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Torment: Tides of Numenera released on Steam Early Access
Game News - posted by Infinitron on Wed 27 January 2016, 01:57:33Tags: InXile Entertainment; Torment: Tides of Numenera
As promised, inXile released the Torment: Tides of Numenera beta on Steam Early Access today, bringing its five days of Early Early Access to an end. It's priced at $45 - significantly less than the cheapest beta Kickstarter tier, but on par with the cost of a minimum tier plus beta addon, which is fair I guess. Here's a short launch trailer they put together, plus the game's Early Access FAQ:
“Originally launched on Kickstarter in early 2013 after our successful crowdfunding of Wasteland 2, the first part of Torment: Tides of Numenera is now ready for the fans who helped make it happen and anyone looking for deep, reactive gameplay and a rich narrative experience.
Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game - all thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push it even further. We will be actively listening to your feedback on all aspects of the game, from our graphics and art, to interface, to gameplay systems and, of course, story and characters, in order to create a worthy successor to the Torment legacy.
We're not the only developers who have had success with Early Access. Many of our friends have had great success with doing high-quality RPGs on the platform as well, such as Divinity: Original Sin. What we’ve found is that by interacting with our fans and players, we’re able to ensure that we are delivering experiences that meet, and surpass, expectations. By buying Torment: Tides of Numenera in Early Access, you too can have a hand in crafting the spiritual follow-up to one of the most legendary RPGs of all time.”
Approximately how long will this game be in Early Access?
“A huge reason our previous Early Access title, Wasteland 2, was such a success was that we listened intently to community feedback and adjusted large sections of our design in response. Thus, we try to remain as flexible with our production scheduling as possible in order to ensure we release a game worthy of your patience and support. That said, we’re as anxious as anyone to release the final version.”
How is the full version planned to differ from the Early Access version?
“Torment is a single-player, deeply story-driven RPG. That means that while we are giving you the first chapter in the story, we are saving the later chapters for the final release. Additionally, with your feedback, we will continue to add new gameplay features and improvements to balance, update our visuals, sound, interface, and more. And that doesn't even touch on the additions to the storyline, conversations and characters you will meet in the game, which we also hope to flesh out even more.”
What is the current state of the Early Access version?
“This version of Torment is close to feature complete and contains most of the first major location of the game. Throughout Early Access, we will iterate and improve on features and content in the game, and roll out changes for you so that we can get your feedback and insight for what works.”
Will the game be priced differently during and after Early Access?
“It has yet to be determined whether the price of the game will change during or after early access.”
How are you planning on involving the Community in your development process?
“We built a 'Feedback' button right into the game so we can gather your feedback on all aspects of the game, from our graphics, to interface, to gameplay systems and, of course, story and characters. Our experience with Wasteland 2 on Steam Early Access led to it being one of the first success stories on the platform, enabling it to become a bigger, better game thanks to your valuable input. We want to recreate that success with Torment: Tides of Numenera and push things even farther in order to create a worthy successor to the Torment legacy.”