fizzelopeguss
Arcane
http://www.youtube.com/watch?v=HpT8XLKPPG0
Dynasty warriors X button mashing but without the masses of enemies.
Dynasty warriors X button mashing but without the masses of enemies.
Luzur said:they made it into Final Fantasy, big swords and all.
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
JarlFrank said:what is this i dont even
No it wasn't.Truman said:Whyyyyy? The combat was fine before.
Destroid said:Isn't this the same as The Witcher?
Ed123 said:First DA1's combat would have been okay if they'd followed the BG2 formula and not just thrown hundreds of the same fucking enemies at you over and over again for every level of every dungeon.
And written a proper manual.
Ancient said:So it's actually incline if they will make it look more epic and movements smoother
Mrowak said:Destroid said:Isn't this the same as The Witcher?
^ moran detected. Whiskey Wolf, Draq, Darth Roxor... you know what to do with him (wiecie co z nim zrobic )