Re: Why does Codex think NWN2 will [insert negative adjectiv
Pseudofool said:
I've been lurking for quite a while, and I've come to appreciate the poo-flinging that goes on around here, or at least the pretense of intellectual standards and surly righteousness. And I want to earnestly know why the Codexers seem so anti-NWN2?
Convince me to keep my fifty bucks, and spend it on chicken, or my girlfriend, or on those little peanut butter m&ms I like so much...
lord knows that Gromnir ain't a codexian, so maybe our pov is not as meaningful to you as is theirs, but we gots numerous reservations 'bout nwn2.
the president o' obsidian stated that he would be surprised if the sp oc took most people more than 20 hours to complete.
the nwn2 lead designer left the project & obsidian shortly before the game were set to be released. no explanation were given as to sudden departure.
the new lead has mentioned that areas and content were needing to be cut to makes a release date of october... though we does not know just how much content were killed in this manner. decide for yourself if the NEW lead were brought in to fix problems created by the former lead.
atari is experiencing serious financial distress. it seems unlikely that obsidian will get an extension on the october release date even if the game requires it. furthermore, one cannot be certain the degree to which atari intends to support this game... particularly if initial sales is less than anticipated.
it took bioware 5 years to gets nwn made and they admitted that the attempt to do a sp oc, a mp game, a toolset and a dm client all in one package were probably too much to be trying to do all of those aspects the justice they deserved. the project were simply too big. 5 years... and they woulda' taken more time if atari hadn't forced 'em to release earlier than they had wanted to release the game. to do same thing as bioware did with nwn, obsidian is doing in far less than 5 years. admittedly, obsidian ain't dumping publishers mid-project, and they benefit from having opportunity to learn from bio's mistakes, but one still must consider that obsidian had a major task in front of them when they took on nwn2.. possibly with a lead who were not up to the task.
atari has a reputation for releasing buggy games.
while the obsidian folks seems far more capable than troika, the nwn2 and toee developments is having some disquieting similarities.
(minor quibble) the main antagonist for nwn2 is called the shadow king or shadow lord or shadow spawn or some other such nonsense. sure, the writers need not lets a lame name kill the character, and you can use such clichés to actually surprise folks a bit when you throws 'em a curve ball, but we is suspicious.
etc.
some of the above has been addressed by obsidian developers, but we thinks that there is more than 'nuff reason to be leery of nwn2 at this time. spend $50 on day 1 for nwn2 seems likes a bet with some long odds. suggestion: wait until the first patch is released before you even consider buying nwn2 at full price. by then you gets some good feedback to be making an informed choice, and you is more likely to have a stable game in any event when you does purchase. is a no-lose proposition... less you is one of those game junkies that absolutely needs your crpg the moment a title is released.
is your money. is your choice. give in to impulse, or wait til you is reasonably certain that obsidian overcame the multitude o' potential pitfalls and hurdles we noted above to create a quality game?
HA! Good Fun!