly impressive, each category is at least a dozen items. We have access to everything from the menu, but before the fight you have selected items to put in the pop-up slot. During the battle at any time activates a circle with objects and characters, indicating those previously selected and short-term relief has helped tame it all. In practice, the system works as it should. All witcher boosters once constructed will always be available, although a limited number of times. To renew their condition, you have to meditate and carry a heavy alcohol. This however is plentiful.

Completely changed character development. At each level, the player receives one point for the issue in several tabs: combat, characters Witcher, alchemy and the ability subsidiary. Each is further divided thematically. For example, the signs wiedźmińskimi enables the development of each individual, and this on the fight to help strengthen separately and according to the tastes attack fast, free, and so on. We do not know what the maximum character level, but I know that you have to choose because all abilities at one time is unlikely to improve until the end. The player must decide which skills wants to use. The backbone of the whole system development are empty squares, where a total of twelve. Unlock every few levels. It is placed in them previously bought abilities and thus adjusts the character to your playing style. Nothing stands in the way of alchemy apart completely and characters, to create a typically Witcher meat grinder, all slots filled in only skills related to weapons to chop the white and picturesque limbs opponents. You can also burn all using the character Igni, support each other potions and rely on the rapid regeneration of the belt durability. And he is required to perform dodging and using just the characters. What you will - is a thoughtful and well balanced system that gives considerable room to maneuver.

In truchłach larger monsters player you are also mutagens. They are used to manufacture decoctions, but also provided them special squares in the tree of character development. Act synergistically, you have to be chosen according to the color; then the player gets the biggest bonuses to statistics. For example, a mutagen with Cockatrice increases the damage by ten percent, but when it is placed in the vicinity of three capacities related to unarmed combat, and thus of the same color, the bonus increases to ... forty percent.

The combat system has undergone considerable modification. In still based on the use of two types of blades, depending on the enemy, and cutting it alternately attack quick and light and the heavy setpoint greater damage. In contrast, there is no way not to get the impression that the skirmishes are more dynamic than ever before. Since the player will often be met challenges monsters with a much higher level than he is, usually one, maximum two hits mean certain death. The key to success is evasive, remains in motion and, above all, to learn the tactics of the enemy, and also use the maximum available resources. You have to remember to keep the blade always raised by a suitable sign, not to attack, when your health is weakened in more than half, to help one potions and generally very careful about what you are doing. It all makes the fight in no way involves crazed click through a single button, but it requires tactics and focus. Performed by the player character reacts extremely briskly; this is very useful, do not feel that her movements were sluggish. What's more, there is no QTE sequences during skirmishes, regardless of maszkary, for which developers should play a gold medal.

The core is that once chosen tactic works, but access to it is often associated with multiple spectacular death of Geralt. The Witcher is a master at recognizing the weaknesses of your opponents and you need to be able to use it. It resembles such titles as Bloodborne where you first have to develop a style of play, learn behaviors enemy, skillfully manage available resources and so on. The prize after winning nearly ten minutes of the fight against the golem from the twenty-fifth, when someone is in the thirteenth, is enormous fun, a sense of accomplishment. Who plays so little reward efforts. In addition to Geralt after challenge awaits virtually always stuffed to the brim trunk.

Loot is an important aspect of the Wild Hunt. Previous parts of the series were very limited in this respect, and now the number of "findables" almost overwhelming. Not only that, there are items repeatable: they have different characteristics, different statistics. There is no need to get used to the elements of armor or weapons, quickly mentions them because, for better or just different. Geralt can wear gloves, armor, pants, shoes and two swords: silver and steel. Added to this are, among other things crossbow bolts and various kinds. Each of these items is available in several versions: from a simple through master the unique. They often have a different number of sockets one to three, which can be deposited rune stones. These in turn increase the effectiveness Witcher characters, but also when applied to the weapon can freeze, burn, cause bleeding or poison.

An important element of the game is to craft. The most useful are the provisions that allow outsource the witcher equipment belonging to different schools: griffin, cat, snake and bear. Geralt encounters speaking notes about where they can find; recipes are spread around the globe and are available at different stages of the game. This makes it worthwhile to explore the witcher universe. Once the hero will search for a specific prescription information becomes available about what materials will be needed. With all this you need to go to the blacksmith specialist, pay him, and you're done.

In addition to the typical Witcher equipment is a whole bunch of other things, too powerful. But always they needed components, respectively a high level character, and of highly specialized craftsman, but to those around the world is only two. The armor and swords very quickly wear out, especially during skirmishes with strong creatures; the Troika far the most money is spent just on their repair. You can buy packets repair, but these also are expensive. There is no light, you need to save, count every penny, the more expensive loot that really gives himself buyers practically for a song. Witcher's world is not a fair place.

