GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Sweden Game Conference 2015: Lessons Learned with Chris Avellone

Click here and disable ads!

Sweden Game Conference 2015: Lessons Learned with Chris Avellone

People News - posted by Infinitron on Thu 29 October 2015, 00:46:28

Tags: Chris Avellone

Chris Avellone was a guest at the annual Sweden Game Conference last month, where he he gave a 34 minute talk detailing the hard lessons he's learned over his career, to what appears to be a room full of uncomfortably quiet Swedish game design students. A couple of days ago, a video of the talk was uploaded to the Sweden Game Arena YouTube channel, so now we can learn those lessons ourselves. Watch as Chris talks about how to get a job in the industry, about overcoming "designer's block", about the importance of doing research and broadening one's horizons, about how minigames are necessary (even though he hates them), about how to do time limits, about the importance of reading your forums, about the dangers of "talking shit", and much more!



As usual, Chris seems reluctant to mention his involvement with Pillars of Eternity, although one of the attendees does manage to coax a reference out of him in the post-talk Q&A session, where he also reveals some interesting tidbits about the developments of Planescape: Torment and Icewind Dale.

There are 76 comments on Sweden Game Conference 2015: Lessons Learned with Chris Avellone

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.04256796836853 seconds