boynextdoor
Educated
dolio said:1) Baldur's Gate doesn't have turn-based combat.
2) Most people here (in my experience) don't hold up Baldur's Gate as an example of the best of RPG combat.
I'm wracking my brain trying to come up with a way that FF7-9 combat (haven't played anything beyond that) takes more thought, though.
BG combat is pretty much turn based it is not exactly RTWP but whatever. BG is not usually thought as best but it is the most standard combat for WRPGs that's why that is my example. And it's typical that the focus is on combat (and exploring around to find combat related items) i find this irritating. PS:T should have had 1-2 fights for the whole game and that would make it better because it is hard to keep suspension of disbelief when you kill the entire population of a small country during 1 in game week. And when that combat is trying to be realistic (with fireballs and teleportation) it all falls apart.
I am currently playing the witcher now and enjoying it where a lot combat is inevitably a part of the story but i wish you had to talk to people around visit alchemists gather herbs have a weapon forged etc. and then go to combat. That way it would make combat a remeberable experience since you had maybe 10 fights throughout the game and each one had a story a reason to happen. I think if there is going to be combat in a game then it should make sense like this.
I may have expressed myself inadequately since i am currently quite drunk, but you probably get the idea...