Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Tyranny Pre-Release Thread

Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Yes - you cast a buff or debuff, you get xp proportionate to the damage the character deals or takes.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,849
Wont this mechanic multiply with imbalances pretty quickly? Lets say Daggerdude deals 1,2times the damage of Bowdude. This means Daggerdude levels up his combatskills faster than Bowdude throughout various combat encounters, making him even stronger in comparison, thus escalating that imbalance even further?

Or am i getting something wrong here?
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
For what purpose? Do they explain the reasoning behind this in anyway?
Your skills advance only through successful skill checks in dialogue/world interactions (twice what the threshold is, I think) and through damage inflicted/healed. "Banish" XP is obviously there to not frustrate those players who try to use as many non-combat solutions as possible.

Wont this mechanic multiply with imbalances pretty quickly? Lets say Daggerdude deals 1,2times the damage of Bowdude. This means Daggerdude levels up his combatskills faster than Bowdude throughout various combat encounters, making him even stronger in comparison, thus escalating that imbalance even further?

Or am i getting something wrong here?
I don't think you got anything wrong, it does feel a bit dangerous.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Your skills advance only through successful skill checks in dialogue/world interactions (twice what the threshold is, I think) and through damage inflicted/healed.

Taking damage also increases your defensive skills.
 
Joined
May 30, 2013
Messages
155
Location
Lützen
Well, solving an encounter through dialogue is basically like finishing a small quest.

In relation to what we are talking of here solving a quest and solving an encounter through dialogue as if it was compared to a small quest are different. Using diplomacy ought to increase the skill tied to it and not skills across the board because solving quests does the latter.
Also muddling of terms in a way such as this is annoying. Quests and quests.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, solving an encounter through dialogue is basically like finishing a small quest.

In relation to what we are talking of here solving a quest and solving an encounter through dialogue as if it was compared to a small quest are different. Using diplomacy ought to increase the skill tied to it and not skills across the board because solving quests does the latter.
Also muddling of terms in a way such as this is annoying. Quests and quests.

I'm not sure about this, but I think it's possible that if you use a skill in dialogue which defuses an encounter, you get experience in both that skill and across the board in addition. In that case the latter is a compensation for the skills you might have gained by fighting instead. :balance:
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
That would be a good question to ask Brian actually. In this stream, they resolved the situation not through a skill check but through the "Conquest" option (those apparently being tied to how you handled the conquest of the Tiers during character creation) so obviously they didn't gain any XP through dialogue.
 
Joined
May 30, 2013
Messages
155
Location
Lützen
I'm not sure about this, but I think it's possible that if you use a skill in dialogue which defuses an encounter, you get experience in both that skill and across the board in addition. In that case the latter is a compensation for the skills you might have gotten by fighting instead.

I find no sense in this whatsoever nor balance. A sneaky diplomancer playthrough awaits.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
You choose talents and attribute points for yourself at level up, and even in the case of automated XP gain, it is still distributed depending of what you chose to make better during combat or through dialog choices.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Megan Starks introduces Beastwoman companion Kills-in-Shadow: http://blog.tyrannygame.com/2016/10/11/dev-diary-11-kills-in-shadow

In our last developer update, we introduced you toEb, Tidecaster of the Tiers. For this week’s update, we’re going to introduce you to another of your potential Companions – the Beastwoman known as Kills-in-Shadow.

https://pdxknightrider.files.wordpress.com/2016/09/tyranny_dev_diary___killsy_vo1.wav

tyranny_dev_diary___killsy_portrait.png


Kills-in-Shadow is a monster. She’s frightening and hairy. She stinks of wet animal and has an insatiable bloodlust for violence and slaughter. She’s also a clever hunter, a brutish, skilled fighter, and is tenaciously loyal (unless, of course, she has sensed a weakness) to whomever she chooses to follow, whether that be her ruthless sister, Creeping-Death, who was the last leader of their savage tribe, or a human Fatebinder stronger than even the toughest of Beastwomen.

As a member of a race of partially-humanoid, feral Beast creatures, Kills-in-Shadow is intelligent but uneducated, hulking but agile, and an unapologetic killer but not evil. She’s a highly evolved predator, forever marked by the magic of Haven’s dark forests–primarily driven by instinct and an insatiable lust for violence. She is also boastful, daring, smart, easily excited, and has a quirky sense of humor. She often snorts, snarls, growls, and chuffs with laughter.

As the last surviving Shadowhunter, she’s on a single-minded hunt for blood and vengeance, and will not be satisfied until each and every Disfavored has been wiped from Terratus. And though her kith were slaughtered mercilessly during Kyros’ conquest, the Shadowhunters had a reputation for being one of the most vicious tribes of the Tiers. If most Beastwomen are hyenas, Kills-in-Shadow is a lone lioness–proud, regal, and wholly deadly. Drawn by a spectacular display of strength and prowess, she is now stalking the Fatebinder’s scent.

