For you, an action game is combat mechanics, presentation, and that's it.
We're talking about a specific subgenre within the Action genre in which combat mechanics are the main attraction
Furthermore, referred only to combat and not other aspects because I was trying to make a point
In reality, Sekiro is a platformer. A stealth game. An exploration & navigation game. Combat game. Resource management is important. Pacing is important. Among perhaps the most important of all, level design.
Yes Sekiro is essentialy an Action-Adventure game, it dabbles in a broad range of elements without deepening it's commitment to any of them - with the exception of combat
And it's ironic that you praise Sekiro but bemoan people for liking the Arkham series, even though both games share a number of similarities in gameplay (which I am tolerant towards in the Arkham games as they were made to be casual experiences unlike Sekiro... plus I am Batfag)
I also did not once say Sekiro had better combat design than DMC5.
You misundertood the point I, but alright that one is on me
What I was trying to convey was that despite not tolerating that other people like games you deem to have bad game design, you yourself like Sekiro's combat despite it's bad design
Meaning you either can't identify good game design (in realtion to combat mechanics at least), or you can but you don't care and prefer other design elements even in games where the main attraction is specifically the combat
You throw "autism" around as a defense mechanism that excuses you from having to engage.
Again
Why should I or anyone engage, when you literally said from the onset of the discussion that you don't like it and that no argument could make you reconsider?
The minutiae that I discuss add up to the satisfaction of the whole.
The minutiae you discussed were nitpicks, which by their definition are personal
Specially nitpicks as petty as "Hmph, I don't like the subtle hexagonal pattern in Catwoman's suit"
What was the developer's intention with the combat system?
To make a casual and fun videogame
They made fighting so easy through all the automation that stealth had to be completely separated.
The predator stealth and combat arena segmends were clearly designed to be seperate from the start, not because the devs somehow only realised late in development that the two were incompatible
They are essentially different activities in order to more neatly structure and pace the game
But the Arkham games can't do that because the developers misunderstood what Batman is
Sorry, no
The Arkham triology are on point regarding the spirit of the setting and characters
That is something even hardcore Batfags agree on