Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Data4 said:denizsi said:For most engines out there, none here could notice a thing if several 3d games swapped engines. Engines don't make games and with the right quality of assets, engines used by the crappiest looking game could leave you in awe. There are few engines that set themselves apart on a graphically noticeable way.
This. I'm quite sure unmodded, stock Gamebryo could be molded by a developer and used to make a fine RPG if the development talent is there. Citing New Vegas here would be a non-starter, since Obsidian used the Bethesda-ized version.
No doubt, but that is not a very practical point. Developers do not have unlimited time or resources. Developers are flawed. They have a limit to their talents and vision, and giving a developer one engine over another at the beginning of the development process would very likely end up with a noticeably different result. That is the point here.
We can talk theoretically about code all we want but the people using it and the circumstances in which they use it (skill, experience, money etc) are going to make the big difference to the end result. This is as much a matter of how easy it is for a developer to achieve a particular result as it is a matter of what they are starting with. On that basis it is still a valid discussion.
Besides it is interesting to talk about you smart arses