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What the fuck... (DA2)

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
I didn't see that until now. Holy shit that looks bad. :lol:
 

relootz

Scholar
Joined
Sep 9, 2009
Messages
4,478
Luzur said:
they made it into Final Fantasy, big swords and all.

Exactly what i though.

Jezus fucking christ. Instead of improving the first game which was a pretty good game, they have gone full retard.

Just replay Planescape Torment i guess.
 

Ancient

Erudite
Joined
Sep 10, 2010
Messages
1,173
Location
Bubiai
they explained that's basically cinematic god mode is demonstrated



Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all. ;)

Exaggerated Protagonist

During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.

For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.

Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).

It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.


So it's actually incline if they will make it look more epic and movements smoother :thumbsup:
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,038
Location
Platypus Planet
It's not like the first DA was much better than this. This is pretty much the action equivalent to the first games RPG combat.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
Destroid said:
Isn't this the same as The Witcher?

^ moran detected. Whiskey Wolf, Draq, Darth Roxor... you know what to do with him (wiecie co z nim zrobic ;) )
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
Ed123 said:
First DA1's combat would have been okay if they'd followed the BG2 formula and not just thrown hundreds of the same fucking enemies at you over and over again for every level of every dungeon.

And written a proper manual.

God fuckin this.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Mrowak said:
Destroid said:
Isn't this the same as The Witcher?

^ moran detected. Whiskey Wolf, Draq, Darth Roxor... you know what to do with him (wiecie co z nim zrobic ;) )

I've never played The Witcher or Dragon Age, but from watching a few videos the combat system in The Witcher looks very similar to this. I'm wrong I take it?
 

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