Trash
Pointing and laughing.
Pretty cool article actually. Though it has that certain Deus Ex flavor it also seems to have a lot in common with the classics in the genre like Floor 13 and Covert Ops. I really hope they'll pull it off.
mjorkerina said:Oh yeah, because the best meter to measure the goodness of a RPG is to compare it to the worst and then say "you see, it's not as bad, so it's good". Fail. Bioware is not the gem you should use to measure the quality of the competition.
Hell, MoTB from Obsidian managed to get meaningful dialogue trees right. Fallout and Arcanum did too. All of them with lotsa skill checks.
skyway said:how do you know it won't happen to Alpha Protocol, considering ME and Fahrenheit are their inspiration?
Yes, moments. So how does excluding everything but that necessarily make this an improvement?Jaime Lannister said:Fail. In all of those games there are "choose the tone of conversation but the NPC says the same exact thing regardless" moments, though not as many as in Bioware games. So Alpha Protocol is an improvement.
GnihihiHIHIHIHIHI! That was a good one.amorax said:I thought RPG codex was supposed to be about delivering fair and unbiased judgements on RPG games?
That's enough to laugh at it.amorax said:This game is an ACTION RPG
amorax said:Also, how exactly does using a stream-lined dialogue tree change anything? It's not like they're throwing choices out the window. In fact, it sounds like they're doing exactly the opposite; encouraging people to get the most out of the game by choosing different stances, as indicated by that bit about 'rewarding players who use more than one stance'.
Bloodlines refuted this argument.Black said:That's enough to laugh at it.amorax said:This game is an ACTION RPG
Lestat said:Bloodlines refuted this argument.Black said:That's enough to laugh at it.amorax said:This game is an ACTION RPG
amorax said:Oh Jesus Christ. This is bloody pathetic.
I thought RPG codex was supposed to be about delivering fair and unbiased judgements on RPG games?
Instead, it seems to be more about sexually frustrated 40 year-old men living in their mother's basements
doing nothing but bitching about anything and everything.
And now it seems not even the companies you people idealized and practically worshipped as gods are safe from this melodramatic, over-exaggerated pessimism.
This game is an ACTION RPG, not just an RPG. It's not about in-depth dialogue trees and infinite types of character builds, though those things would certainly be nice.
Also, how exactly does using a stream-lined dialogue tree change anything?
In fact, it sounds like they're doing exactly the opposite; encouraging people to get the most out of the game by choosing different stances, as indicated by that bit about 'rewarding players who use more than one stance'.
Grow up you guys, gaming can't remain in the 1990's forever.
skyway said:you're entirely correct. the variety of choices is really something incredible there. you can choose 1 stance of a 3. or even all 3 out of 3 at the same time. it's truly a wonder of evolution.
RK47 said:yeah i'm hoping for that too. Should be quite fresh.
Bond-like would be terribly cliched. I'm leaning more towards serious espionage minus the romantic part. But there's no way they gonna leave it out eh? As long they don't go the path of Metal Gear Solid (No fucking way that game is espionage but they put it on the CD Case Cover title! WHY DO YOU LIE?) of random villains with tragic past and super powers, it shd be great.
Average codexer is twentysomething.amorax said:it seems to be more about sexually frustrated 40 year-old men living in their mother's basements doing nothing but bitching about anything and everything.
amorax said:skyway said:you're entirely correct. the variety of choices is really something incredible there. you can choose 1 stance of a 3. or even all 3 out of 3 at the same time. it's truly a wonder of evolution.
NWN2 had loads of dialogue options, however, they all pretty much amounted to the same thing. Having 'only' three choices is no biggie to me as long as they mean something. Also, once more, it's an ACTION RPG, not bloody fallout.
If only player's skills matter, it's an action game. If only character's skills matter, it's an RPG. If both are important, it's an action/RPG. Bloodlines is an aRPG, a damn good one, but an action/RPG nevertheless.mjorkerina said:Lestat said:Bloodlines refuted this argument.Black said:That's enough to laugh at it.amorax said:This game is an ACTION RPG
Bloodlines is NOT an action RPG. Character skills matters even when you try to HIT someone with a GUN. Bloodlines is a true RPG in all senses, it's first person but it isn't an A-RPG.