Konjad said:I'm a great fan of cRPGs, but everytime I look at another new one there is something that puts me of. I'm not talking about bad quality of the game, like storyline, gameplay, characters etc. Bad games happen like everything. It's something that's common for all the cRPGs. Both old and new. It's something that makes people think AWESOME just for no apparent reason and that tells them to stop thinking. It popularises taking everything as it is, without understanding it. It makes them stop thinking about many things. I'm talking about settings full of magic, gods, wizards and vampires. Authors of cRPGs don't want to think about something that would let the player do something to make him satisfied, so they make spells, magical abilities, supernatural events... People no longer try to understand the universe, the world. They just start to believe in magic. For example the most popular tabletop cRPG system called Dungeons & Dragons. Many computer games are based on it as well, or try to be somewhat similar. When you play as a thief it somewhat makes sense more-or-less, same with the (standard) warrior. What happens when you play as a cleric or a mage? A mage has "an awesome button", he just 'makes things happen', even if they doesn't make any sense at all. He is a Superman. How does he cast a magic missile spell? He transforms energy around him and manipulates it to make what he wants, in this case make an lighting orb that flies to the enemy and harms him. The question is - how does he transform that energy, how could it be possible at all? They don't even have an electricity and what he does no one even dreams about in today's world, and D&D is set in medieval-like times! What about cleric? In D&D gods just are. You can't deny their existence or superiority, they are there! It's an excellent propaganda that tells you "believe, there is no doubt in gods". This is just as bad as "non-aryans are subhumans". There are atheist in the D&D universe, mind that, but they end up terrible and there is no salvation to them if they won't believe in gods. It tells atheist that they have to believe in at least one god or they are unworthy subhuman scum. If it was insulting like that to ie. Christianity or Islam, the game wouldn't sell and would create an outcry when it came out. It didn't however, because taking a dump on atheist is cool, while we cannot agree to do something like that to our fellow believers! While I could stand monsters, they could be just an animals that evolved in a different ways than real animals, I just cannot accept gods or magic. Especially the magic - the most lazy idea to make things - is common in cRPGs and I could name only a few that did not have it.
Mordivier said:Konjad said:I'm a great fan of cRPGs, but everytime I look at another new one there is something that puts me of. I'm not talking about bad quality of the game, like storyline, gameplay, characters etc. Bad games happen like everything. It's something that's common for all the cRPGs. Both old and new. It's something that makes people think AWESOME just for no apparent reason and that tells them to stop thinking. It popularises taking everything as it is, without understanding it. It makes them stop thinking about many things. I'm talking about settings full of magic, gods, wizards and vampires. Authors of cRPGs don't want to think about something that would let the player do something to make him satisfied, so they make spells, magical abilities, supernatural events... People no longer try to understand the universe, the world. They just start to believe in magic. For example the most popular tabletop cRPG system called Dungeons & Dragons. Many computer games are based on it as well, or try to be somewhat similar. When you play as a thief it somewhat makes sense more-or-less, same with the (standard) warrior. What happens when you play as a cleric or a mage? A mage has "an awesome button", he just 'makes things happen', even if they doesn't make any sense at all. He is a Superman. How does he cast a magic missile spell? He transforms energy around him and manipulates it to make what he wants, in this case make an lighting orb that flies to the enemy and harms him. The question is - how does he transform that energy, how could it be possible at all? They don't even have an electricity and what he does no one even dreams about in today's world, and D&D is set in medieval-like times! What about cleric? In D&D gods just are. You can't deny their existence or superiority, they are there! It's an excellent propaganda that tells you "believe, there is no doubt in gods". This is just as bad as "non-aryans are subhumans". There are atheist in the D&D universe, mind that, but they end up terrible and there is no salvation to them if they won't believe in gods. It tells atheist that they have to believe in at least one god or they are unworthy subhuman scum. If it was insulting like that to ie. Christianity or Islam, the game wouldn't sell and would create an outcry when it came out. It didn't however, because taking a dump on atheist is cool, while we cannot agree to do something like that to our fellow believers! While I could stand monsters, they could be just an animals that evolved in a different ways than real animals, I just cannot accept gods or magic. Especially the magic - the most lazy idea to make things - is common in cRPGs and I could name only a few that did not have it.
The reverse of your inherant subject matter is to say that if a RPG promoted Athiesm and a world without swords and sorcery, the foundation being without gods and goddesses, that it would be a moral, good, non-brainwashing endeavor.
