Baldur's Gate: Siege of Dragonspear Twitch Stream #3
Baldur's Gate: Siege of Dragonspear Twitch Stream #3
Preview - posted by Infinitron on Sat 5 March 2016, 02:17:03
Tags: Amber Scott; Baldur's Gate: Siege of Dragonspear; Beamdog; Phillip DaigleAmber Scott and Phillip Daigle from Beamdog did another one of their Baldur's Gate: Siege of Dragonspear Twitch streams today. The first 15 minutes or so of the stream were dedicated to talking about the recently announced pre-order and the fancy physical Collector's Edition, but after that they got to business:
This time, we get to see several locations. First, the city of Baldur's Gate itself, now overflowing with refugees from the Shining Lady's crusade. It's got lots of encounters with companions from the base game and lots of dialogue. Then there's a new undead-infested catacomb under the city, which Phillip and Amber use to demonstrate the game's new difficulty system. It works in a similar way to Pillars of Eternity but additionally improves enemy AI on higher difficulty levels. Finally, there's a wilderness area called Dead Man's Pass, with the usual assortment of hostile wildlife.
But the real star of the stream is the game's new user interface, made available in the newer build that they're playing this time. It's packed with all sorts of bells and whistles - optional comic book-style character outlining and mouse-over character highlighting, a fancy zoom-out effect when you access the map screen, walkable terrain highlighting in the map screen, light source-aware infravision, and more. I'll leave you to decide for yourselves whether it all comes together aesthetically.
This time, we get to see several locations. First, the city of Baldur's Gate itself, now overflowing with refugees from the Shining Lady's crusade. It's got lots of encounters with companions from the base game and lots of dialogue. Then there's a new undead-infested catacomb under the city, which Phillip and Amber use to demonstrate the game's new difficulty system. It works in a similar way to Pillars of Eternity but additionally improves enemy AI on higher difficulty levels. Finally, there's a wilderness area called Dead Man's Pass, with the usual assortment of hostile wildlife.
But the real star of the stream is the game's new user interface, made available in the newer build that they're playing this time. It's packed with all sorts of bells and whistles - optional comic book-style character outlining and mouse-over character highlighting, a fancy zoom-out effect when you access the map screen, walkable terrain highlighting in the map screen, light source-aware infravision, and more. I'll leave you to decide for yourselves whether it all comes together aesthetically.
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