Monkeyfinger said:
The following goes for all games including WRPGs and JRPGs:
Whatever artificial restrictions you impose on yourself aren't factors in the game's actual difficulty. Missing overpowered setups, items, recipes, etc. because they aren't obvious and you don't like combing FAQs for them is one thing, since how well hidden such things are can be part of a game's challenge, but intentionally restricting or ignoring a fundamental mechanic like saving and loading is like inverse cheating, and is just as worthless to bring up as the normal kind of cheating when discussing a game's difficulty.
So, yes, if reloading makes a game easy, I can reload whenever I like and say it's without challenge, IF unrestricted loading is part of the game's design.
Uh... So there are no hard games, since all games can be won by unskilled people by abusing the save & load system and being persistent enough. Now, i would say that if to defeat a boss a given player had to reload ten or twenty times, the boss wasn't easy.
While i understand what you are saying, understand where i am comming from: He said a certain game, in which in the second dificulty level of the original edition you can be killed by random encounters without ever getting a chance to move if you are not careful about how you create your character and how you fuse your demons, is easy. If you play in a "let's try not to die" way, the game IS challenging and you need to learn and understand the mechanics by hearth to have a chance.
If you go "Fuck. Random encounter killed me before i could act because i have low luck. Reload. Fuck. Random encounter killed me before i could act because i have no resistance to curses. Reload. Fuck. Boss LOLed because i only brought melee demons and he reflects all melee attacks. Reload. Woohoo! I won! This game is so fucking easy! No challenge!" is a little bit ridiculous. Are you careful about what demons you have? No, because if you find a immune boss or enemy you just reload a bring diferent ones. Are you careful about Inheritance & Fusion as to have a varied set of skills in your "main" group? Nah, because if i need a certain skill i reload and get my a demon with that one.
You can break any RPG by constant reloading. Now, allow me to show you some "bosses" on the main japanese FAQ for the game, in it's translated version, so you can see how easy the game is IF you save & reload, against how dificult it is if you try to minimize doing so:
This is your first Majin fight, and it can be pretty tough depending on your
party. The toughest part is actually hitting Matador, as his "Red Cape" skill is
the equivalent of casting Suku-Kaja four times in a row. If you don't have
someone with Fog Breath or Suku-Nda, he will be very difficult to beat. He uses
physical attacks and Mahazan in addition to his cape, and when you bring him
down to half health, will Taunt you, use Kiai, and use "Blood of Andalucia,"
a powerful physical attack that hits everyone. First off, to counter the Mahazan
attacks you'll want minions strong or immune to Shock--and equip Hifumi on your
Hero for best results. Some good Nakama to use would be Nozuchi (LV 14 Ryuo) or
Nekomata, (LV 18 Maju) both of whom absorb Shock attacks. Ame-no-Uzume (LV 18
Megami) is a good healer for this battle as she is immune to Shock as well.
However, none of these demons has Fog Breath or Suku-Nda, so you'll probably
have to custom-make one or bring in a non-ideal demon if your Hero doesn't have
either skill. With a team of shock immune or resistant demons and
Fog Breath/Suku-Nda, Matador shouldn't be too terribly hard to beat, though
using Kaja spells (especially Raku-Kaja) is good insurance against him as well.
If you want to stack the odds even more in your favor, use Jack Frost to fuse a
powerful fighter and transfer Silent Sky Critical to them, then fight Matador
during a new moon to guarantee criticals and fight him in a weaker state--since
enemies are weakest when Kagutsuchi is silent. (Note that while LV 17 Kishin
Takeminakata is a powerful fighter that has Silent Sky Critical naturally, he
is a bad choice for this fight as he is weak to Shock)
This is the first extra boss from Maniax edition, known as being incredibly easier than the "Hard" mode of the original one. Not that the enemy is not "terribly hard to beat" if you know what to bring, including one custom demon - If your party isn't like that because of random chance you can either spend hours grinding to Fuse & Train the demons in order to prepare the right Inheritances, or try to improvise with what you already have. Notice that, for example, Fog Breath is the higher skill from a given Magatsushi, so to have that skill you also need to grind a whole lot. Then, notice the last "trick", creating a custom demon and then fighting the enemy in an specific Kagutsuchi phase - Metagaming, anyone? The entire "strategy" is metagaming. Do you think an "easy" game needs that much metagaming? Let me show you another one.
In terms of his abilities, Pale Rider is not that formidable in comparison to
his other Majin bretheren. Pest Crop instakills the poisoned, and Venom Zapper
can produce those poisoned--but that's really the only thing dangerous about
him. The true threat to your livelihood here are the Loa that he'll summon. They
will cast Randomizer and Curse-based killing spells, and occasionally blow
themselves up. (Annoyingly enough, this will HEAL Pale Rider) They can also use
Dorminer + Eternal Sleep. And if you kill them, Pale Rider will just summon some
more.
The key to this fight is to bring in a party that's immune to status ailments. A
party consisting of other Majin (High Priest, White Rider, and Red Rider are
good choices) will make things a lot easier. You'll want a De-Kunda caster to
counter Loa's Randomizer. Or you could just kill them outright with White
Rider's God Arrow. Another thing to note about Pale Rider is that he can't use
any sorts of debuffing spells. So you can use -Kaja and -Kunda skills to your
heart's content.
Again, the key to this fight is... Metagaming and having a walkthrough. And a party of Majin. If you did play Nocturne Maniax you should already know that the Majin Demons are almost imposible to get without a walkthrough, since each Majin can only be fused in a special Kagutsuchi phase - The same combination in any other phase will result in a "normal" demon, instead of a Majin one, and will not even show you a clue that this is the correct combination. So that's what you have here: The key to defeat this boss easily is... a party of secret boss characters! An easy game, you say? It goes without mentioning that Pest Crop, Curse-Killing spells, and Dorminer+Eternal Slumber are three "instakill" attacks, the last of which can kill your entire party if the dice gods hate you. And they all exploit diferent "resistances", so a party of demons not immune to status ailments will have a pretty rough time here - Since a demon immune to Poison but not to sleep is as good as dead if he falls asleep and then to Eternal Slumber (instakills any sleeping character). So to have a chance against this Boss WITHOUT metagaming or using a walkthrough you need a very diverse and well developed party, plus a very diverse and well developed set of support demons to which change some of your main ones when you see against what you are fighting. Oh, and they have Randomizer. Good fun!
And notice that the Loas he summon are normal enemies, which you can find in random encounters. If your main character is not curse-immune and they surprise you (they get a free turn) they cast mudo-on and you are dead, game over, bye bye. Meanwhile, Dorminer+Eternal Slumber is a tactic several Low-level random encounters use against you: In my last walkthrough a single Succubus (level 30) killed my three demons (level 22 to 25) with that. My PC survived because he had sleep immunity, and then had to fight her ALONE, since all my remaining demons where fusion fodder or maxed low-level demons waiting Evolution.
So yeah, taking into account constant reloading is not fair measure of challenge for a game with a set of mechanics as complex as Nocturne.