Knights of the Chalice 2 - You can become a Lich now
Knights of the Chalice 2 - You can become a Lich now
Development Info - posted by VentilatorOfDoom on Tue 29 March 2016, 12:54:21
Tags: Heroic Fantasy Games; Knights of the Chalice 2Pierre Begue produced a massive update on the development progress of Knights of the Chalice 2, including but not limited to spells, spell effects, editor functionality, feats and AI programming. Snippet:
Lichdom<->Awesome, now connected in KotC2. Unfortunately the update is in the closed buyer's forums again. I don't agree that this is the best place for these updates, because so many people won't be able to see them, which doesn't sound like a smart marketing move. That's why I'll shamelessly repost the entire thing in the very first post in the comments thread to this news post.
Greetings, turn-based RPG fans! Here's the new update providing all the details about what's going on with KotC 2 as of late March 2016. So what is this new update focusing on? Many things: spell effects, AI, editor screens, new feats, new web pages and more.
NEW WEB PAGES
Some months ago someone on the forum suggested a lich option for high-level casters. I thought about it and I said to myself 'sounds fun, why not?'. So I've created a form of lichdom for Wizards and Sorcerers. But I did not want to offer a transformation option only to casters specialising in Necromancy, so I also created transformation options for casters specialising in the other schools.
Going through the transformation is difficult, so there are a number of requirements. First among them is that the character must have selected the correct Celestial Body Attunement. Please see the page on Moons for details:http://www.heroicfantasygames.com/FWE/Pages/FWE_Moons.htm
I recently created a new web page describing the main Gods, Dark Forces and organisations in the world of Mindrel, you can check it out here:
http://www.heroicfantasygames.com/FWE/Pages/FWE_Gods.htm
I created the gods that made the most sense to me. D&D gods are copyrighted so it will be nice to have new ones associated with KotC 2 exclusively.
I also revised the world map graphic slightly and created a new web page for it: http://www.heroicfantasygames.com/FWE/Pages/FWE_WorldMap.htm
NEW WEB PAGES
Some months ago someone on the forum suggested a lich option for high-level casters. I thought about it and I said to myself 'sounds fun, why not?'. So I've created a form of lichdom for Wizards and Sorcerers. But I did not want to offer a transformation option only to casters specialising in Necromancy, so I also created transformation options for casters specialising in the other schools.
Going through the transformation is difficult, so there are a number of requirements. First among them is that the character must have selected the correct Celestial Body Attunement. Please see the page on Moons for details:http://www.heroicfantasygames.com/FWE/Pages/FWE_Moons.htm
I recently created a new web page describing the main Gods, Dark Forces and organisations in the world of Mindrel, you can check it out here:
http://www.heroicfantasygames.com/FWE/Pages/FWE_Gods.htm
I created the gods that made the most sense to me. D&D gods are copyrighted so it will be nice to have new ones associated with KotC 2 exclusively.
I also revised the world map graphic slightly and created a new web page for it: http://www.heroicfantasygames.com/FWE/Pages/FWE_WorldMap.htm
Lichdom<->Awesome, now connected in KotC2. Unfortunately the update is in the closed buyer's forums again. I don't agree that this is the best place for these updates, because so many people won't be able to see them, which doesn't sound like a smart marketing move. That's why I'll shamelessly repost the entire thing in the very first post in the comments thread to this news post.
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