The missing link

The Witcher series has always asked for the open model of the world - and Three it virtually sandbox. Except for a few smaller and larger places, such as islands Skellige, village White Sad and the royal castle in Vizima, the northern lands are an integral whole. It consists of Novigrad and Oxenfurt and Velen, the so-called no man's land, in fact, which is a huge area where the player will spend a lot of time. Sandboksowa design world came out the game for good: at the beginning of the game, I was almost overwhelmed by the size of Velen. This is an exceptionally refined and varied land, plucked alive from the Middle Ages, incredible climate. It is full of highways, swamps, abandoned fortresses, forests, rivers, lakes, caves, gloomy villages, canyons. There anything you would like to see as part of this
Convention, know that it can find.

Not only that available land is diverse, it is still extremely consistent visually and thematically. The transitions between the villages and the fields or woods are done masterfully. This entire region is alive - it hears and feels. There are idyllic places, even small and cozy villages with fields close to where they work and peasants, but no shortage of exceptionally gloomy, sinister forests, for example, or demolished fortresses, in which some badly haunted mandatory. The climate can change from area to area literally in a minute, but always when this happens, the transition proves to be done with taste. Much of the merit of sound effects, music outgoing hype example wind and skowytowi somewhere in the distance. Often this happens after you figure deviates from its quite safe highway. Game climate also useful dynamic changes in the weather. Not only was split into time of day, making a fantastic morning with the mass of the sun rays can occur at extremely eerie night - also change weather conditions, for example, may break the strong wind, rain pour down, unleash a storm. Geralt, and how, all comments in his style.

Another aspect are the cities. You can see that this majestic place, especially Novigrad, but also keep changing every few meters, which naturally associated with their architecture. At the bottom are the slums and nearby villages, and only a bit further gates, bridges, fairs, and at the end of the district inhabited by the local nobility. The world is also a witcher mass corners, in which it is worth to tread. Game developers do not give directly to understand that just around the corner there is something interesting, you have to sniff around yourself, but usually worth it. For example, one of the houses modest village located somewhere on the road can have a surprisingly extensive cellar, which is a complex of corridors, and at the same part of a large cave with Wyvern in the middle. You dozen times to pass next to this place and just behind one time to look inside and discover a trapdoor in the floor.

Navigating the world is simple in terms of logistics. In most places there are signposts, and the player can quickly move between them. Geralt is also a horse, a rumor. It can summon him, wherever he is, to mount and gallop, much faster than on foot, to reach the desired location. You can also fight, sitting on the back of the animal, although it is quite cumbersome. The task of the hurdles is also moving in the saddlebag of all the things that collects Geralt. Each one has a certain mass. Fortunately, the horse has its own objects: the flap, yucca and saddle. With the advance in the game we are getting better. They allow wierzchowcowi longer gallop and more transfer or make it more resistant to fear. Geralt carries on rumor or trophies, which it obtains from defeated monsters. And we think this is one of the weakest elements of the game. They represent virtually only visual attraction, because bonuses for experience, gathered herbs and gold, which ensure that they are really modest. So modest that they could not be.

The game has a lot of stuff do. In addition to the main thread is a whole bunch of other things that Geralt can be addressed. In villages and cities are horse racing, fist fights or playing, the card named thread. Of course, all provide money, prestige and fame. In addition, you can, and how, hunt for monsters, in the end it witcher Geralt lives of eliminating such problems. In many cities there are plaques with announcements, the player gets a job there. Scheme is always the same, but warrant that we will not get bored. At the very beginning you need to talk with the principal, to bargain on wages, often talk to witnesses, and then go on a destination.
New to the game is the mechanism Witcher senses. When you hold down a button Geralt becomes more sensitive to traces, sounds and smells. Examines the place of slaughter, and after finding a sufficient number of clues guesses who the perpetrator trouble. The bestiary appears appropriate entry from which you can learn about the creatures weaknesses. Then you must hunt it down or lure, then beat and bring hard proof of who you need. In practice, any such struggle is a challenging battle with miniboss, but the whole system, the whole fuss - it's really first-rate idea. The initial stage builds the atmosphere, climate handy amazing game, and even demanding struggle as the culmination of hunting does not disappoint. When the number of monsters and monsters themselves are impressive. We do not want to spoil the surprise, and only write that you come across these largest and most dangerous creatures known from books.

On the boards with announcements yet about interesting events and places. In practice, on the world map there are question marks that up to ask for verification. There are a lot, and the tasks are diverse, from habitat destruction taming monsters and bandits after exploring the ruins, diving for treasure or acquisition of contraband. After reaching the Velen took care of just discovering the world, curious consecutive question marks. Before I knew it, more than thirty hours of gameplay was behind me, and the main topic was still practically nieruszony. World Geralt of Rivia is extremely addictive, extravagant, almost addictive. Already that same exploration can provide so many hours of fun high-test, it proves how good the game is.

