xuerebx said:
Just out of curiosity, what do you think about Daggerfall? The dungeons I mean.
They're nothing really special. The fact that they are leagues better than anything in Morrowind, Oblivion, or Fallout 3 as far as fun "dungeons" to explore speaks volumes about Bethesda's design ability and how it's declined.
Most Bethesda game dungeons (read: post Daggerfall) are so terrible because they are formulaic, boring, predictable, and not very interactive. As soon as you walk into one an fight one encounter, you pretty much know what the rest of the dungeon will be like. If it's a bandit, then the rest of the dungeon will be bandits. If it's undead, you're going to be knee deep in the dead. If it's mutants, then have fun killing more muties. Not to mention,encounters in Bethesda dungeons are 1-3 monsters in a room, then 1-3 monsters in another room, then 1-3 monsters ad nauseum. It's just not interesting. Making things worse is that dungeons have the interactivity of a bad corridor shooter. You can kill and loot, and that's it.
Daggerfall was better though. By the fact that they were procedurally generated, you had no idea what would pop up next. You could be fighting orcs and fire daedra, and then have an ancient lich jump you in the next room. Couple this with the fact that Daggerfall dungeons were large and offered tons of ways to traverse them such as swimming, climbing, jumping, and levitating and it made things a little more interesting. They still were kind of boring at times, but at least they complemented Daggerfall's diverse character system pretty well, making the way a character delves into them different from others, compared to other Bethesda games where you constantly get the "same shit" feeling all the time, with every character.
They still have nothing on well designed dungeons with nicely designed encounters, nifty scripting, and unique experiences...but they beat the utter crap of Bethesda's other games.