GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Chris Avellone Interviewed By Gameinformer, Discusses Obsidian Departure

Click here and disable ads!

Chris Avellone Interviewed By Gameinformer, Discusses Obsidian Departure

Interview - posted by Zed on Sun 3 January 2016, 12:23:17

Tags: Chris Avellone

While artfully dodging any particular reason for his departure from Obsidian, Chris Avellone discussess the topic in an interview with Gameinformer.

There's a few things to say here, none of it negative or scandalous or sensationalist, just food for thought. I want to make cool games of any size, any genre with cool people. Anything else (example: money, the best company car) is not important to me. I still think back fondly working with Subset Games, for example. Low ego, high humility, and I loved working on FTL. And I did it for free because I loved it so much. Guess what? I look back on it, and my soul is happy. Perfect.​

Explaining his role at Obsidian, it sounds like he wasn't fully comfortable with the restrictions which being a vaguely defined Creative Director entailed.

Other topics include A Day In The Life, favorite games, Felicia Day and how Icewind Dale was pretty much a step down from Baldur's Gate in every way (– agreed). Lastly, he touches on the future of Chris Avellone:

But seriously? RPGs and stories will always be in my blood. As the years march on, I'm sure I'll still be writing characters that rage across the multiverses – but they always do so in an attempt to help the hero stand out as even more of a hero than they would if the world was silent.​

Read the full interview here.

There are 62 comments on Chris Avellone Interviewed By Gameinformer, Discusses Obsidian Departure

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.052292823791504 seconds