You cannot blast notion of there being a God without allowing for the blasting of the entire concept of Athiesm - which boils down to nothing short of people wanting to say "FUCK YOU" to the idea of an ultimate authority telling you how to live you life.
In short; go fuck yourself.
Well, no shit.anus_pounder said:
Konjad said:GarfunkeL said:Did you copy&paste it from somewhere or was that original?
I wrote it, why?
Mordivier said:The reverse of your inherant subject matter is to say that if a RPG promoted Athiesm and a world without swords and sorcery, the foundation being without gods and goddesses, that it would be a moral, good, non-brainwashing endeavor.
You cannot blast notion of there being a God without allowing for the blasting of the entire concept of Athiesm - which boils down to nothing short of people wanting to say "FUCK YOU" to the idea of an ultimate authority telling you how to live you life.
In short; go fuck yourself.
Konjad said:I'm a great fan of cRPGs, but everytime I look at another new one there is something that puts me of. I'm not talking about bad quality of the game, like storyline, gameplay, characters etc. Bad games happen like everything. It's something that's common for all the cRPGs. Both old and new. It's something that makes people think AWESOME just for no apparent reason and that tells them to stop thinking. It popularises taking everything as it is, without understanding it. It makes them stop thinking about many things. I'm talking about settings full of magic, gods, wizards and vampires. Authors of cRPGs don't want to think about something that would let the player do something to make him satisfied, so they make spells, magical abilities, supernatural events... People no longer try to understand the universe, the world. They just start to believe in magic. For example the most popular tabletop cRPG system called Dungeons & Dragons. Many computer games are based on it as well, or try to be somewhat similar. When you play as a thief it somewhat makes sense more-or-less, same with the (standard) warrior. What happens when you play as a cleric or a mage? A mage has "an awesome button", he just 'makes things happen', even if they doesn't make any sense at all. He is a Superman. How does he cast a magic missile spell? He transforms energy around him and manipulates it to make what he wants, in this case make an lighting orb that flies to the enemy and harms him. The question is - how does he transform that energy, how could it be possible at all? They don't even have an electricity and what he does no one even dreams about in today's world, and D&D is set in medieval-like times! What about cleric? In D&D gods just are. You can't deny their existence or superiority, they are there! It's an excellent propaganda that tells you "believe, there is no doubt in gods". This is just as bad as "non-aryans are subhumans". There are atheist in the D&D universe, mind that, but they end up terrible and there is no salvation to them if they won't believe in gods. It tells atheist that they have to believe in at least one god or they are unworthy subhuman scum. If it was insulting like that to ie. Christianity or Islam, the game wouldn't sell and would create an outcry when it came out. It didn't however, because taking a dump on atheist is cool, while we cannot agree to do something like that to our fellow believers! While I could stand monsters, they could be just an animals that evolved in a different ways than real animals, I just cannot accept gods or magic. Especially the magic - the most lazy idea to make things - is common in cRPGs and I could name only a few that did not have it.
This meme existed long before I started using it.Ivar the Boner said:And what's with Awor and his "lolo I added you to my ignore list"?
How so?Ivar the Boner said:telling everyone that you added someone to your "ignore list" is against the fucking idea of ignoring that person,
The lulz?Ivar the Boner said:so what's the point Awor?
SCO said:Fantasy has always been the reactionary genre.
Just think about it, as a example, the whole genre tends to play the "the king is the land and the land is the king" trope completely straight even if they are critical of a situational ass on the throne on the particular narrative.
ever said:In real life during the medieval period the power of Kings was held in check by other members of the aristocracy. e.g. the Reichstag in Medieval Germany was almost anarchic, the Cantons in Switzerland were all autonomous local governments, Italy was a bunch of cities ruled by mini republics and so on. It really wasn't up until the late 17th century that states, the kind we know today, started forming, and with them the concept of civil wars and total wars.
Serious_Business said:Konjad said:GarfunkeL said:Did you copy&paste it from somewhere or was that original?
I wrote it, why?
Couldn't have believe you copy pasted that shit. It feels like entirely like. You definitively have a distinctive writing style
SCO said:So? Weren't they noble savages? Didn't they reinvigorate the kingdom through their skill and intelligence? Didn't their focus on singular, autocratic leadership cut through the bonds of decadent civilizations leading to renewal, thus establishing their bona-fides as kings? Didn't the people love them over their immediate overlords, the corrupted nobility?
While in real life those kind of situations lead to civil wars that break up countries at worst, forced assimilation at best.
The ideal of autocratic rule is rarely challenged in fantasy, and when it is, rarely the kingship is disposed of (not for empire that is).