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Indie Vampire Syndicate: Gangs of MoonFall - Isometric Cyberpunk Vampire RPG

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,328
Definitely seeing an uptick on the kickstarter. Might've timed it well, seeing how there's currently a mainstream turn-based cRPG, people might want a scifi vampire version.

Will have to see if it gets more traction.

Average pledge is currently ~£53, so you need another ~410 backers if it holds.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
I expect late backers to not go the same lengths as fans, so it'll need even more.

954 if they all go for the basic game pledge and none of the current backers upgrade or cancel their pledges.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,059
Yeah, the PC Gamer article definitely exposed this to a lot more people. Today’s uptick in pledge money and backers is significantly higher than it was after the initial burst. Though we’ll probably have to wait another week before seeing the full effect.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
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The lore videos are quite good imho, but I’m no expert judge. I mean, I played Hydlide, Deadly Towers, Sword of Kadash, etc.

The campaign isn't do or die for me. If it fails, I will reform the pitch, lower the scope of the game, further polish the demo, and relaunch again sometime in the future with a lower funding goal.

Lower the scope in what way?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
Lower the scope in what way?

Will probably reduce the length of the game to adjust for a shorter development cycle. I might break the game into two episodes and reduce the price accordingly.

Either way, I intend for the first Vampire Syndicate to be part of a larger series (within a series) anyways. I plan to allow for saves to be imported so it plays like one large, continuous game.

I should probably be less ambitious with my plans but why even be in game dev if you aren't overly ambitious?

¯\_(ツ)_/¯
 

santino27

Arcane
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My team has the sexiest and deadliest waifus you can recruit.
I'm guessing the kickstarter would need to be around 30k at the very minimum before the final 3-5 day push starts if it wants to be successful? If so, things aren't looking great. I know you're busy and hoping that other people/sites will spread the word, but if you want this one to succeed, it might need some more updates/legwork to attract additional backers.
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Messages
6,095
I'm guessing the kickstarter would need to be around 30k at the very minimum before the final 3-5 day push starts if it wants to be successful? If so, things aren't looking great. I know you're busy and hoping that other people/sites will spread the word, but if you want this one to succeed, it might need some more updates/legwork to attract additional backers.

I think I will put out some updates soon. 42% funded at 12 days left is not exactly ideal, but honestly sort of exceeded my expectations. Most kickstarters either succeed within 48 hours or fizzle out, so this is interesting.

My original plan was (if the campaign was doing well) to introduce stretch goals such as the Slayer campaign and expanding some of the minor lineages/werewolf factions.
 

Ismaul

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Tyranicon I'm going to be frank here. Take it as you want.

It seems that if you want a successful Kickstarter, since like you say most succeed or fail within the first 48h, then you need to be firing on all cylinders before the Kickstarter even begins. Contact your fanbase of previous games to inform them about it coming, if you have a way (if not, plan for a way to do that with Vampire Syndicate, for the next game/expansion). I think you did inform users of different lewd games forum, but like announce at least a week beforehand. Contact every public person that can give visibility to the game, and setup some features, editorials, interviews, showcases, with them that will launch right about when you launch the Kickstarter or a bit later.

The thing is, people are sheep. They follow if they see everyone following. But if only some lone dudes support your stuff, then people will think this is not something I want to risk. They get cold feet even if they'd support you if your Kickstarter was going well. That's why you need people to see a clear direction at the beginning, in other words a lot of support right out the gate, and people to lead them on. And updates at the start, it doesn't need to be much, but people need to know someone's behind the wheel, if only to say, "hey look at this piece of art". Or, if you made your prep well, "hey, this article came out about the game", "I made this video chat with X".

You can't just start a funding drive and see it pick up momentum over time. For that you need word of mouth, and with a small base of 250 horny dudes likely not at ease with their hobby, it's hard and slow. 30 days isn't enough. Word of mouth kinda needs to happen beforehand.

Not sure that's of any help for this Kickstarter, unless you redo, but hopefully it is of some help.
 

gaussgunner

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ХУДШИЕ США
Definitely seeing an uptick on the kickstarter. Might've timed it well, seeing how there's currently a mainstream turn-based cRPG, people might want a scifi vampire version.

Will have to see if it gets more traction.

No, it's a horny RPG, lol. First PC Gamer ran the article on the bear buttsex horny RPG of the year, now they're lumping yours in with it. :lol:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
Reposting the kickstarter update:

Hi everyone!

With less than 9 days left in the campaign, we are firmly in the home stretch. Currently we have reached 43% of the campaign goal, which is not the most confidence-inspiring number, but we still have more than a week to go.

In this update I have a new short lore video, and also I'll discuss my plans if this campaign fails.

So if the campaign does fall short, I will continue to work on Vampire Syndicate and development of a more polished playable demo. As usual with my projects, the failure of crowdfunding does not mean the end of this game, but it will likely mean changes in scope to adjust for the shorter runway.

Regardless, I'm very glad that so many of you loved what you saw, and you can follow the game's progress on Steam.

Anyways, here's a short video on the Traveler's Mandate, an important organization in the setting that's been a key player in the previous games.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,470
Gonna outline what happens next? You already did before but I guess I expected to see something more official, vague roadmap I dunno. Or what will be downscaled or cut back.
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
Copied from steam.

Hi everyone!

So, the crowdfunding campaign for this project failed, which is a not entirely unexpected outcome. Some of you may already know that my last project, Memoirs of a Battle Brothel, required two campaigns.

I launched the Kickstarter for Vampire Syndicate with a relatively modest campaign goal, hoping that I have gained a larger audience since the Kickstarter for Memoirs. As a solodev with modest resources, my attempts at marketing were about the same for both.

In the end, I believe the lower goal for Memoirs led to a faster pledge growth rate. Although, a lower goal also means less development time and a narrower scope. I will probably relaunch with that in mind.

In the meantime I will be focusing on three things:



1. Polishing up the demo for Vampire Syndicate

The demo is still in a very rough stage, especially with combat, and can be improved.


2. Continue development

There are a lot of systems in the game that are still very experimental, and need further work.


3. Help TORii with her project

TORii has been an immense help on Vampire Syndicate, from graphics to gameplay mechanics. It's really starting to stretch the meaning of solodev at some point :D.

I intend to help with her project, a lovecraftian RPG/Grand Strategy hybrid called That Which Rises, which has been in on and off development for a few years now.

If you're curious, it is actually part of my MoonFall setting and takes place in Dyavol, Gushan and Zimalaya after the Second Moonfall (about 400 years before Vampire Syndicate).

https://store.steampowered.com/app/1546820/That_Which_Rises/

That Which Rises of course also has a thread here on codex: https://rpgcodex.net/forums/threads/that-which-rises-grimdark-fantasy-x-cosmic-horror.136448/page-9
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,062
News to me…. Never heard of that which rises.

Oh wait… now I recall the mention.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
I'll just post this here instead of spamming all the different threads I have going on.

 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,470
Trying to ride the hype of BG3 with some porn 'parody', eh? Well, makes sense if it will work out. One way to bring in the money for vamps.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
Trying to ride the hype of BG3 with some porn 'parody', eh? Well, makes sense if it will work out. One way to bring in the money for vamps.

I just wanted to make porn with an anime version of Shadowtits.





The more serious answer is that we were using an off-brand D&D asset pack as placeholders for That Which Rises, and we figured, why not just make a parody while we're at it.
 

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