luj1
You're all shills
“It isn’t the classes that are weak, it’s your play”
Aliens
“It isn’t the classes that are weak, it’s your play”
You have yet to come up with an example that I haven’t dismantled
actually it's called delusions of grandeurIt's called illusion of grandeur in psychology.
Like others have pointed out, you are arguing with yourself because (like I've explained multiple times already) it's not about whether the subclasses are weak in a mechanical sense.The classes, and especially the archetypes, are weak in neither sense.
You're wrong.You have yet to come up with an example that I haven’t dismantled
Brother, the only thing you are dismantling, is forum bandwidth, since you are talking with yourself. It's called illusion of grandeur in psychology.
10 different people in this thread explained to you, in very plain terms, why PF class design and class identity is bland when compared to the classics. Even a child could understand.
The fact you have decades of experience as you claim, only made this whole exchange more sad.
That isn't explanation.Like others have pointed out, you are arguing with yourself because (like I've explained multiple times already) it's not about whether the subclasses are weak in a mechanical sense.The classes, and especially the archetypes, are weak in neither sense.
I've had a grand time playing a game my interlocutors haven't yet, so no in this case not delusional.actually it's called delusions of grandeur
That is not my argument, central or tertiary.Your central argument is that PF class identity is weak because people are multiclassing. First of all, that is not true, second of all, no one even mentioned multiclassing, except you, because you are insane.
Understand the foot this topic got off on and the rest follows naturally.In BG3 every class can disengage/hide/dash as a bonus action (like a Rogue)
Just boring samey classes
Then in Owlcat games you have 50 bloat classes, like you have a Ranger, then a Ranger without Animal Companion
That is not my argument, central or tertiary.Your central argument is that PF class identity is weak because people are multiclassing. First of all, that is not true, second of all, no one even mentioned multiclassing, except you, because you are insane.
The class identity isn't weak. I have yet to see evidence you've played any of the classes in question at all to tell one way or another. Usually that's due to getting lost chasing one-weird-trick leet builds (that turn out to not even be very leet).
Perhaps you're simply too old to venture it. That was my other guess. Perhaps you'd care to enlighten us.
Understand the foot this topic got off on and the rest follows naturally.In BG3 every class can disengage/hide/dash as a bonus action (like a Rogue)
You're talking out of your distended anus.
He is. He'd rather play some his favorite games for liek 20 years in a row and convince himself that those are the shit and the others are just you know, shit than to actually try to analyze something new let alone enjoy it.You're talking out of your distended anus.
Do classes really matter when 95% of the game is trash mobs?
Instead of trying to court me or whatever you fucking gay, actually play some contemporary RPG like BG3 and trash it but for a cause. There's plenty of it to smash aside from the usual faggotry and such (spoiler: just don't mention encounter design no more - that's like one of the best in the genre).I played every game I am hating, I like the genre. If you don't think classes tend to be blander nowadays, you are in the minority here.
PS jack, sorry I hurt your feelings the other day
It meant you don’t know what you’re talking about, as can be seen by the replies to my query concerning your claim.That is not my argument, central or tertiary.Your central argument is that PF class identity is weak because people are multiclassing. First of all, that is not true, second of all, no one even mentioned multiclassing, except you, because you are insane.
The class identity isn't weak. I have yet to see evidence you've played any of the classes in question at all to tell one way or another. Usually that's due to getting lost chasing one-weird-trick leet builds (that turn out to not even be very leet).
Perhaps you're simply too old to venture it. That was my other guess. Perhaps you'd care to enlighten us.
Understand the foot this topic got off on and the rest follows naturally.In BG3 every class can disengage/hide/dash as a bonus action (like a Rogue)
You're talking out of your distended anus.
Yet somehow everyone knew what I meant, and agreed overall, except one PF fangirl.
Reminds me of when Infinitron tried to prove system bloat doesn't exist. Which was another successful thread.
Which classes? Have you played them long enough to judge that blandness? Because when I stack up class levels blandness isn’t what I’m getting but the opposite.I played every game I am hating, I like the genre. If you don't think classes tend to be blander nowadays, you are in the minority here.
PS jack, sorry I hurt your feelings the other day
PF gamesSo what's an example of a highly refined class system in a CRPG?
Yes. Come up with a good mix and they don’t make you reload enough that you feel obliged to complain about them.Do classes really matter when 95% of the game is trash mobs?
Serious questions we need to ask ourselves.
I never did mention encounter design as criticism of BG3.
No but kinda implied that here. Doesn't matter, just play it already.True but that guy just scaled HP and stats up, encounter design etc is still the same
(spoiler: just don't mention encounter design no more - that's like one of the best in the genre).