Gnidrologist
CONDUCTOR
Nothing pisses me more, than being pissed about something that pisses me of.
Kavax said:Hümmelgümpf said:Fallout 2.
That was more telepathy than dream.
sirfink said:Pseudo-philosophical bullshit. Hate the college freshman philosophy that plagues so many RPGS, including some that are worshiped around here.
Number one: it's shallow and meaningless. Number two: it's just window dressing that invariably leads to combat. The fact that you're fighting the very essence of your inner-most psychic pain with a sword forged from the very blackest corners of your soul while standing on a plane of existence which exists only in your own mind, doesn't change the fact that you're just clicking your mouse half a dozen times on a monster until it finally dies. Quest completed! How deep and profound!
sirfink said:Pseudo-philosophical bullshit. Hate the college freshman philosophy that plagues so many RPGS, including some that are worshiped around here.
Number one: it's shallow and meaningless. Number two: it's just window dressing that invariably leads to combat. The fact that you're fighting the very essence of your inner-most psychic pain with a sword forged from the very blackest corners of your soul while standing on a plane of existence which exists only in your own mind, doesn't change the fact that you're just clicking your mouse half a dozen times on a monster until it finally dies. Quest completed! How deep and profound!
Sir, this is important for you to know, and the earlier you know it, the better it will be for you.BehindTimes said:Reliance on fighting. I thought this was suppose to be a Role Playing game. What if I happen to want to be a pacifist?
A trend among most genres has been to incorporate some sort of cinematic and adventure style element into a game. RPGs also followed that bandwagon. The thing about RPG mechanics is that could occasionally be modified to suit those elements, and this has made people assume that those elements are essential to RPGs. They are not.
sirfink said:Pseudo-philosophical bullshit. Hate the college freshman philosophy that plagues so many RPGS, including some that are worshiped around here.
Number one: it's shallow and meaningless. Number two: it's just window dressing that invariably leads to combat. The fact that you're fighting the very essence of your inner-most psychic pain with a sword forged from the very blackest corners of your soul while standing on a plane of existence which exists only in your own mind, doesn't change the fact that you're just clicking your mouse half a dozen times on a monster until it finally dies. Quest completed! How deep and profound!
Wyrmlord said:I just find it strange when people complain that a RPG has too much combat, or should not have it, because ultimately, this is what the genre is.
Such as the complaints that Mask Of The Betrayer has too much fighting. People have assumed that the fighting is incidental to the game. They impatiently want to skip ahead to the next big cinematic or dialogue. But the fighting IS the game. If a person can't get into the flow and enjoy the combat as it is going on, maybe this was not his kind of game in the first place.
Sir, this is important for you to know, and the earlier you know it, the better it will be for you.
You are playing the wrong genre. I don't mean this as sarcasm. This is an honest statement. If you want games where you can play as a pacifist, maybe it is better if you go for adventure games, or something like that.
I am afraid you have misunderstood what the 'role' in roleplaying means. If you ever look up the history of RPGs, you will see that it is a subset of tabletop wargames. The catch to these specific wargames is that the soldiers you are controlling are not mere grunts. They are specialized experts. They are playing a ROLE in the battle. One person is the medical expert. One is the technical expert. One is a tactical killer. One is a heavy gun. And so on. (See Gary Gygax's Chainmail boardgame on Wikipedia)
I think a decent argument can be made that combat should be downplayed in certain types of RPGs in favor of non-combat paths. It goes like this: the core of an RPG (depending on whom you ask) is having multiple paths. The more the paths vary and the better-designed they are, the more interesting the game is. The goal in making an RPG ought to be to make it fun and interesting while making use of the core RPG elements. But if most of the variations in the game's paths are in how the character fights, then the paths won't be as distinct as they would be otherwise and so the game likely won't be as interesting. So, all things being equal, it's preferable to have paths through a game in which combat is not the dominant factor.Wyrmlord said:So why fault a RPG for relying on combat when it has been a convention in just about any game in this genre?
janjetina said:In before mondblut.
You, mondblut, and other grass roots types fail to grasp a few facts. A fact of life is that games, including RPG, evolve.
Fezzik said:It goes like this: the core of an RPG (depending on whom you ask) is having multiple paths.
hiver said:Having those bloody fences i cannot jump over or some bloody small ditch i cannot cross but i have to go all the bloody way around.
No jumping. What the hell is that? Why do i have 3D graphics if there third dimension isnt allowed in the game? (oblibion has hoping around, not jumping and its a hack and slash sandbox anyway)
No climbing either. Why? wtf
Saint_Proverbius said:hiver said:Having those bloody fences i cannot jump over or some bloody small ditch i cannot cross but i have to go all the bloody way around.
No jumping. What the hell is that? Why do i have 3D graphics if there third dimension isnt allowed in the game? (oblibion has hoping around, not jumping and its a hack and slash sandbox anyway)
No climbing either. Why? wtf
That's one thing I've never understood. Why the hell am I blocked by a little stream I should be able to jump over? If not jump, I could just walk through it!
I really hate artificial barriers in CRPGs. There's got to be better ways of keeping players out of areas they don't belong in than artificial barriers. Fallout 3 is a prime example of games with way too many artificial barriers. I'm not even sure why a lot of those barriers exist in that game OTHER THAN forcing the player to endure the dungeon subways.
Raapys said:Not really. All the first RPGs were completely linear dungeon crawlers.
boynextdoor said:I mostly hate combat, especially uninspired TB combat. The problem with TB combat is developers usually try to simulate real combat and real combat is obviously not TB thus it is an automatic PHAIL!
If you must have combat (I think most games would be better without) then at least try to have as little as possible. Failing that at least use a system which is not a crappy modelling of real combat. I think Jrpgs are much better in this aspect because the combat is not trying to be realistic at all.
boynextdoor said:I don't like turn based combat. I don't like real time combat either. Both are trying to be too realistic. I only like JRPG combat because it's not realistic. You know, realistic combat is too complex and I don't get it and it's too frustrating I prefer simple and stupid stuff that involves no thought whatsoever.
JarlFrank said:boynextdoor said:I don't like turn based combat. I don't like real time combat either. Both are trying to be too realistic. I only like JRPG combat because it's not realistic. You know, realistic combat is too complex and I don't get it and it's too frustrating I prefer simple and stupid stuff that involves no thought whatsoever.