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Melissan said:Thank you, thank you, thank you. I'm so tired of being called a troll and it's so nice when someone agrees with you. I said exactly the same thing and I even thought that the poster was way too much into LARPING (I dated a guy once who took his role-playing way too seriously and believe me it's not a pretty picture), but didn't want to sound like most people here.Azrael the cat said:So if the game just didn't SHOW the int stat in the stats screen, but when you levelled up you could choose 'raise magicka by raising intelligence', and then showed you the resulting magicka in the stats screen, that would be fine?
Or how about we do a system like what Melissan says, where we replace int with magicka (remember, we'd rather int did other things, but we're assuming that's out). But when you click on the button to increase magicka a little message comes up saying 'raising intelligence in order to raise magicka'. Would that be enough?
Don't you think that's getting a little close to LARPing?
What? LARPing? I'm probably one of the last people on the Codex who would ever consider LARPing. I'll just stick with the "Live Action" part of my life -- no roleplaying needed, thanks.
@ Azrael. I think that messages, at least as direct as that one, are a bit too blunt. I don't want message constantly explaining what's happening or why. This isn't about larping; it's about creating a seamless experience, a good game. Call me old fashioned, but I'm just used to having an "intelligence" stat in games. To be honest, I don't even really care that much about the actual mechanics; what really annoyed me, and why I quoted it, was that it's clearly one of the 'dumbing down' aspects in Skyrim. People are put off by taking a minute or so to figure out that to raise mana you need to raise your intelligence. So they dumbed it down and changed it to something the lowest common denominator can understand the second they open the menu. It's decline, pure and simple. Doesn't really matter if it works the same way... what matters is that a traditional concept (int. being commonly associated with mana) was axed to make it more accessible to people who don't usually know anything about stats and how they work in games like this. Please don't tell me you believe in any of the crap Todd's feeding you.