Both the books and the previous games dealing with the fate of the white-haired witcher were extremely atmospheric, they showed a gray, ugly reality, the land of wartime and the main character's efforts to to it all fit. In Wild Chase is all present and extremely intense. You can be sure that await you tough moral choices, the consequences of which can return after several hours of play and cause no small moral hangover. In the latest game, CD Projekt RED nothing is obvious, black or white. It is these shades of gray make is so mature, so playing on emotions, and sometimes mocks the player's feelings. The atmosphere is really heavy in the air to feel that the world is on the verge of great events that will happen and it's better to be then far away. But you can not, you have to wade into what fate had prepared. Even though time and again all around Geralt realize that his effort is futile, that ultimately awaits him defeat. The Troika everyone has some problems, usually very serious, such which nobody would want to have. The title character never manage to stay away from them: it can be either the solution or ignorant. This player determines the moral code of Geralt of Rivia, and it is impossible to underestimate.

Graphics and Sound

I stress once again that we have received the full version of the game, but since its completion until it officially goes on sale, quite a few things listed below, including optimization, developers can still improve. And I could not fully assess the quality of the image, it must wait. We return to this issue after we have received your PCs. Then we harness the work of his most important platform for editorial and apply the highest image quality settings. Only under such conditions we will be able to properly explore the topic.

For the time being remains the description of the console version, and this looks pretty good. The game world is very detailed; They do not happen moments in which the creators have gone the easy way out and decided to copy and paste these same groups of models. And even if somewhere like this has been done in such a way that the trained eye will not have any problem to catch it. There are no two similar places, practically each one is unique. For example, the largest map, Velen, consists in large part of the forests, swamps, villages, lakes and the like countryside but tree trees uneven, I assure. The same applies to population centers, highways, caves, hills and abandoned fortresses. Otherwise it looks forest in the north of Velen, and totally different the far south. The area drawn before the player is really a dispute, you can not see the limits beyond which objects are no longer generated. I have no criticism about the effects of post processing or textures. The latter only occasionally scare resolution, and usually in places that the player should admire from a distance. However, sandboksowa nature of the game forces you to explore and tiny quirks are a consequence of such a structure in the world.

Occasionally they get up and shortcomings in connecting tracts of land. For example, the two stones can get on each other so that a gap appears therebetween. I came across several such quirks, while these shortcomings are literally a dozen pixels wide. There are really only noticeable due to the bright and, therefore, protruding from gray Witcher world, coloring.

The good news is that during the trip flow of the game is satisfactory and stable. You can traverse the entire land gallop on rumor and animations even for a moment they will not stutter. The fight looks good, even a skirmish with several enemies at once. In its previous material dedicated to The Witcher 3 I drew attention to the fact that liquidity falls when the camera is set in the right way. Still it happens, for example, when the foreground there is a lot of particle effects or hair obscuring the main character most of the screen. Also irritated by the slow working storage. Over time it fills up a considerable number of potions, ingredients, components of the weaponry, mutagens and the like. You may feel that the it all the more, the slower the transition occur between tabs. Load Time game also leaves a bit to be desired: the death have to wait two or three minutes to re-take control of the character.

Since The Witcher is a native brand, I decided on a full Polish language version. Soundtrack is really very good. Geralt voice once again lent Jacek Rozenek. Perfectly heard in dialogues impatience, anxiety, empathy ... everything is, and it is given in a sufficiently natural, believable way. It's a nice change after the feats of the greater part of Polish teachers, which can be primarily accused of artificiality in his voice. The rest of the NPCs holding level. Villagers sound completely different than the local barons and the way it should be. This is a considerable portion of seasoned profanity, male-female undertones and so on. It all draws really true, shabby image Witcher world.

Music does not raise major objections. This instrumental tracks, dynamically changing with the events on screen. Path in the background is easily digestible, enjoyable, not boring, but I listened to some music accompanying battle. This, among other things feminine wailing chorus that after several hours of play a little irritated, because it is exactly the same as at the beginning. In addition, the audio setting is extremely successful.

Summary

The Witcher 3: Wild Hunt is in my opinion the best part of a series, the culmination of the trilogy in a really big way. Better say goodbye to Geralt I can not imagine. Any innovation, both in mechanics, how and presentation of the world, came out the game for good. It is very complex, in many ways extremely interesting. The missing link was sandboksowa design. It is mainly thanks to her, a big change in mechanics and a huge variety of contents Three contents so addictive.
After a series of The Witcher even have to expect the ability to transfer the player to extremely despicable, the climate of the world, which has its own rules. Her third part is no exception. Difficult choices and their serious consequences, sometimes immediate, and often heavily delayed, the bread hero, just like the feeling of moral hangover from the player. The complexity of the relationships between the characters is impressive, like the gray reality that often implies that there is no good road, it is impossible to be a knight in shining armor, but you can try. It is only the lesser evil. Geralt is each other more than ever before; his unique sense of humor and a somewhat cynical approach to life have been surprisingly strong accentuated. Ethics is ethics Witcher player - in this respect it has considerable room to maneuver.