And she likes to play with her prey.

~Megan Starks, Narrative Designer


Combat Role

Kills-in-Shadow was designed to be a silent predator and a savage bruiser on the battlefield. She possesses an abundance of stealth talents to help her initiate combat with an advantage over her prey and a tremendous hit point pool that allows her to stand her ground as she continues to batter her enemies into mush. Her talent trees focus on either further developing her skills as a deadly clawed stalker or those of a massive primal brute.

When building Kills-in-Shadow’s talent trees, we wanted to give players elements that focused on evolving KIS’ inherent racial advantages. Being a Beastwoman KIS possesses deadly claws, natural hide Armor, an affinity for stealth, as well as a sizable amount of health. She’s quite the perfect hunter. Her talent trees take different aspects of these traits and enhance them further to help fit the play style most desired. Kills-in-Shadow’s ‘Ravager’ tree is efficient at leaping from the shadows onto weaker prey, aiming to kill instantly, before moving on to rend surviving enemies with her claws, tear into Armor, and cause heavy bleed effects. KIS’ ‘Titan’ tree is built to take advantage of her massive size, by providing talents such as those that expand her larger health pool, allow her to engage multiple enemies, or that grant her devastating enrage effects.

Below are some of the abilities available to Kills-in-Shadow:

Beastmen Race: Kills-in-Shadow cannot wear armor, dual wield, or use ranged weapons that require both hands, but she possesses natural hide armor and is capable of wielding two handed weapons in a single hand.

Leaping Death: Leap onto a nearby enemy from stealth, heavily damaging all foes in the area and knocking them Prone.

Primal Scream: Roar at nearby enemies, Frightening them. If this ability is used while stealthed enemies become Terrified instead.

Disembowel: Use both claws to rip the target’s stomach open, dealing a large amount of Slash / Pierce (best of) damage and leaving them Bleeding for an extended duration.

Trample: KIS moves rapidly towards her enemy, trampling foes in her path. Enemies caught in her path take Crush damage and are knocked Prone.

Taste of Blood: Causes all attacks from stealth to inflict a lasting bleed affliction. When Taste of Blood triggers, KIS receives a regeneration effect until combat ends.

Stance: Berserker Rage: KIS enters a primal frenzy. While in this stance, damage taken is increased, but KIS receives a large bonus to Endurance and Melee Damage.

Kills-in-Shadow is a fearsome predator and a powerful warrior. If she initiates combat while stealthed, (especially on a weaker target), the combat is heavily in her favor. With her Leaping Death and Trample abilities she is a highly mobile unit on the battlefield and can easily be positioned where she is needed most. Her huge health pool and strong single target abilities make her exceptionally apt for standing toe-to-toe trading blows with stronger enemies, often as a tank or bruiser. While she has a tremendous pool of health, she lacks the protective qualities of heavier Armor, causing her to soak up a lot of damage quickly from faster low damaging attacks that an Armored character might mitigate more easily. If KIS is quickly surrounded, or healing is not readily available, she is best to escape with Trample, or risk being felled.

With her stealthy tactical surprises, heavy hitting strikes, and damage soaking kit, Kills-in-Shadow is a force of claw and mass to be reckoned with.

~Nick Carver, Systems Designer


tyranny_dev_diary___killsy.png
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
+10 points for beastwoman not having bewbs in order to identify as female.
Yes, I'm talking to you snake woman of XCOM2
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
She does have boobs though. Granted they're not really visible on the icon here, it was more obvious in the "Creatures of Terratus" update.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,029
Pathfinder: Wrath
So, basically she's a multi-classed rogue/barbarian :p

Speaking of classes, I forgot if this has been discussed - will the game have skill/race/class/alignment checks and will those lead to alternate quest solutions? I'm kind of attached to those.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
They've revised the Steam store description. I highlighted some notable additions.

In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.

Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.

Main Features:
  • Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
  • Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
  • Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
  • A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil

(And "characteristical" is no more)

Preparing for the release, maybe?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, basically she's a multi-classed rogue/barbarian :p

Speaking of classes, I forgot if this has been discussed - will the game have skill/race/class/alignment checks and will those lead to alternate quest solutions? I'm kind of attached to those.

There are no classes or alignments and you can only play a human. Skill checks of course.
 

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,159
Pathfinder: Wrath
Kills-in-Shadows, Creeping-Death -- what's next, Dark Star Reaper? This is seriously the kind of stuff I'd name my characters when I was like eight.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well there's a certain classic RPG that's full of characters with names that use that formula, including one companion, but I feel bad about repeating myself
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom