Galdred
Studio Draconis
https://www.strategygamer.com/articles/early-access-games/
That seems too good to be true. Has anyone tried it?
It looks cartoony, but it sounds like 3D Starpoint Gemini Warlords(or X3 with less grind and more combat?), with some added control over your fleet.
Steam Reviews are also very positive.strategygamer.com said:Void Destroyer 2 (Steam Page)
Publisher/Developer: Iteration 11
The original Void Destroyer was a fine little blend of Homeworld meets Freespace, gently spritzed with light Independence War-style newtonian physics and a twist of Borderlands comic shading. But now is Void Destroyer 2's time. Bigger and bolder.
The game deployed in Early Access in 2016, and having enjoyed active and indefatigable updates until now, is set to go gold sometime before the end of the year. A one-man vision, the premise of the original Void Destroyer is ratcheted up to 11 in this sequel. An open-world action-strategy, where players start small and aim big, the aim is to command and control an ever-growing fleet to capture and expand territory in a sprawling galaxy.
Play it like an RTS, delegating positions and targets, then switch to direct-control to tear it up across any of the classes and vessels in the player fleet. There's a lot to learn, and it is very much a PC gamer's game, with all sorts of systems and subsystems at the player's disposal. With an even more striking, almost Model 2 arcade board aesthetic and palette, Void Destroyer 2 is deep, dense and delicious.
That seems too good to be true. Has anyone tried it?
It looks cartoony, but it sounds like 3D Starpoint Gemini Warlords(or X3 with less grind and more combat?), with some added control over your fleet.