Freelance Henchman
Arcane
inb4 we had this thread already
Any particular system you like especially? And has it been used in CRPGs yet?
Any particular system you like especially? And has it been used in CRPGs yet?
legend of the five rings is roll and keep system, which means you add attribute to a skill, roll that many exploding d10, then choose attribute score dice, add them together and compare that vs a target number.Freelance Henchman said:Do those systems differ in some significant way from D&D when it comes to skill rolls and such? I mean, do they stray from the "usual" roll x dice and add y Vs. some fixed difficulty to succeed?
SuicideBunny said:legend of the five rings is roll and keep system, which means you add attribute to a skill, roll that many exploding d10, then choose attribute score dice, add them together and compare that vs a target number.
SuicideBunny said:wfrpg? for realz? the one with an even more random and shitty character generation than vanilla traveller?
This, but personally, I like to pick up nice tidbits regarding game mechanics (I always house rule, cause there's always something not good enough.Now I mostly just download the various manuals for nostalgic reasons or to have something to read. I really like reading about settings.
Pussycat669 said:Cthulhu, hands down. Although it's hard to find players who want to inevitable die a horrible death or end up insane. But I like the shifted focus from pure action to more investigative campaigns.
SuicideBunny said:wfrpg? for realz? the one with an even more random and shitty character generation than vanilla traveller?