In the face of so suggestive climate, expand and wealth of this virtual world and the playability of any imperfections are trifles, which can turn a blind eye. It's easy to forgive even a little unstable framerate while playing on borrowed to us by Sony test platform or worse places texture. On the first day after the release of the game will appear in the appropriate updates that may improve more than one thing, so the technical side of the Wild Hunt soon return.
It remains for me just say that this game excellent, complete, definitely pretender to the title game of the year. I will long remember the latest adventures of Geralt of Rivia and not once come back to them.

The advantages
climate!
storyline!
replayability!
huge, rich and open world
Geralt of Rivia
refined fighting mechanics
great loot
graphics
sound
the length of the game
sidequests!
witcher senses
Dilemmas, dilemmas, dilemmas ...
the quality of the full Polish version

drawbacks
poor trophies
To verify on the basis of the final version - long time to load game
To verify on the basis of the final version - drops in liquidity
To verify on the basis of the final version - slow acting bookmarks with objects
 
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Divinity: Original Sin
Well, and people complain about poor graphics of kickstarter alphas (underworld ascendant).

Uh... does that mean underworld ascendant will look worse???
 

Jools

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It's almost like they're following in the steps of Rockstar, which did EXACTLY the same.

GTAIII - TW1 (PC first: great game, rough but innovative)
GTAVC - TW2 (PC first: kept the first game formula, improved everything improvable)
GTASA - TW3 (Console first: PC players get a shit port, running fairly mediocre graphics shittily)

That said, if TW3 is 1/10th as good as GTASA is, sign me up.

Uh? Rockstar have always been a console developer.

Grand Theft Auto III is an open worldaction-adventurevideo game developed by DMA Design and published by Rockstar Games. It was released on 22 October 2001 for the PlayStation 2 console, on 20 May 2002 forMicrosoft Windows, and on 31 October 2003 for the Xbox console.

Grand Theft Auto: Vice City is an open worldaction-adventurevideo game developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2 console, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox console.

Also, GTA3's PC version actually had inferior graphics to the Xbox version.


Ha. I stand corrected. Fuck my memory (and I was so sure about this, I didn't even doublecheck: shame on me).
 

Jools

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Darth Slaughter , good one. Although, in all fairness, I eat @ BK on a weekly basis and have never been presented with such a horribly assembled product, nor I have during my past forays at McD. The graphic does have a point, but they really picked the worst possible examples just to make their case (and yes, news at 11, welcome to the wondrous world of marketing).
 
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The fact that PC version is not available to reviewers is suspicious...
It's either a shitty port, or it actually looks much better than on consoles and they don't want butthurt consoletards knocking down review scores of inferior versions.

Both possible, you can call me naive, but I want to believe in the latter.
 

Immortal

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I was not trying to be pedantic or trolling. This is how I feel.

Whenever I am getting into a story and I hear an NPC start saying shit in the dialogue like.. "There is just one more thing we need <charname> .." I know a fetch quest is coming. Maybe it's because I am a software developer and see games more mechanically then others but I just feel the gamey parts being shoe'd in especially when the story is good.

I include "Travel to the Place and perform the mcguffin ritual" as a fetch quest btw.

Now if your argument was meant to only include MMO Style Quests (Collect the 5/7 Mcguffins).. Then I apologize and my logic doesn't apply. RPG's at their base though are always based around the formula of "Travel There, Kill That, Collect This, Perform This Action In That Dungeon Over There, Get Ambushed Here"
[/spoiler]
If your definition is so wide, hardly anything doesn't follow that formula, even every other genre, racing games are "travel here", fighting is "kill this" and puzzles are about "performing x action"

The definition is too broad to be meaningful, everything would be a fetch quest

Not really.. now your going overboard? Racing games are racing games. They aren't attempting to creating a realistic world that you get immersed in, they are trying to create an immersed racing simulation which is gamey at it's core without needed to doing any real work.

RPG's suffer from the fact that they are trying to tell a narrative story but the protagonist needs shit to do instead of watching cutscenes all day.
 

Anthedon

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I'm not that bothered by what I'm seeing graphics-wise as long as it runs well, GTAV has set the bar pretty damn high in that regard.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Dunno if this has been posted yet. The only fun thing related to this shit action game that I've seen:
 

odrzut

Arcane
Joined
Apr 30, 2011
Messages
1,082
Location
Poland
Map from end to end the middle. Shows both big cities.

 
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